211 lines
6.6 KiB
C++
211 lines
6.6 KiB
C++
// Copyright 2019 The Marl Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This is an example application that uses Marl to parallelize the calculation
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// of a Julia fractal.
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#include "marl/defer.h"
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#include "marl/scheduler.h"
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#include "marl/thread.h"
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#include "marl/waitgroup.h"
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#include <fstream>
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#include <math.h>
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#include <stdint.h>
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// A color formed from a red, green and blue component.
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template <typename T>
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struct Color {
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T r, g, b;
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inline Color<T>& operator+=(const Color<T>& rhs) {
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r += rhs.r;
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g += rhs.g;
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b += rhs.b;
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return *this;
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}
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inline Color<T>& operator/=(T rhs) {
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r /= rhs;
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g /= rhs;
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b /= rhs;
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return *this;
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}
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};
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// colorize returns a 'rainbow-color' for the scalar v.
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inline Color<float> colorize(float v) {
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constexpr float PI = 3.141592653589793f;
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constexpr float PI_2_THIRDS = 2.0f * PI / 3.0f;
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return Color<float>{
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0.5f + 0.5f * cosf(v + 0 * PI_2_THIRDS),
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0.5f + 0.5f * cosf(v + 1 * PI_2_THIRDS),
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0.5f + 0.5f * cosf(v + 2 * PI_2_THIRDS),
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};
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}
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// lerp returns the linear interpolation between min and max using the weight x.
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inline float lerp(float x, float min, float max) {
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return min + x * (max - min);
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}
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// julia calculates the Julia-set fractal value for the given coordinate and
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// constant. See https://en.wikipedia.org/wiki/Julia_set for more information.
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Color<float> julia(float x, float y, float cx, float cy) {
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for (int i = 0; i < 1000; i++) {
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if (x * x + y * y > 4) {
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return colorize(sqrtf(static_cast<float>(i)));
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}
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auto xtemp = x * x - y * y;
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y = 2 * x * y + cy;
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x = xtemp + cx;
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}
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return {};
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}
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// writeBMP writes the given image as a bitmap to the given file, returning
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// true on success and false on error.
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bool writeBMP(const Color<uint8_t>* texels,
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int width,
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int height,
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const char* path) {
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auto file = fopen(path, "wb");
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if (!file) {
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fprintf(stderr, "Could not open file '%s'\n", path);
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return false;
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}
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defer(fclose(file));
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bool ok = true;
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auto put1 = [&](uint8_t val) { ok = ok && fwrite(&val, 1, 1, file) == 1; };
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auto put2 = [&](uint16_t val) { put1(static_cast<uint8_t>(val));
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put1(static_cast<uint8_t>(val >> 8)); };
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auto put4 = [&](uint32_t val) { put2(static_cast<uint16_t>(val));
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put2(static_cast<uint16_t>(val >> 16)); };
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const uint32_t padding = -(3 * width) & 3U; // in bytes
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const uint32_t stride = 3 * width + padding; // in bytes
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const uint32_t offset = 54;
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// Bitmap file header
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put1('B'); // header field
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put1('M');
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put4(offset + stride * height); // size in bytes
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put4(0); // reserved
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put4(offset);
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// BITMAPINFOHEADER
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put4(40); // size of header in bytes
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put4(width); // width in pixels
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put4(height); // height in pixels
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put2(1); // number of color planes
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put2(24); // bits per pixel
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put4(0); // compression scheme (none)
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put4(0); // size
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put4(72); // horizontal resolution
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put4(72); // vertical resolution
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put4(0); // color pallete size
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put4(0); // 'important colors' count
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for (int y = height - 1; y >= 0; y--) {
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for (int x = 0; x < width; x++) {
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auto& texel = texels[x + y * width];
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put1(texel.b);
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put1(texel.g);
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put1(texel.r);
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}
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for (uint32_t i = 0; i < padding; i++) {
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put1(0);
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}
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}
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return ok;
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}
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// Constants used for rendering the fractal.
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constexpr uint32_t imageWidth = 2048;
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constexpr uint32_t imageHeight = 2048;
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constexpr int samplesPerPixelW = 3;
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constexpr int samplesPerPixelH = 3;
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constexpr float windowMinX = -0.5f;
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constexpr float windowMaxX = +0.5f;
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constexpr float windowMinY = -0.5f;
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constexpr float windowMaxY = +0.5f;
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constexpr float cx = -0.8f;
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constexpr float cy = 0.156f;
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int main() {
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// Create a marl scheduler using the full number of logical cpus.
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// Bind this scheduler to the main thread so we can call marl::schedule()
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marl::Scheduler scheduler(marl::Scheduler::Config::allCores());
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scheduler.bind();
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defer(scheduler.unbind()); // unbind before destructing the scheduler.
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// Allocate the image.
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auto pixels = new Color<uint8_t>[imageWidth * imageHeight];
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defer(delete[] pixels); // free memory before returning.
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// Create a wait group that will be used to synchronize the tasks.
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// The wait group is constructed with an initial count of imageHeight as
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// there will be a total of imageHeight tasks.
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marl::WaitGroup wg(imageHeight);
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// For each line of the image...
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for (uint32_t y = 0; y < imageHeight; y++) {
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// Schedule a task to calculate the image for this line.
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// These may run concurrently across hardware threads.
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marl::schedule([=] {
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// Before this task returns, decrement the wait group counter.
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// This is used to indicate that the task is done.
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defer(wg.done());
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for (uint32_t x = 0; x < imageWidth; x++) {
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// Calculate the fractal pixel color.
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Color<float> color = {};
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// Take a number of sub-pixel samples.
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for (int sy = 0; sy < samplesPerPixelH; sy++) {
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auto fy = float(y) + (sy / float(samplesPerPixelH));
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auto dy = float(fy) / float(imageHeight);
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for (int sx = 0; sx < samplesPerPixelW; sx++) {
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auto fx = float(x) + (sx / float(samplesPerPixelW));
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auto dx = float(fx) / float(imageWidth);
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color += julia(lerp(dx, windowMinX, windowMaxX),
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lerp(dy, windowMinY, windowMaxY), cx, cy);
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}
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}
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// Average the color.
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color /= samplesPerPixelW * samplesPerPixelH;
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// Write the pixel out to the image buffer.
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pixels[x + y * imageWidth] = {static_cast<uint8_t>(color.r * 255),
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static_cast<uint8_t>(color.g * 255),
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static_cast<uint8_t>(color.b * 255)};
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}
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});
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}
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// Wait until all image lines have been calculated.
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wg.wait();
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// Write the image to "fractal.bmp".
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if (!writeBMP(pixels, imageWidth, imageHeight, "fractal.bmp")) {
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return 1;
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}
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// All done.
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return 0;
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}
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