51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
#!amber
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# Copyright 2021 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_FEATURE sampleRateShading
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SHADER vertex vert_shader PASSTHROUGH
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SHADER fragment frag_shader GLSL
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#version 440
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layout(location = 0) out vec4 color;
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void main (void)
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{
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if (gl_SampleID == 0)
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color = vec4(1, 0, 0, 1);
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else if (gl_SampleID == 1)
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color = vec4(0, 1, 0, 1);
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else if (gl_SampleID == 2)
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color = vec4(0, 0, 1, 1);
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else
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color = vec4(1, 1, 1, 1);
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}
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END
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IMAGE framebuffer_ms FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4
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IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
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PIPELINE graphics pipeline
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ATTACH vert_shader
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ATTACH frag_shader
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FRAMEBUFFER_SIZE 64 64
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BIND BUFFER framebuffer_ms AS color LOCATION 0
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BIND BUFFER framebuffer AS resolve
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END
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RUN pipeline DRAW_RECT POS 0 0 SIZE 64 64
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EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 128 128 128 255 TOLERANCE 5%
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