144 lines
4.9 KiB
C#
144 lines
4.9 KiB
C#
/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime.Misc
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{
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using System.Collections.Generic;
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using ArgumentException = System.ArgumentException;
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using InvalidOperationException = System.InvalidOperationException;
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/** A queue that can dequeue and get(i) in O(1) and grow arbitrarily large.
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* A linked list is fast at dequeue but slow at get(i). An array is
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* the reverse. This is O(1) for both operations.
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*
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* List grows until you dequeue last element at end of buffer. Then
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* it resets to start filling at 0 again. If adds/removes are balanced, the
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* buffer will not grow too large.
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*
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* No iterator stuff as that's not how we'll use it.
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*/
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public class FastQueue<T>
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{
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/** <summary>dynamically-sized buffer of elements</summary> */
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internal List<T> _data = new List<T>();
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/** <summary>index of next element to fill</summary> */
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internal int _p = 0;
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public virtual int Count
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{
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get
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{
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return _data.Count - _p;
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}
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}
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/// <summary>
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/// How deep have we gone?
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/// </summary>
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public virtual int Range
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{
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get;
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protected set;
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}
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/** <summary>
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* Return element {@code i} elements ahead of current element. {@code i==0}
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* gets current element. This is not an absolute index into {@link #data}
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* since {@code p} defines the start of the real list.
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* </summary>
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*/
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public virtual T this[int i]
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{
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get
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{
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int absIndex = _p + i;
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if (absIndex >= _data.Count)
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throw new ArgumentException(string.Format("queue index {0} > last index {1}", absIndex, _data.Count - 1));
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if (absIndex < 0)
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throw new ArgumentException(string.Format("queue index {0} < 0", absIndex));
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if (absIndex > Range)
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Range = absIndex;
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return _data[absIndex];
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}
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}
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/** <summary>Get and remove first element in queue</summary> */
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public virtual T Dequeue()
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{
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if (Count == 0)
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throw new InvalidOperationException();
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T o = this[0];
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_p++;
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// have we hit end of buffer?
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if ( _p == _data.Count )
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{
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// if so, it's an opportunity to start filling at index 0 again
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Clear(); // size goes to 0, but retains memory
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}
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return o;
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}
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public virtual void Enqueue( T o )
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{
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_data.Add( o );
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}
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public virtual T Peek()
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{
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return this[0];
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}
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public virtual void Clear()
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{
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_p = 0;
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_data.Clear();
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}
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/** <summary>Return string of current buffer contents; non-destructive</summary> */
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public override string ToString()
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{
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System.Text.StringBuilder buf = new System.Text.StringBuilder();
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int n = Count;
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for ( int i = 0; i < n; i++ )
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{
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buf.Append( this[i] );
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if ( ( i + 1 ) < n )
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buf.Append( " " );
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}
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return buf.ToString();
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}
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}
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}
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