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Downloading media |
ExoPlayer provides functionality to download media for offline playback. In most
use cases it's desirable for downloads to continue even when your app is in the
background. For these use cases your app should subclass DownloadService
, and
send commands to the service to add, remove and control the downloads. The
diagram below shows the main classes that are involved.
{% include figure.html url="/images/downloading.svg" index="1" caption="Classes for downloading media. The arrow directions indicate the flow of data." width="85%" %}
DownloadService
: Wraps aDownloadManager
and forwards commands to it. The service allows theDownloadManager
to keep running even when the app is in the background.DownloadManager
: Manages multiple downloads, loading (and storing) their states from (and to) aDownloadIndex
, starting and stopping downloads based on requirements such as network connectivity, and so on. To download the content, the manager will typically read the data being downloaded from aHttpDataSource
, and write it into aCache
.DownloadIndex
: Persists the states of the downloads.
Creating a DownloadService
To create a DownloadService
, you need to subclass it and implement its
abstract methods:
getDownloadManager()
: Returns theDownloadManager
to be used.getScheduler()
: Returns an optionalScheduler
, which can restart the service when requirements needed for pending downloads to progress are met. ExoPlayer provides these implementations:PlatformScheduler
, which uses [JobScheduler][] (Minimum API is 21). See the [PlatformScheduler][] javadocs for app permission requirements.WorkManagerScheduler
, which uses [WorkManager][].
getForegroundNotification()
: Returns a notification to be displayed when the service is running in the foreground. You can useDownloadNotificationHelper.buildProgressNotification
to create a notification in default style.
Finally, you need to define the service in your AndroidManifest.xml
file:
<service android:name="com.myapp.MyDownloadService"
android:exported="false">
<!-- This is needed for Scheduler -->
<intent-filter>
<action android:name="com.google.android.exoplayer.downloadService.action.RESTART"/>
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>
</service>
{: .language-xml}
See [DemoDownloadService
][] and [AndroidManifest.xml
][] in the ExoPlayer
demo app for a concrete example.
Creating a DownloadManager
The following code snippet demonstrates how to instantiate a DownloadManager
,
which can be returned by getDownloadManager()
in your DownloadService
:
// Note: This should be a singleton in your app.
databaseProvider = new StandaloneDatabaseProvider(context);
// A download cache should not evict media, so should use a NoopCacheEvictor.
downloadCache = new SimpleCache(
downloadDirectory,
new NoOpCacheEvictor(),
databaseProvider);
// Create a factory for reading the data from the network.
dataSourceFactory = new DefaultHttpDataSource.Factory();
// Choose an executor for downloading data. Using Runnable::run will cause each download task to
// download data on its own thread. Passing an executor that uses multiple threads will speed up
// download tasks that can be split into smaller parts for parallel execution. Applications that
// already have an executor for background downloads may wish to reuse their existing executor.
Executor downloadExecutor = Runnable::run;
// Create the download manager.
downloadManager = new DownloadManager(
context,
databaseProvider,
downloadCache,
dataSourceFactory,
downloadExecutor);
// Optionally, setters can be called to configure the download manager.
downloadManager.setRequirements(requirements);
downloadManager.setMaxParallelDownloads(3);
{: .language-java}
See [DemoUtil
][] in the demo app for a concrete example.
The example in the demo app also imports download state from legacy ActionFile
instances. This is only necessary if your app used ActionFile
prior to
ExoPlayer 2.10.0.
{:.info}
Adding a download
To add a download you need to create a DownloadRequest
and send it to your
DownloadService
. For adaptive streams DownloadHelper
can be used to help
build a DownloadRequest
, as described [further down this page][]. The example
below shows how to create a download request:
DownloadRequest downloadRequest =
new DownloadRequest.Builder(contentId, contentUri).build();
{: .language-java}
where contentId
is a unique identifier for the content. In simple cases, the
contentUri
can often be used as the contentId
, however apps are free to use
whatever ID scheme best suits their use case. DownloadRequest.Builder
also has
some optional setters. For example, setKeySetId
and setData
can be used to
set DRM and custom data that the app wishes to associate with the download,
respectively. The content's MIME type can also be specified using setMimeType
,
as a hint for cases where the content type cannot be inferred from contentUri
.
Once created, the request can be sent to the DownloadService
to add the
download:
DownloadService.sendAddDownload(
context,
MyDownloadService.class,
downloadRequest,
/* foreground= */ false)
{: .language-java}
where MyDownloadService
is the app's DownloadService
subclass, and the
foreground
parameter controls whether the service will be started in the
foreground. If your app is already in the foreground then the foreground
parameter should normally be set to false
, since the DownloadService
will
put itself in the foreground if it determines that it has work to do.
Removing downloads
A download can be removed by sending a remove command to the DownloadService
,
where contentId
identifies the download to be removed:
DownloadService.sendRemoveDownload(
context,
MyDownloadService.class,
contentId,
/* foreground= */ false)
{: .language-java}
You can also remove all downloaded data with
DownloadService.sendRemoveAllDownloads
.
Starting and stopping downloads
A download will only progress if four conditions are met:
- The download doesn't have a stop reason.
- Downloads aren't paused.
- The requirements for downloads to progress are met. Requirements can specify constraints on the allowed network types, as well as whether the device should be idle or connected to a charger.
- The maximum number of parallel downloads is not exceeded.
All of these conditions can be controlled by sending commands to your
DownloadService
.
Setting and clearing download stop reasons
It's possible to set a reason for one or all downloads being stopped:
// Set the stop reason for a single download.
DownloadService.sendSetStopReason(
context,
MyDownloadService.class,
contentId,
stopReason,
/* foreground= */ false);
// Clear the stop reason for a single download.
DownloadService.sendSetStopReason(
context,
MyDownloadService.class,
contentId,
Download.STOP_REASON_NONE,
/* foreground= */ false);
{: .language-java}
where stopReason
can be any non-zero value (Download.STOP_REASON_NONE = 0
is
a special value meaning that the download is not stopped). Apps that have
multiple reasons for stopping downloads can use different values to keep track
of why each download is stopped. Setting and clearing the stop reason for all
downloads works the same way as setting and clearing the stop reason for a
single download, except that contentId
should be set to null
.
Setting a stop reason does not remove a download. The partial download will be retained, and clearing the stop reason will cause the download to continue. {:.info}
When a download has a non-zero stop reason, it will be in the
Download.STATE_STOPPED
state. Stop reasons are persisted in the
DownloadIndex
, and so are retained if the application process is killed and
later restarted.
Pausing and resuming all downloads
All downloads can be paused and resumed as follows:
// Pause all downloads.
DownloadService.sendPauseDownloads(
context,
MyDownloadService.class,
/* foreground= */ false);
// Resume all downloads.
DownloadService.sendResumeDownloads(
context,
MyDownloadService.class,
/* foreground= */ false);
{: .language-java}
When downloads are paused, they will be in the Download.STATE_QUEUED
state.
Unlike [setting stop reasons][], this approach does not persist any state
changes. It only affects the runtime state of the DownloadManager
.
Setting the requirements for downloads to progress
[Requirements
][] can be used to specify constraints that must be met for
downloads to proceed. The requirements can be set by calling
DownloadManager.setRequirements()
when creating the DownloadManager
, as in
the example [above][]. They can also be changed dynamically by sending a command
to the DownloadService
:
// Set the download requirements.
DownloadService.sendSetRequirements(
context,
MyDownloadService.class,
requirements,
/* foreground= */ false);
{: .language-java}
When a download cannot proceed because the requirements are not met, it
will be in the Download.STATE_QUEUED
state. You can query the not met
requirements with DownloadManager.getNotMetRequirements()
.
Setting the maximum number of parallel downloads
The maximum number of parallel downloads can be set by calling
DownloadManager.setMaxParallelDownloads()
. This would normally be done when
creating the DownloadManager
, as in the example [above][].
When a download cannot proceed because the maximum number of parallel downloads
are already in progress, it will be in the Download.STATE_QUEUED
state.
Querying downloads
The DownloadIndex
of a DownloadManager
can be queried for the state of all
downloads, including those that have completed or failed. The DownloadIndex
can be obtained by calling DownloadManager.getDownloadIndex()
. A cursor that
iterates over all downloads can then be obtained by calling
DownloadIndex.getDownloads()
. Alternatively, the state of a single download
can be queried by calling DownloadIndex.getDownload()
.
DownloadManager
also provides DownloadManager.getCurrentDownloads()
, which
returns the state of current (i.e. not completed or failed) downloads only. This
method is useful for updating notifications and other UI components that display
the progress and status of current downloads.
Listening to downloads
You can add a listener to DownloadManager
to be informed when current
downloads change state:
downloadManager.addListener(
new DownloadManager.Listener() {
// Override methods of interest here.
});
{: .language-java}
See DownloadManagerListener
in the demo app's [DownloadTracker
][] class for
a concrete example.
Download progress updates do not trigger calls on DownloadManager.Listener
. To
update a UI component that shows download progress, you should periodically
query the DownloadManager
at your desired update rate. [DownloadService
][]
contains an example of this, which periodically updates the service foreground
notification.
{:.info}
Playing downloaded content
Playing downloaded content is similar to playing online content, except that
data is read from the download Cache
instead of over the network.
It's important that you do not try and read files directly from the download directory. Instead, use ExoPlayer library classes as described below. {:.info}
To play downloaded content, create a CacheDataSource.Factory
using the same
Cache
instance that was used for downloading, and inject it into
DefaultMediaSourceFactory
when building the player:
// Create a read-only cache data source factory using the download cache.
DataSource.Factory cacheDataSourceFactory =
new CacheDataSource.Factory()
.setCache(downloadCache)
.setUpstreamDataSourceFactory(httpDataSourceFactory)
.setCacheWriteDataSinkFactory(null); // Disable writing.
ExoPlayer player = new ExoPlayer.Builder(context)
.setMediaSourceFactory(
new DefaultMediaSourceFactory(cacheDataSourceFactory))
.build();
{: .language-java}
If the same player instance will also be used to play non-downloaded content
then the CacheDataSource.Factory
should be configured as read-only to avoid
downloading that content as well during playback.
Once the player has been configured with the CacheDataSource.Factory
, it will
have access to the downloaded content for playback. Playing a download is then
as simple as passing the corresponding MediaItem
to the player. A MediaItem
can be obtained from a Download
using Download.request.toMediaItem
, or
directly from a DownloadRequest
using DownloadRequest.toMediaItem
.
MediaSource configuration
The example above makes the download cache available for playback of all
MediaItem
s. It's also possible to make the download cache available for
individual MediaSource
instances, which can be passed directly to the player:
ProgressiveMediaSource mediaSource =
new ProgressiveMediaSource.Factory(cacheDataSourceFactory)
.createMediaSource(MediaItem.fromUri(contentUri));
player.setMediaSource(mediaSource);
player.prepare();
{: .language-java}
Downloading and playing adaptive streams
Adaptive streams (e.g. DASH, SmoothStreaming and HLS) normally contain multiple media tracks. There are often multiple tracks that contain the same content in different qualities (e.g. SD, HD and 4K video tracks). There may also be multiple tracks of the same type containing different content (e.g. multiple audio tracks in different languages).
For streaming playbacks, a track selector can be used to choose which of the
tracks are played. Similarly, for downloading, a DownloadHelper
can be used to
choose which of the tracks are downloaded. Typical usage of a DownloadHelper
follows these steps:
- Build a
DownloadHelper
using one of theDownloadHelper.forMediaItem
methods. Prepare the helper and wait for the callback.
{: .language-java}DownloadHelper downloadHelper = DownloadHelper.forMediaItem( context, MediaItem.fromUri(contentUri), new DefaultRenderersFactory(context), dataSourceFactory); downloadHelper.prepare(myCallback);
- Optionally, inspect the default selected tracks using
getMappedTrackInfo
andgetTrackSelections
, and make adjustments usingclearTrackSelections
,replaceTrackSelections
andaddTrackSelection
. - Create a
DownloadRequest
for the selected tracks by callinggetDownloadRequest
. The request can be passed to yourDownloadService
to add the download, as described above. - Release the helper using
release()
.
Playback of downloaded adaptive content requires configuring the player and
passing the corresponding MediaItem
, as described above.
When building the MediaItem
, MediaItem.playbackProperties.streamKeys
must be
set to match those in the DownloadRequest
so that the player only tries to
play the subset of tracks that have been downloaded. Using
Download.request.toMediaItem
and DownloadRequest.toMediaItem
to build the
MediaItem
will take care of this for you.
If you see data being requested from the network when trying to play downloaded adaptive content, the most likely cause is that the player is trying to adapt to a track that was not downloaded. Ensure you've set the stream keys correctly. {:.info}
[JobScheduler]: {{ site.android_sdk }}/android/app/job/JobScheduler
[PlatformScheduler]: {{ site.exo_sdk }}/scheduler/PlatformScheduler.html
[WorkManager]: https://developer.android.com/topic/libraries/architecture/workmanager/
[DemoDownloadService
]: {{ site.release_v2 }}/demos/main/src/main/java/com/google/android/exoplayer2/demo/DemoDownloadService.java
[AndroidManifest.xml
]: {{ site.release_v2 }}/demos/main/src/main/AndroidManifest.xml
[DemoUtil
]: {{ site.release_v2 }}/demos/main/src/main/java/com/google/android/exoplayer2/demo/DemoUtil.java
[DownloadTracker
]: {{ site.release_v2 }}/demos/main/src/main/java/com/google/android/exoplayer2/demo/DownloadTracker.java
[DownloadService
]: {{ site.release_v2 }}/library/core/src/main/java/com/google/android/exoplayer2/offline/DownloadService.java
[Requirements
]: {{ site.exo_sdk }}/scheduler/Requirements.html
[further down this page]: #downloading-and-playing-adaptive-streams
[above]: #creating-a-downloadmanager
[setting stop reasons]: #setting-and-clearing-download-stop-reasons