94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Test whether a stream dies if it is written to after a delay.
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// Maybe because the message queue from the AAudio service fills up.
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#include <stdio.h>
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#include <unistd.h>
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#include <aaudio/AAudio.h>
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#include <gtest/gtest.h>
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constexpr int64_t kNanosPerSecond = 1000000000;
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constexpr int64_t kTimeoutNanos = kNanosPerSecond / 2;
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constexpr int kNumFrames = 256;
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constexpr int kChannelCount = 2;
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static void checkFullQueue(aaudio_performance_mode_t perfMode,
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int32_t sleepMillis) {
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std::unique_ptr<float[]> buffer = std::make_unique<float[]>(
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kNumFrames * kChannelCount);
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AAudioStreamBuilder *aaudioBuilder = nullptr;
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// Use an AAudioStreamBuilder to contain requested parameters.
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ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
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AAudioStreamBuilder_setChannelCount(aaudioBuilder, kChannelCount);
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// Request stream properties.
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AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
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// Create an AAudioStream using the Builder.
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AAudioStream *aaudioStream = nullptr;
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ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder,
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&aaudioStream));
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AAudioStreamBuilder_delete(aaudioBuilder);
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EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream));
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// Sleep for awhile. This might kill the stream.
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usleep(sleepMillis * 1000); // 1000 millis in a microsecond
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for (int i = 0; i < 10; i++) {
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const aaudio_result_t result = AAudioStream_write(aaudioStream,
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buffer.get(),
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kNumFrames,
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kTimeoutNanos);
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EXPECT_EQ(kNumFrames, result);
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if (kNumFrames != result) break;
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}
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EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream));
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EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream));
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}
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TEST(test_full_queue, aaudio_full_queue_perf_none_50) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 50 /* sleepMillis */);
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}
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TEST(test_full_queue, aaudio_full_queue_perf_none_200) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 200 /* sleepMillis */);
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}
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TEST(test_full_queue, aaudio_full_queue_perf_none_1000) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 1000 /* sleepMillis */);
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}
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TEST(test_full_queue, aaudio_full_queue_low_latency_50) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 50 /* sleepMillis */);
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}
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TEST(test_full_queue, aaudio_full_queue_low_latency_200) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 200 /* sleepMillis */);
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}
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TEST(test_full_queue, aaudio_full_queue_low_latency_1000) {
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checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 1000 /* sleepMillis */);
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}
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