66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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* Copyright 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <ui/GraphicBuffer.h>
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using namespace android;
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/**
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* Utilities for running benchmarks.
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*/
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namespace renderenginebench {
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/**
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* Parse RenderEngineBench-specific flags from the command line.
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*
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* --save Save the output buffer to a file to verify that it drew as
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* expected.
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*/
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void parseFlags(int argc, char** argv);
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/**
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* Parse flags for '--help'
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*/
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void parseFlagsForHelp(int argc, char** argv);
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/**
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* Whether to save the drawing result to a file.
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*
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* True if --save was used on the command line.
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*/
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bool save();
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/**
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* Decode the image at 'path' into 'buffer'.
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*
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* Currently only used for debugging. The image will be scaled to fit the
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* buffer if necessary.
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*
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* This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888.
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*
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* @param path Relative to the directory holding the executable.
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*/
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void decode(const char* path, const sp<GraphicBuffer>& buffer);
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/**
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* Encode the buffer to a jpeg.
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*
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* This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888.
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*
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* @param path Relative to the directory holding the executable.
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*/
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void encodeToJpeg(const char* path, const sp<GraphicBuffer>& buffer);
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} // namespace renderenginebench
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