1.5 KiB
1.5 KiB
Runtime Configuration
SwiftShader provides a simple configuration mechanism based on a configuration file to control a variety of runtime options without needing to re-compile from source.
Configuration file
SwiftShader looks for a file named SwiftShader.ini
(case-sensitive) in the working directory. At startup, SwiftShader reads this file, if it exists, and sets the options specified in it.
The configuration file syntax is a series of key-value pairs, divided into sections. The following example shows three key-value pairs in two sections (ThreadCount
and AffinityMask
in the [Processor]
section, and AsmEmitDir
in the [Debug]
section):
[Processor]
ThreadCount=4
AffinityMask=0xf
# Comment
[Debug]
AsmEmitDir=/home/user/asm_dumps
The syntax rules are as follows:
- Sections are defined via a name in brackets, e.g.
[Processor]
. - Key-value pairs are in the format
Key=Value
. - Keys are always strings, while values can be strings, booleans or integers depending on the semantics of the option:
- For integer options, both decimal and hexademical values are supported.
- For boolean options, both decimal (
1
and0
) and alphabetical (true
andfalse
) values are supported.
- Comments are supported through the use of the
#
character at the beginning of a line.
Options
Refer to the SwiftConfig.hpp header for an up-to-date overview of available options.