20 lines
601 B
Metal
20 lines
601 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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float3x4 float3x4_from_float4x4(float4x4 x0) {
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return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw));
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float3x4 a = float3x4(1.0);
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float3x4 b = float3x4_from_float4x4(float4x4(1.0));
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_out.sk_FragColor.x = half(all(a[0] == b[0]) ? 0 : 1);
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return _out;
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}
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