android13/external/skia/resources/sksl/glsl/ShortIntPrecision.sksl

11 lines
220 B
Plaintext

/*#pragma settings UsesPrecisionModifiers*/
uniform sampler2D tex;
in float2 texcoord;
in short2 offset;
void main() {
short scalar = offset.y;
sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
}