39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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 * Copyright (C) 2016 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#pragma once
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#include "Vector.h"
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namespace android {
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namespace uirenderer {
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struct LightGeometry {
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    Vector3 center;
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    float radius;
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};
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struct LightInfo {
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    LightInfo() : LightInfo(0, 0) {}
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    LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
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            : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
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    uint8_t ambientShadowAlpha;
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    uint8_t spotShadowAlpha;
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};
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}  // namespace uirenderer
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}  // namespace android
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