99 lines
1.7 KiB
C
99 lines
1.7 KiB
C
// DO NOT MODIFY! This file is autogenerated by gn_to_bp.py.
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// If need to change a define, modify SkUserConfigManual.h
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#pragma once
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#include "SkUserConfigManual.h"
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#ifndef SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
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#define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 1
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#endif
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#ifndef SK_BUILD_FOR_SKQP
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#define SK_BUILD_FOR_SKQP
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#endif
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#ifndef SK_CODEC_DECODES_JPEG
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#define SK_CODEC_DECODES_JPEG
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#endif
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#ifndef SK_CODEC_DECODES_PNG
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#define SK_CODEC_DECODES_PNG
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#endif
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#ifndef SK_CODEC_DECODES_WEBP
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#define SK_CODEC_DECODES_WEBP
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#endif
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#ifndef SK_ENABLE_DISCRETE_GPU
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#define SK_ENABLE_DISCRETE_GPU
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#endif
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#ifndef SK_ENABLE_DUMP_GPU
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#define SK_ENABLE_DUMP_GPU
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#endif
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#ifndef SK_ENABLE_SKSL
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#define SK_ENABLE_SKSL
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#endif
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#ifndef SK_ENCODE_JPEG
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#define SK_ENCODE_JPEG
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#endif
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#ifndef SK_ENCODE_PNG
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#define SK_ENCODE_PNG
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#endif
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#ifndef SK_ENCODE_WEBP
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#define SK_ENCODE_WEBP
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#endif
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#ifndef SK_GAMMA_APPLY_TO_A8
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#define SK_GAMMA_APPLY_TO_A8
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#endif
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#ifndef SK_GAMMA_CONTRAST
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#define SK_GAMMA_CONTRAST 0.0
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#endif
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#ifndef SK_GAMMA_EXPONENT
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#define SK_GAMMA_EXPONENT 1.4
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#endif
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#ifndef SK_GL
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#define SK_GL
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#endif
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#ifndef SK_HAS_ANDROID_CODEC
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#define SK_HAS_ANDROID_CODEC
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#endif
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#ifndef SK_HAS_WUFFS_LIBRARY
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#define SK_HAS_WUFFS_LIBRARY
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#endif
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#ifndef SK_TOOLS_REQUIRE_RESOURCES
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#define SK_TOOLS_REQUIRE_RESOURCES
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#endif
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#ifndef SK_USE_VMA
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#define SK_USE_VMA
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#endif
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#ifndef SK_VULKAN
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#define SK_VULKAN
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#endif
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#ifndef SK_XML
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#define SK_XML
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#endif
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#ifndef SK_BUILD_FOR_ANDROID
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#error "SK_BUILD_FOR_ANDROID must be defined!"
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#endif
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#if defined(SK_BUILD_FOR_IOS) || defined(SK_BUILD_FOR_MAC) || \
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defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN)
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#error "Only SK_BUILD_FOR_ANDROID should be defined!"
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#endif
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#undef SK_BUILD_FOR_ANDROID_FRAMEWORK
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