14 lines
303 B
GLSL
14 lines
303 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 trueSide_h4h4(vec4 v) {
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return vec4(v.x, 1.0, v.zw);
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}
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vec4 falseSide_h4h4(vec4 v) {
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return vec4(v.x, 0.0, v.zw);
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}
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vec4 main() {
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return bool(colorGreen.y) ? trueSide_h4h4(colorGreen) : falseSide_h4h4(colorRed);
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}
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