15 lines
377 B
GLSL
15 lines
377 B
GLSL
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out vec4 sk_FragColor;
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uniform float a;
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uniform float b;
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uniform float c;
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uniform vec4 d;
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uniform vec4 e;
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void main() {
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sk_FragColor.x = refract(a, b, c);
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sk_FragColor = refract(d, e, c);
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sk_FragColor.xy = vec2(0.5, -0.86602538824081421);
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sk_FragColor.xyz = vec3(0.5, 0.0, -0.86602538824081421);
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sk_FragColor = vec4(0.5, 0.0, 0.0, -0.86602538824081421);
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}
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