12 lines
483 B
GLSL
12 lines
483 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputH4;
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uniform vec4 expectedH4;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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bvec4 inputVal = bvec4(inputH4);
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bvec4 expected = bvec4(expectedH4);
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return ((((not(inputVal.xy) == expected.xy && not(inputVal.xyz) == expected.xyz) && not(inputVal) == expected) && bvec2(false, true) == expected.xy) && bvec3(false, true, false) == expected.xyz) && bvec4(false, true, false, true) == expected ? colorGreen : colorRed;
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}
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