168 lines
5.0 KiB
C#
168 lines
5.0 KiB
C#
/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime.Tree
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{
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using System.Collections.Generic;
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using StringBuilder = System.Text.StringBuilder;
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/** <summary>
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* A record of the rules used to match a token sequence. The tokens
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* end up as the leaves of this tree and rule nodes are the interior nodes.
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* This really adds no functionality, it is just an alias for CommonTree
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* that is more meaningful (specific) and holds a String to display for a node.
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* </summary>
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*/
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[System.Serializable]
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public class ParseTree : BaseTree
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{
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public object payload;
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public List<IToken> hiddenTokens;
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public ParseTree( object label )
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{
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this.payload = label;
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}
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#region Properties
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public override string Text
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{
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get
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{
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return ToString();
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}
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set
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{
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}
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}
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public override int TokenStartIndex
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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public override int TokenStopIndex
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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public override int Type
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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#endregion
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public override ITree DupNode()
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{
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return null;
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}
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public override string ToString()
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{
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if ( payload is IToken )
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{
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IToken t = (IToken)payload;
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if ( t.Type == TokenTypes.EndOfFile )
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{
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return "<EOF>";
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}
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return t.Text;
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}
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return payload.ToString();
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}
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/** <summary>
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* Emit a token and all hidden nodes before. EOF node holds all
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* hidden tokens after last real token.
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* </summary>
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*/
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public virtual string ToStringWithHiddenTokens()
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{
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StringBuilder buf = new StringBuilder();
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if ( hiddenTokens != null )
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{
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for ( int i = 0; i < hiddenTokens.Count; i++ )
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{
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IToken hidden = (IToken)hiddenTokens[i];
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buf.Append( hidden.Text );
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}
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}
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string nodeText = this.ToString();
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if ( !nodeText.Equals( "<EOF>" ) )
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buf.Append( nodeText );
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return buf.ToString();
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}
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/** <summary>
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* Print out the leaves of this tree, which means printing original
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* input back out.
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* </summary>
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*/
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public virtual string ToInputString()
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{
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StringBuilder buf = new StringBuilder();
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ToStringLeaves( buf );
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return buf.ToString();
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}
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protected virtual void ToStringLeaves( StringBuilder buf )
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{
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if ( payload is IToken )
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{ // leaf node token?
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buf.Append( this.ToStringWithHiddenTokens() );
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return;
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}
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for ( int i = 0; Children != null && i < Children.Count; i++ )
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{
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ParseTree t = (ParseTree)Children[i];
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t.ToStringLeaves( buf );
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}
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}
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}
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}
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