65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_BackendTexture_DEFINED
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#define skgpu_BackendTexture_DEFINED
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#include "experimental/graphite/include/GraphiteTypes.h"
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#include "experimental/graphite/include/TextureInfo.h"
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#include "include/core/SkSize.h"
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#ifdef SK_METAL
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#include "experimental/graphite/include/mtl/MtlTypes.h"
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#endif
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namespace skgpu {
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class BackendTexture {
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public:
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BackendTexture() {}
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#ifdef SK_METAL
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// The BackendTexture will not call retain or release on the passed in mtl::Handle. Thus the
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// client must keep the mtl::Handle valid until they are no longer using the BackendTexture.
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BackendTexture(SkISize dimensions, mtl::Handle mtlTexture);
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#endif
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BackendTexture(const BackendTexture&);
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~BackendTexture();
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BackendTexture& operator=(const BackendTexture&);
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bool operator==(const BackendTexture&) const;
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bool operator!=(const BackendTexture& that) const { return !(*this == that); }
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bool isValid() const { return fInfo.isValid(); }
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BackendApi backend() const { return fInfo.backend(); }
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SkISize dimensions() const { return fDimensions; }
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const TextureInfo& info() const { return fInfo; }
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#ifdef SK_METAL
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mtl::Handle getMtlTexture() const;
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#endif
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private:
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SkISize fDimensions;
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TextureInfo fInfo;
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union {
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#ifdef SK_METAL
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mtl::Handle fMtlTexture;
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#endif
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};
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};
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} // namespace skgpu
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#endif // skgpu_BackendTexture_DEFINED
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