70 lines
1.2 KiB
Plaintext
70 lines
1.2 KiB
Plaintext
Name
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ANGLE_rgbx_internal_format
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Name Strings
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GL_ANGLE_rgbx_internal_format
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Contributors
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Tim Van Patten, Google
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Contacts
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Tim Van Patten, Google (timvp 'at' google 'dot' com)
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Notice
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Copyright (c) 2021 The Khronos Group Inc. Copyright terms at
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http://www.khronos.org/registry/speccopyright.html
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Status
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Draft.
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Version
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Version 1, November 22, 2021
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Number
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OpenGL ES Extension ###
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Dependencies
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OpenGL ES 2.0 is required.
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Overview
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This extension introduces a sized internal RGBX format. This is a 32-bit representation of the
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24-bit RGB format, with the Alpha channel ignored.
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glBlitFramebuffer() will treat RGBX8 as RGB8 when validating the formats for the READ and DRAW
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framebuffers match, since the X channel is ignored.
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glReadPixels() will accept the following format+type combinations:
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1. format = GL_RGBX8_ANGLE, type = GL_UNSIGNED_BYTE
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New Types
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None.
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New Procedures and Functions
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None.
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New Tokens
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// 32-bit RGBX format
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GL_RGBX8_ANGLE 0x96BA
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Issues
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None.
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Revision History
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#1 - (November 22, 2021) Tim Van Patten
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Original draft
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