843 lines
29 KiB
C++
Executable File
843 lines
29 KiB
C++
Executable File
/*
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* Copyright (C) 2018 Fuzhou Rockchip Electronics Co.Ltd.
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*
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* Modification based on code covered by the Apache License, Version 2.0 (the "License").
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* You may not use this software except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS TO YOU ON AN "AS IS" BASIS
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* AND ANY AND ALL WARRANTIES AND REPRESENTATIONS WITH RESPECT TO SUCH SOFTWARE, WHETHER EXPRESS,
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* IMPLIED, STATUTORY OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF TITLE,
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* NON-INFRINGEMENT, MERCHANTABILITY, SATISFACTROY QUALITY, ACCURACY OR FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED.
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*
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#define LOG_TAG "hwc-gl-worker"
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#include <algorithm>
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#include <string>
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#include <sstream>
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#include <unordered_set>
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#include <sys/resource.h>
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#include <cutils/properties.h>
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#include <hardware/hardware.h>
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#include <hardware/hwcomposer.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <utils/Trace.h>
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#include "drmdisplaycomposition.h"
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#include "glworker.h"
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#include "hwc_rockchip.h"
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// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
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#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
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#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
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#endif
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#define MAX_OVERLAPPING_LAYERS 64
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namespace android {
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// clang-format off
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// Column-major order:
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// float mat[4] = { 1, 2, 3, 4 } ===
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// [ 1 3 ]
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// [ 2 4 ]
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float kTextureTransformMatrices[] = {
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1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
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0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
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};
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// clang-format on
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static const char *GetGLError(void) {
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switch (glGetError()) {
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case GL_NO_ERROR:
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return "GL_NO_ERROR";
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case GL_INVALID_ENUM:
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return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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return "GL_INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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default:
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return "Unknown error";
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}
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}
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static const char *GetGLFramebufferError(void) {
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switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
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case GL_FRAMEBUFFER_COMPLETE:
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return "GL_FRAMEBUFFER_COMPLETE";
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
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case GL_FRAMEBUFFER_UNSUPPORTED:
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return "GL_FRAMEBUFFER_UNSUPPORTED";
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
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default:
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return "Unknown error";
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}
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}
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static const char *GetEGLError(void) {
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switch (eglGetError()) {
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case EGL_SUCCESS:
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return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED:
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return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS:
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return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC:
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return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE:
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return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT:
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return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG:
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return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE:
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return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY:
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return "EGL_BAD_DISPLAY";
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case EGL_BAD_SURFACE:
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return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH:
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return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER:
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return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP:
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return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW:
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return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST:
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return "EGL_CONTEXT_LOST";
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default:
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return "Unknown error";
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}
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}
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static bool HasExtension(const char *extension, const char *extensions) {
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const char *start, *where, *terminator;
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start = extensions;
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for (;;) {
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where = (char *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return true;
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start = terminator;
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}
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return false;
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}
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static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
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const GLchar **sources,
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std::ostringstream *shader_log) {
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GLint status;
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AutoGLShader shader(glCreateShader(type));
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if (shader.get() == 0) {
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if (shader_log)
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*shader_log << "Failed glCreateShader call";
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return 0;
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}
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glShaderSource(shader.get(), source_count, sources, NULL);
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glCompileShader(shader.get());
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glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
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if (!status) {
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if (shader_log) {
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GLint log_length;
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glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
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std::string info_log(log_length, ' ');
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glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
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*shader_log << "Failed to compile shader:\n" << info_log.c_str()
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<< "\nShader Source:\n";
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for (unsigned i = 0; i < source_count; i++) {
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*shader_log << sources[i];
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}
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*shader_log << "\n";
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}
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return 0;
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}
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return shader;
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}
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static std::string GenerateVertexShader(int layer_count) {
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std::ostringstream vertex_shader_stream;
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vertex_shader_stream
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<< "#version 300 es\n"
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<< "#define LAYER_COUNT " << layer_count << "\n"
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<< "precision mediump int;\n"
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<< "uniform vec4 uViewport;\n"
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<< "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
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<< "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
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<< "in vec2 vPosition;\n"
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<< "in vec2 vTexCoords;\n"
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<< "out vec2 fTexCoords[LAYER_COUNT];\n"
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<< "void main() {\n"
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<< " for (int i = 0; i < LAYER_COUNT; i++) {\n"
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<< " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
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<< " fTexCoords[i] =\n"
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<< " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
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<< " }\n"
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<< " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
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<< " gl_Position =\n"
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<< " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
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<< "}\n";
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return vertex_shader_stream.str();
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}
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static std::string GenerateFragmentShader(int layer_count) {
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std::ostringstream fragment_shader_stream;
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fragment_shader_stream << "#version 300 es\n"
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<< "#define LAYER_COUNT " << layer_count << "\n"
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<< "#extension GL_OES_EGL_image_external : require\n"
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<< "precision mediump float;\n";
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for (int i = 0; i < layer_count; ++i) {
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fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
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<< ";\n";
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}
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fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
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<< "uniform float uLayerPremult[LAYER_COUNT];\n"
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<< "in vec2 fTexCoords[LAYER_COUNT];\n"
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<< "out vec4 oFragColor;\n"
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<< "void main() {\n"
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<< " vec3 color = vec3(0.0, 0.0, 0.0);\n"
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<< " float alphaCover = 1.0;\n"
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<< " vec4 texSample;\n"
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<< " vec3 multRgb;\n";
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for (int i = 0; i < layer_count; ++i) {
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if (i > 0)
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fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
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// clang-format off
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fragment_shader_stream
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<< " texSample = texture(uLayerTexture" << i << ",\n"
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<< " fTexCoords[" << i << "]);\n"
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<< " multRgb = texSample.rgb *\n"
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<< " max(texSample.a, uLayerPremult[" << i << "]);\n"
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<< " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
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<< " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
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// clang-format on
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}
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for (int i = 0; i < layer_count - 1; ++i)
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fragment_shader_stream << " }\n";
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fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
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<< "}\n";
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return fragment_shader_stream.str();
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}
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static AutoGLProgram GenerateProgram(unsigned num_textures,
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std::ostringstream *shader_log) {
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std::string vertex_shader_string = GenerateVertexShader(num_textures);
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const GLchar *vertex_shader_source = vertex_shader_string.c_str();
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AutoGLShader vertex_shader = CompileAndCheckShader(
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GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
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if (!vertex_shader.get())
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return 0;
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std::string fragment_shader_string = GenerateFragmentShader(num_textures);
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const GLchar *fragment_shader_source = fragment_shader_string.c_str();
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AutoGLShader fragment_shader = CompileAndCheckShader(
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GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
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if (!fragment_shader.get())
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return 0;
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AutoGLProgram program(glCreateProgram());
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if (!program.get()) {
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if (shader_log)
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*shader_log << "Failed to create program: " << GetGLError() << "\n";
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return 0;
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}
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glAttachShader(program.get(), vertex_shader.get());
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glAttachShader(program.get(), fragment_shader.get());
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glBindAttribLocation(program.get(), 0, "vPosition");
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glBindAttribLocation(program.get(), 1, "vTexCoords");
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glLinkProgram(program.get());
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glDetachShader(program.get(), vertex_shader.get());
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glDetachShader(program.get(), fragment_shader.get());
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GLint status;
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glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
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if (!status) {
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if (shader_log) {
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GLint log_length;
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glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
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std::string program_log(log_length, ' ');
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glGetProgramInfoLog(program.get(), log_length, NULL,
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&program_log.front());
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*shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
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}
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return 0;
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}
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return program;
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}
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struct RenderingCommand {
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struct TextureSource {
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unsigned texture_index;
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float crop_bounds[4];
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float alpha;
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float premult;
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float texture_matrix[4];
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};
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float bounds[4];
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unsigned texture_count = 0;
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TextureSource textures[MAX_OVERLAPPING_LAYERS];
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};
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static void ConstructCommand(const DrmHwcLayer *layers,
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const DrmCompositionRegion ®ion,
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RenderingCommand &cmd) {
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std::copy_n(region.frame.bounds, 4, cmd.bounds);
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for (size_t texture_index : region.source_layers) {
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const DrmHwcLayer &layer = layers[texture_index];
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DrmHwcRect<float> display_rect(layer.display_frame);
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float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
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display_rect.bounds[3] - display_rect.bounds[1]};
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float tex_width = layer.buffer->width;
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float tex_height = layer.buffer->height;
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#if RK_VIDEO_SKIP_LINE
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if(layer.SkipLine)
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{
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tex_height*=layer.SkipLine;
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}
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#endif
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DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
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layer.source_crop.top / tex_height,
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layer.source_crop.right / tex_width,
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layer.source_crop.bottom / tex_height);
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float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
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crop_rect.bounds[3] - crop_rect.bounds[1]};
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ALOGD_IF(log_level(DBG_SILENT),"ConstructCommand name[%zu]=%s,source_crop(%f,%f,%f,%f),display_rect(%d,%d,%d,%d)",
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texture_index,layer.name.c_str(),layer.source_crop.left,layer.source_crop.top,
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layer.source_crop.right,layer.source_crop.bottom,layer.display_frame.left,
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layer.display_frame.top,layer.display_frame.right,layer.display_frame.bottom);
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ALOGD_IF(log_level(DBG_SILENT),"ConstructCommand crop_rect(%f,%f,%f,%f),tex_width=%f,tex_height=%f",crop_rect.left,crop_rect.top,
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crop_rect.right,crop_rect.bottom,tex_width,tex_height);
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ALOGD_IF(log_level(DBG_SILENT),"ConstructCommand cmd.bounds[%f,%f,%f,%f]",cmd.bounds[0],cmd.bounds[1],cmd.bounds[2],cmd.bounds[3]);
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RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
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cmd.texture_count++;
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src.texture_index = texture_index;
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bool swap_xy = false;
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bool flip_xy[2] = { false, false };
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#if (RK_RGA_COMPSITE_SYNC | RK_RGA_PREPARE_ASYNC)
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if(!layer.is_rotate_by_rga)
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#endif
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{
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if (layer.transform == DrmHwcTransform::kRotate180) {
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swap_xy = false;
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flip_xy[0] = true;
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flip_xy[1] = true;
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} else if (layer.transform == DrmHwcTransform::kRotate270) {
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swap_xy = true;
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flip_xy[0] = true;
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flip_xy[1] = false;
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} else if (layer.transform & DrmHwcTransform::kRotate90) {
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swap_xy = true;
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if (layer.transform & DrmHwcTransform::kFlipH) {
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flip_xy[0] = true;
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flip_xy[1] = true;
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} else if (layer.transform & DrmHwcTransform::kFlipV) {
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flip_xy[0] = false;
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flip_xy[1] = false;
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} else {
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flip_xy[0] = false;
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flip_xy[1] = true;
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}
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} else {
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if (layer.transform & DrmHwcTransform::kFlipH)
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flip_xy[0] = true;
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if (layer.transform & DrmHwcTransform::kFlipV)
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flip_xy[1] = true;
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}
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}
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if (swap_xy)
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std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
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else
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std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
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for (int j = 0; j < 4; j++) {
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int b = j ^ (swap_xy ? 1 : 0);
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float bound_percent =
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(cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
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if (flip_xy[j % 2]) {
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src.crop_bounds[j] =
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crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
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} else {
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src.crop_bounds[j] =
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crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
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}
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}
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if (layer.blending == DrmHwcBlending::kNone) {
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src.alpha = src.premult = 1.0f;
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// This layer is opaque. There is no point in using layers below this one.
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break;
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}
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src.alpha = layer.alpha / 255.0f;
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src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
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}
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}
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static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
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int ret = 0;
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EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
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EGL_NONE};
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EGLSyncKHR egl_sync =
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eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
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if (egl_sync == EGL_NO_SYNC_KHR) {
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ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
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close(acquireFenceFd);
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return 1;
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}
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EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
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if (success == EGL_FALSE) {
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ALOGE("Failed to wait for acquire: %s", GetEGLError());
|
|
ret = 1;
|
|
}
|
|
eglDestroySyncKHR(egl_display, egl_sync);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int CreateTextureFromHandle(EGLDisplay egl_display,
|
|
buffer_handle_t handle,
|
|
AutoEGLImageAndGLTexture *out) {
|
|
EGLImageKHR image = eglCreateImageKHR(
|
|
egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
|
|
(EGLClientBuffer)handle, NULL /* no attribs */);
|
|
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
ALOGE("Failed to make image %s %p", GetEGLError(), handle);
|
|
return -EINVAL;
|
|
}
|
|
|
|
GLuint texture;
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
|
|
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
|
|
|
out->image.reset(egl_display, image);
|
|
out->texture.reset(texture);
|
|
|
|
return 0;
|
|
}
|
|
|
|
GLWorkerCompositor::GLWorkerCompositor()
|
|
: egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
|
|
}
|
|
|
|
int GLWorkerCompositor::Init() {
|
|
const char *egl_extensions;
|
|
const char *gl_extensions;
|
|
EGLint num_configs;
|
|
EGLConfig egl_config;
|
|
|
|
// clang-format off
|
|
const GLfloat verts[] = {
|
|
0.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 2.0f, 0.0f, 2.0f,
|
|
2.0f, 0.0f, 2.0f, 0.0f
|
|
};
|
|
// clang-format on
|
|
|
|
const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
|
|
EGL_OPENGL_ES2_BIT,
|
|
EGL_RED_SIZE,
|
|
8,
|
|
EGL_GREEN_SIZE,
|
|
8,
|
|
EGL_BLUE_SIZE,
|
|
8,
|
|
EGL_NONE};
|
|
|
|
const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
|
|
|
|
egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
if (egl_display_ == EGL_NO_DISPLAY) {
|
|
ALOGE("Failed to get egl display");
|
|
return 1;
|
|
}
|
|
|
|
if (!eglInitialize(egl_display_, NULL, NULL)) {
|
|
ALOGE("Failed to initialize egl: %s", GetEGLError());
|
|
return 1;
|
|
}
|
|
|
|
egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
|
|
|
|
// These extensions are all technically required but not always reported due
|
|
// to meta EGL filtering them out.
|
|
if (!HasExtension("EGL_KHR_image_base", egl_extensions))
|
|
ALOGW("EGL_KHR_image_base extension not supported");
|
|
|
|
if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
|
|
ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
|
|
|
|
if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
|
|
ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
|
|
|
|
if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
|
|
&num_configs)) {
|
|
ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
|
|
return 1;
|
|
}
|
|
|
|
egl_ctx_ =
|
|
eglCreateContext(egl_display_, egl_config,
|
|
EGL_NO_CONTEXT /* No shared context */, context_attribs);
|
|
|
|
if (egl_ctx_ == EGL_NO_CONTEXT) {
|
|
ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
|
|
return 1;
|
|
}
|
|
|
|
if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
|
|
ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
|
|
return 1;
|
|
}
|
|
|
|
gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
|
|
|
|
if (!HasExtension("GL_OES_EGL_image", gl_extensions))
|
|
ALOGW("GL_OES_EGL_image extension not supported");
|
|
|
|
if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
|
|
ALOGW("GL_OES_EGL_image_external extension not supported");
|
|
|
|
GLuint vertex_buffer;
|
|
glGenBuffers(1, &vertex_buffer);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
vertex_buffer_.reset(vertex_buffer);
|
|
|
|
std::ostringstream shader_log;
|
|
blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
|
|
if (blend_programs_.back().get() == 0) {
|
|
ALOGE("%s", shader_log.str().c_str());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
GLWorkerCompositor::~GLWorkerCompositor() {
|
|
if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
|
|
if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
|
|
ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
|
|
}
|
|
|
|
int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
|
|
DrmCompositionRegion *regions,
|
|
size_t num_regions,
|
|
const sp<GraphicBuffer> &framebuffer) {
|
|
ATRACE_CALL();
|
|
int ret = 0;
|
|
std::vector<AutoEGLImageAndGLTexture> layer_textures;
|
|
std::vector<RenderingCommand> commands;
|
|
|
|
if (num_regions == 0) {
|
|
return -EALREADY;
|
|
}
|
|
|
|
GLint frame_width = framebuffer->getWidth();
|
|
GLint frame_height = framebuffer->getHeight();
|
|
CachedFramebuffer *cached_framebuffer =
|
|
PrepareAndCacheFramebuffer(framebuffer);
|
|
if (cached_framebuffer == NULL) {
|
|
ALOGE("Composite failed because of failed framebuffer");
|
|
return -EINVAL;
|
|
}
|
|
|
|
std::unordered_set<size_t> layers_used_indices;
|
|
for (size_t region_index = 0; region_index < num_regions; region_index++) {
|
|
DrmCompositionRegion ®ion = regions[region_index];
|
|
layers_used_indices.insert(region.source_layers.begin(),
|
|
region.source_layers.end());
|
|
commands.emplace_back();
|
|
ConstructCommand(layers, region, commands.back());
|
|
}
|
|
|
|
for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
|
|
layer_index++) {
|
|
DrmHwcLayer *layer = &layers[layer_index];
|
|
|
|
layer_textures.emplace_back();
|
|
|
|
if (layers_used_indices.count(layer_index) == 0)
|
|
continue;
|
|
ALOGD_IF(log_level(DBG_DEBUG),"Squash layer name=%s",layer->name.c_str());
|
|
ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
|
|
&layer_textures.back());
|
|
|
|
if (!ret) {
|
|
ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
|
|
}
|
|
if (ret) {
|
|
layer_textures.pop_back();
|
|
ret = -EINVAL;
|
|
}
|
|
}
|
|
|
|
if (ret)
|
|
return ret;
|
|
|
|
glViewport(0, 0, frame_width, frame_height);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
|
|
(void *)(sizeof(float) * 2));
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
for (const RenderingCommand &cmd : commands) {
|
|
if (cmd.texture_count == 0)
|
|
continue;
|
|
|
|
// TODO(zachr): handle the case of too many overlapping textures for one
|
|
// area by falling back to rendering as many layers as possible using
|
|
// multiple blending passes.
|
|
GLint program = PrepareAndCacheProgram(cmd.texture_count);
|
|
if (program == 0) {
|
|
ALOGE("Too many layers to render in one area");
|
|
continue;
|
|
}
|
|
|
|
glUseProgram(program);
|
|
GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
|
|
GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
|
|
GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
|
|
GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
|
|
GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
|
|
glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
|
|
cmd.bounds[1] / (float)frame_height,
|
|
(cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
|
|
(cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
|
|
|
|
for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
|
|
std::ostringstream texture_name_formatter;
|
|
texture_name_formatter << "uLayerTexture" << src_index;
|
|
GLint gl_tex_loc =
|
|
glGetUniformLocation(program, texture_name_formatter.str().c_str());
|
|
|
|
const RenderingCommand::TextureSource &src = cmd.textures[src_index];
|
|
glUniform1f(gl_alpha_loc + src_index, src.alpha);
|
|
glUniform1f(gl_premult_loc + src_index, src.premult);
|
|
glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
|
|
src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
|
|
src.crop_bounds[3] - src.crop_bounds[1]);
|
|
glUniform1i(gl_tex_loc, src_index);
|
|
glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
|
|
src.texture_matrix);
|
|
glActiveTexture(GL_TEXTURE0 + src_index);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES,
|
|
layer_textures[src.texture_index].texture.get());
|
|
}
|
|
|
|
glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
|
|
cmd.bounds[3] - cmd.bounds[1]);
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
|
|
glActiveTexture(GL_TEXTURE0 + src_index);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
|
}
|
|
}
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glDisableVertexAttribArray(0);
|
|
glDisableVertexAttribArray(1);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glUseProgram(0);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void GLWorkerCompositor::Finish() {
|
|
ATRACE_CALL();
|
|
glFinish();
|
|
|
|
char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
|
|
//disable use_framebuffer_cache,otherwise it will lead mem leak when re-allocate DrmFramebuffer
|
|
property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "0");
|
|
bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
|
|
|
|
if (use_framebuffer_cache) {
|
|
for (auto &fb : cached_framebuffers_)
|
|
fb.strong_framebuffer.clear();
|
|
} else {
|
|
cached_framebuffers_.clear();
|
|
}
|
|
}
|
|
|
|
GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
|
|
const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
|
|
AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
|
|
: strong_framebuffer(gb),
|
|
weak_framebuffer(gb),
|
|
egl_fb_image(std::move(image)),
|
|
gl_fb_tex(std::move(tex)),
|
|
gl_fb(std::move(fb)) {
|
|
}
|
|
|
|
bool GLWorkerCompositor::CachedFramebuffer::Promote() {
|
|
if (strong_framebuffer.get() != NULL)
|
|
return true;
|
|
strong_framebuffer = weak_framebuffer.promote();
|
|
return strong_framebuffer.get() != NULL;
|
|
}
|
|
|
|
GLWorkerCompositor::CachedFramebuffer *
|
|
GLWorkerCompositor::FindCachedFramebuffer(
|
|
const sp<GraphicBuffer> &framebuffer) {
|
|
for (auto &fb : cached_framebuffers_)
|
|
if (fb.weak_framebuffer == framebuffer)
|
|
return &fb;
|
|
return NULL;
|
|
}
|
|
|
|
GLWorkerCompositor::CachedFramebuffer *
|
|
GLWorkerCompositor::PrepareAndCacheFramebuffer(
|
|
const sp<GraphicBuffer> &framebuffer) {
|
|
CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
|
|
if (cached_framebuffer != NULL) {
|
|
if (cached_framebuffer->Promote()) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
|
|
return cached_framebuffer;
|
|
}
|
|
|
|
for (auto it = cached_framebuffers_.begin();
|
|
it != cached_framebuffers_.end(); ++it) {
|
|
if (it->weak_framebuffer == framebuffer) {
|
|
cached_framebuffers_.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoEGLDisplayImage egl_fb_image(
|
|
egl_display_,
|
|
eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
|
|
(EGLClientBuffer)framebuffer->getNativeBuffer(),
|
|
NULL /* no attribs */));
|
|
|
|
if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
|
|
ALOGE("Failed to make image from target buffer: %s", GetEGLError());
|
|
return NULL;
|
|
}
|
|
|
|
GLuint gl_fb_tex;
|
|
glGenTextures(1, &gl_fb_tex);
|
|
AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
|
|
glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
|
|
(GLeglImageOES)egl_fb_image.image());
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
GLuint gl_fb;
|
|
glGenFramebuffers(1, &gl_fb);
|
|
AutoGLFramebuffer gl_fb_auto(gl_fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
gl_fb_tex, 0);
|
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
ALOGE("Failed framebuffer check for created target buffer: %s",
|
|
GetGLFramebufferError());
|
|
return NULL;
|
|
}
|
|
|
|
cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
|
|
std::move(gl_fb_tex_auto),
|
|
std::move(gl_fb_auto));
|
|
return &cached_framebuffers_.back();
|
|
}
|
|
|
|
GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
|
|
if (blend_programs_.size() >= texture_count) {
|
|
GLint program = blend_programs_[texture_count - 1].get();
|
|
if (program != 0)
|
|
return program;
|
|
}
|
|
|
|
AutoGLProgram program = GenerateProgram(texture_count, NULL);
|
|
if (program.get() != 0) {
|
|
if (blend_programs_.size() < texture_count)
|
|
blend_programs_.resize(texture_count);
|
|
blend_programs_[texture_count - 1] = std::move(program);
|
|
return blend_programs_[texture_count - 1].get();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // namespace android
|