61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program Random Shader Generator
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* ----------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Name Allocator.
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*//*--------------------------------------------------------------------*/
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#include "rsgNameAllocator.hpp"
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namespace rsg
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{
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NameAllocator::NameAllocator (void)
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: m_nextName(1)
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{
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}
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NameAllocator::~NameAllocator (void)
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{
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}
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inline std::string nameNdxToStr (deUint32 name)
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{
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std::string str = "";
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deUint32 alphabetLen = 'z' - 'a' + 1;
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while (name > alphabetLen)
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{
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str.insert(str.begin(), (char)('a' + ((name-1)%alphabetLen)));
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name = ((name-1) / alphabetLen);
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}
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str.insert(str.begin(), (char)('a' + (name%(alphabetLen+1)) - 1));
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return str;
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}
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std::string NameAllocator::allocate (void)
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{
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DE_ASSERT(m_nextName != 0);
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return nameNdxToStr(m_nextName++);
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}
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} // rsg
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