80 lines
983 B
GLSL
80 lines
983 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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vec4 main() {
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int y = 0;
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int _0_x = y;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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y = _0_x;
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int _1_x = y;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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y = _1_x;
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return colorGreen;
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}
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