105 lines
2.6 KiB
Plaintext
105 lines
2.6 KiB
Plaintext
#!amber
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# Copyright 2020 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https:#www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SET ENGINE_DATA fence_timeout_ms 1000000
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VIRTUAL_FILE "vs.hlsl"
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struct VS_OUTPUT {
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float4 pos : SV_POSITION;
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float4 color : COLOR;
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};
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VS_OUTPUT main(float4 pos : POSITION) {
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VS_OUTPUT vout;
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vout.pos = pos;
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vout.color = float4(25.1 / 255.0, 50.1 / 255.0, 100.1 / 255.0, 1.0);
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return vout;
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}
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END
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VIRTUAL_FILE "fs.hlsl"
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float4 main(float4 color : COLOR) : SV_TARGET {
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int r = color.r * 255;
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int g = color.g * 255;
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int b = color.b * 255;
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int a = color.a * 255;
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return color;
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}
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END
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SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
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SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
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BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
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# Full frame
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-128 -128
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127 127
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-128 127
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-128 -128
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127 127
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127 -128
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline
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FRAMEBUFFER_SIZE 32 32
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ATTACH vtex_shader
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SHADER_OPTIMIZATION vtex_shader
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--inline-entry-points-exhaustive
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--eliminate-dead-functions
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END
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ATTACH frag_shader
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SHADER_OPTIMIZATION frag_shader
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--inline-entry-points-exhaustive
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--eliminate-dead-functions
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END
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VERTEX_DATA position_buf LOCATION 0
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BIND BUFFER framebuffer AS color LOCATION 0
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END
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CLEAR pipeline
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DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
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THREAD FRAGMENT_WINDOW_SPACE_POSITION 10 10
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EXPECT LOCATION "fs.hlsl" 2 " int r = color.r * 255;"
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STEP_IN
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EXPECT LOCAL "r" EQ 25
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EXPECT LOCATION "fs.hlsl" 3 " int g = color.g * 255;"
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STEP_IN
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EXPECT LOCAL "r" EQ 25
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EXPECT LOCAL "g" EQ 50
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EXPECT LOCATION "fs.hlsl" 4 " int b = color.b * 255;"
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STEP_IN
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EXPECT LOCAL "r" EQ 25
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EXPECT LOCAL "g" EQ 50
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EXPECT LOCAL "b" EQ 100
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EXPECT LOCATION "fs.hlsl" 5 " int a = color.a * 255;"
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STEP_IN
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EXPECT LOCAL "r" EQ 25
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EXPECT LOCAL "g" EQ 50
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EXPECT LOCAL "b" EQ 100
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EXPECT LOCAL "a" EQ 255
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EXPECT LOCATION "fs.hlsl" 6 " return color;"
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CONTINUE
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END
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END
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EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 25 50 100
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