83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL (ES) Module
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* -----------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Compiler test case.
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*//*--------------------------------------------------------------------*/
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#include "glsShaderLibrary.hpp"
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#include "glsShaderLibraryCase.hpp"
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namespace deqp
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{
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namespace gls
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{
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namespace
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{
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class CaseFactory : public glu::sl::ShaderCaseFactory
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{
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public:
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CaseFactory (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo)
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: m_testCtx (testCtx)
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, m_renderCtx (renderCtx)
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, m_contextInfo (contextInfo)
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{
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}
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tcu::TestCaseGroup* createGroup (const std::string& name, const std::string& description, const std::vector<tcu::TestNode*>& children)
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{
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return new tcu::TestCaseGroup(m_testCtx, name.c_str(), description.c_str(), children);
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}
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tcu::TestCase* createCase (const std::string& name, const std::string& description, const glu::sl::ShaderCaseSpecification& spec)
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{
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return new ShaderLibraryCase(m_testCtx, m_renderCtx, m_contextInfo, name.c_str(), description.c_str(), spec);
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}
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private:
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tcu::TestContext& m_testCtx;
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glu::RenderContext& m_renderCtx;
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const glu::ContextInfo& m_contextInfo;
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};
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} // anonymous
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ShaderLibrary::ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo)
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: m_testCtx (testCtx)
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, m_renderCtx (renderCtx)
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, m_contextInfo (contextInfo)
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{
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}
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ShaderLibrary::~ShaderLibrary (void)
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{
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}
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std::vector<tcu::TestNode*> ShaderLibrary::loadShaderFile (const char* fileName)
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{
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CaseFactory caseFactory (m_testCtx, m_renderCtx, m_contextInfo);
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return glu::sl::parseFile(m_testCtx.getArchive(), fileName, &caseFactory);
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}
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} // gls
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} // deqp
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