out vec4 sk_FragColor;
uniform uint a;
void main() {
sk_FragColor.xy = unpackHalf2x16(a);
sk_FragColor.xy = unpackUnorm2x16(a);
sk_FragColor.xy = unpackSnorm2x16(a);
sk_FragColor = unpackUnorm4x8(a);
sk_FragColor = unpackSnorm4x8(a);
}