17 lines
395 B
GLSL
17 lines
395 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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struct S {
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int i;
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};
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vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) {
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return colorGreen;
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}
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vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) {
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return colorRed;
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}
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vec4 main() {
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return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.1400001049041748, S(0));
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}
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