236 lines
10 KiB
HTML
236 lines
10 KiB
HTML
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<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.applications.html">applications</a></h1>
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<h2>Instance Methods</h2>
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<p class="toc_element">
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<code><a href="#close">close()</a></code></p>
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<p class="firstline">Close httplib2 connections.</p>
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<p class="toc_element">
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<code><a href="#get">get(applicationId, language=None, platformType=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.</p>
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<p class="toc_element">
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<code><a href="#getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Returns a URL for the requested end point type.</p>
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<p class="toc_element">
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<code><a href="#played">played(x__xgafv=None)</a></code></p>
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<p class="firstline">Indicate that the currently authenticated user is playing your application.</p>
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<p class="toc_element">
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<code><a href="#verify">verify(applicationId, x__xgafv=None)</a></code></p>
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<p class="firstline">Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.</p>
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<h3>Method Details</h3>
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<div class="method">
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<code class="details" id="close">close()</code>
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<pre>Close httplib2 connections.</pre>
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</div>
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<div class="method">
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<code class="details" id="get">get(applicationId, language=None, platformType=None, x__xgafv=None)</code>
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<pre>Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
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Args:
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applicationId: string, The application ID from the Google Play developer console. (required)
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language: string, The preferred language to use for strings returned by this method.
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platformType: string, Restrict application details returned to the specific platform.
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Allowed values
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PLATFORM_TYPE_UNSPECIFIED - Default value, don't use.
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ANDROID - Retrieve applications that can be played on Android.
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IOS - Retrieve applications that can be played on iOS.
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WEB_APP - Retrieve applications that can be played on desktop web.
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # The Application resource.
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"achievement_count": 42, # The number of achievements visible to the currently authenticated player.
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"assets": [ # The assets of the application.
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{ # An image asset object.
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"height": 42, # The height of the asset.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
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"name": "A String", # The name of the asset.
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"url": "A String", # The URL of the asset.
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"width": 42, # The width of the asset.
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},
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],
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"author": "A String", # The author of the application.
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"category": { # An application category object. # The category of the application.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
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"primary": "A String", # The primary category.
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"secondary": "A String", # The secondary category.
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},
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"description": "A String", # The description of the application.
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"enabledFeatures": [ # A list of features that have been enabled for the application.
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"A String",
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],
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"id": "A String", # The ID of the application.
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"instances": [ # The instances of the application.
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{ # The Instance resource.
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"acquisitionUri": "A String", # URI which shows where a user can acquire this instance.
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"androidInstance": { # The Android instance details resource. # Platform dependent details for Android.
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"enablePiracyCheck": True or False, # Flag indicating whether the anti-piracy check is enabled.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
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"packageName": "A String", # Android package name which maps to Google Play URL.
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"preferred": True or False, # Indicates that this instance is the default for new installations.
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},
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"iosInstance": { # The iOS details resource. # Platform dependent details for iOS.
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"bundleIdentifier": "A String", # Bundle identifier.
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"itunesAppId": "A String", # iTunes App ID.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`.
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"preferredForIpad": True or False, # Indicates that this instance is the default for new installations on iPad devices.
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"preferredForIphone": True or False, # Indicates that this instance is the default for new installations on iPhone devices.
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"supportIpad": True or False, # Flag to indicate if this instance supports iPad.
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"supportIphone": True or False, # Flag to indicate if this instance supports iPhone.
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},
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
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"name": "A String", # Localized display name.
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"platformType": "A String", # The platform type.
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"realtimePlay": True or False, # Flag to show if this game instance supports realtime play.
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"turnBasedPlay": True or False, # Flag to show if this game instance supports turn based play.
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"webInstance": { # The Web details resource. # Platform dependent details for Web.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`.
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"launchUrl": "A String", # Launch URL for the game.
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"preferred": True or False, # Indicates that this instance is the default for new installations.
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},
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},
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],
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`.
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"lastUpdatedTimestamp": "A String", # The last updated timestamp of the application.
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"leaderboard_count": 42, # The number of leaderboards visible to the currently authenticated player.
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"name": "A String", # The name of the application.
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"themeColor": "A String", # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. "E0E0E0").
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}</pre>
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</div>
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<div class="method">
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<code class="details" id="getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</code>
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<pre>Returns a URL for the requested end point type.
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Args:
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applicationId: string, The application ID from the Google Play developer console.
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endPointType: string, Type of endpoint being requested.
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Allowed values
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END_POINT_TYPE_UNSPECIFIED - Default value. This value is unused.
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PROFILE_CREATION - Request a URL to create a new profile.
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PROFILE_SETTINGS - Request a URL for the Settings view.
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # Container for a URL end point of the requested type.
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"url": "A String", # A URL suitable for loading in a web browser for the requested endpoint.
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}</pre>
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</div>
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<div class="method">
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<code class="details" id="played">played(x__xgafv=None)</code>
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<pre>Indicate that the currently authenticated user is playing your application.
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Args:
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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</pre>
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</div>
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<div class="method">
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<code class="details" id="verify">verify(applicationId, x__xgafv=None)</code>
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<pre>Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
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Args:
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applicationId: string, The application ID from the Google Play developer console. (required)
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # A third party application verification response resource.
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"alternate_player_id": "A String", # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
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"player_id": "A String", # The ID of the player that was issued the auth token used in this request.
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}</pre>
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</div>
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</body></html> |