168 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C#
		
	
	
	
/*
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 * [The "BSD licence"]
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 * Copyright (c) 2005-2008 Terence Parr
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 * All rights reserved.
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 *
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 * Conversion to C#:
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 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in the
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 *    documentation and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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namespace Antlr.Runtime.Tree
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{
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    using System.Collections.Generic;
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    using StringBuilder = System.Text.StringBuilder;
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    /** <summary>
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     *  A record of the rules used to match a token sequence.  The tokens
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     *  end up as the leaves of this tree and rule nodes are the interior nodes.
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     *  This really adds no functionality, it is just an alias for CommonTree
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     *  that is more meaningful (specific) and holds a String to display for a node.
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     *  </summary>
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     */
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    [System.Serializable]
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    public class ParseTree : BaseTree
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    {
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        public object payload;
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        public List<IToken> hiddenTokens;
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        public ParseTree( object label )
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        {
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            this.payload = label;
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        }
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        #region Properties
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        public override string Text
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        {
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            get
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            {
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                return ToString();
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            }
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            set
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            {
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            }
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        }
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        public override int TokenStartIndex
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        {
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            get
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            {
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                return 0;
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            }
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            set
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            {
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            }
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        }
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        public override int TokenStopIndex
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        {
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            get
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            {
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                return 0;
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            }
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            set
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            {
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            }
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        }
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        public override int Type
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        {
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            get
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            {
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                return 0;
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            }
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            set
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            {
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            }
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        }
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        #endregion
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        public override ITree DupNode()
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        {
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            return null;
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        }
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        public override string ToString()
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        {
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            if ( payload is IToken )
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            {
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                IToken t = (IToken)payload;
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                if ( t.Type == TokenTypes.EndOfFile )
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                {
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                    return "<EOF>";
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                }
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                return t.Text;
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            }
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            return payload.ToString();
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        }
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        /** <summary>
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         *  Emit a token and all hidden nodes before.  EOF node holds all
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         *  hidden tokens after last real token.
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         *  </summary>
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         */
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        public virtual string ToStringWithHiddenTokens()
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        {
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            StringBuilder buf = new StringBuilder();
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            if ( hiddenTokens != null )
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            {
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                for ( int i = 0; i < hiddenTokens.Count; i++ )
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                {
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                    IToken hidden = (IToken)hiddenTokens[i];
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                    buf.Append( hidden.Text );
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                }
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            }
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            string nodeText = this.ToString();
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            if ( !nodeText.Equals( "<EOF>" ) )
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                buf.Append( nodeText );
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            return buf.ToString();
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        }
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        /** <summary>
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         *  Print out the leaves of this tree, which means printing original
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         *  input back out.
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         *  </summary>
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         */
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        public virtual string ToInputString()
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        {
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            StringBuilder buf = new StringBuilder();
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            ToStringLeaves( buf );
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            return buf.ToString();
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        }
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        protected virtual void ToStringLeaves( StringBuilder buf )
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        {
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            if ( payload is IToken )
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            { // leaf node token?
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                buf.Append( this.ToStringWithHiddenTokens() );
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                return;
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            }
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            for ( int i = 0; Children != null && i < Children.Count; i++ )
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            {
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                ParseTree t = (ParseTree)Children[i];
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                t.ToStringLeaves( buf );
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            }
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        }
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    }
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}
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