184 lines
5.9 KiB
C#
184 lines
5.9 KiB
C#
/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime.Debug {
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using Obsolete = System.ObsoleteAttribute;
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using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor;
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using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream;
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/** <summary>
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* Debug any tree node stream. The constructor accepts the stream
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* and a debug listener. As node stream calls come in, debug events
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* are triggered.
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* </summary>
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*/
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public class DebugTreeNodeStream : ITreeNodeStream {
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protected IDebugEventListener dbg;
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protected ITreeAdaptor adaptor;
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protected ITreeNodeStream input;
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protected bool initialStreamState = true;
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/** <summary>Track the last mark() call result value for use in rewind().</summary> */
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protected int lastMarker;
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public DebugTreeNodeStream(ITreeNodeStream input,
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IDebugEventListener dbg) {
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this.input = input;
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this.adaptor = input.TreeAdaptor;
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this.input.UniqueNavigationNodes = true;
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DebugListener = dbg;
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}
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#region Properties
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public virtual IDebugEventListener DebugListener {
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get {
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return dbg;
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}
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set {
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dbg = value;
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}
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}
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public virtual int Index {
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get {
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return input.Index;
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}
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}
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public virtual ITokenStream TokenStream {
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get {
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return input.TokenStream;
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}
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}
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public virtual ITreeAdaptor TreeAdaptor {
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get {
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return adaptor;
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}
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}
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public virtual object TreeSource {
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get {
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return input;
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}
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}
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/** <summary>
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* It is normally this object that instructs the node stream to
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* create unique nav nodes, but to satisfy interface, we have to
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* define it. It might be better to ignore the parameter but
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* there might be a use for it later, so I'll leave.
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* </summary>
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*/
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public bool UniqueNavigationNodes {
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get {
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return input.UniqueNavigationNodes;
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}
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set {
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input.UniqueNavigationNodes = value;
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}
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}
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#endregion
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public virtual void Consume() {
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object node = input.LT(1);
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input.Consume();
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dbg.ConsumeNode(node);
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}
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public virtual object this[int i] {
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get {
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return input[i];
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}
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}
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public virtual object LT(int i) {
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object node = input.LT(i);
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int ID = adaptor.GetUniqueID(node);
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string text = adaptor.GetText(node);
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int type = adaptor.GetType(node);
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dbg.LT(i, node);
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return node;
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}
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public virtual int LA(int i) {
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object node = input.LT(i);
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int ID = adaptor.GetUniqueID(node);
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string text = adaptor.GetText(node);
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int type = adaptor.GetType(node);
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dbg.LT(i, node);
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return type;
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}
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public virtual int Mark() {
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lastMarker = input.Mark();
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dbg.Mark(lastMarker);
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return lastMarker;
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}
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public virtual void Rewind(int marker) {
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dbg.Rewind(marker);
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input.Rewind(marker);
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}
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public virtual void Rewind() {
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dbg.Rewind();
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input.Rewind(lastMarker);
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}
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public virtual void Release(int marker) {
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}
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public virtual void Seek(int index) {
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// TODO: implement seek in dbg interface
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// db.seek(index);
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input.Seek(index);
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}
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public virtual int Count {
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get {
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return input.Count;
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}
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}
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public virtual string SourceName {
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get {
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return TokenStream.SourceName;
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}
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}
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public virtual void ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t) {
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input.ReplaceChildren(parent, startChildIndex, stopChildIndex, t);
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}
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public virtual string ToString(object start, object stop) {
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return input.ToString(start, stop);
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}
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}
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}
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