android13/external/deqp-deps/glslang/Test/textureoffset_sampler2darra...

12 lines
227 B
GLSL

#version 300 es
precision mediump float;
in highp vec4 dEQP_Position;
uniform mediump sampler2DArrayShadow s;
void main()
{
gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
gl_Position = dEQP_Position;
}