65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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#define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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#include "Monitor.h"
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#include "TouchedWindow.h"
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namespace android {
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namespace gui {
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class WindowInfoHandle;
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}
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namespace inputdispatcher {
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struct TouchState {
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bool down = false;
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bool split = false;
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bool preventNewTargets = false;
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// id of the device that is currently down, others are rejected
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int32_t deviceId = -1;
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// source of the device that is current down, others are rejected
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uint32_t source = 0;
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// id to the display that currently has a touch, others are rejected
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int32_t displayId = ADISPLAY_ID_NONE;
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std::vector<TouchedWindow> windows;
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TouchState() = default;
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~TouchState() = default;
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TouchState& operator=(const TouchState&) = default;
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void reset();
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void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
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int32_t targetFlags, BitSet32 pointerIds);
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void removeWindowByToken(const sp<IBinder>& token);
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void filterNonAsIsTouchWindows();
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void filterWindowsExcept(const sp<IBinder>& token);
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sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle() const;
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bool isSlippery() const;
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sp<android::gui::WindowInfoHandle> getWallpaperWindow() const;
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sp<android::gui::WindowInfoHandle> getWindow(const sp<IBinder>&) const;
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};
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} // namespace inputdispatcher
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} // namespace android
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#endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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