163 lines
6.1 KiB
C++
163 lines
6.1 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <android-base/thread_annotations.h>
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#include "VSyncDispatch.h"
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namespace android::scheduler {
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class TimeKeeper;
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class VSyncTracker;
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// VSyncDispatchTimerQueueEntry is a helper class representing internal state for each entry in
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// VSyncDispatchTimerQueue hoisted to public for unit testing.
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class VSyncDispatchTimerQueueEntry {
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public:
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// This is the state of the entry. There are 3 states, armed, running, disarmed.
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// Valid transition: disarmed -> armed ( when scheduled )
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// Valid transition: armed -> running -> disarmed ( when timer is called)
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// Valid transition: armed -> disarmed ( when cancelled )
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VSyncDispatchTimerQueueEntry(std::string name, VSyncDispatch::Callback,
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nsecs_t minVsyncDistance);
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std::string_view name() const;
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// Start: functions that are not threadsafe.
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// Return the last vsync time this callback was invoked.
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std::optional<nsecs_t> lastExecutedVsyncTarget() const;
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// This moves the state from disarmed->armed and will calculate the wakeupTime.
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ScheduleResult schedule(VSyncDispatch::ScheduleTiming, VSyncTracker&, nsecs_t now);
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// This will update armed entries with the latest vsync information. Entry remains armed.
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void update(VSyncTracker&, nsecs_t now);
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// This will return empty if not armed, or the next calculated wakeup time if armed.
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// It will not update the wakeupTime.
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std::optional<nsecs_t> wakeupTime() const;
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std::optional<nsecs_t> readyTime() const;
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std::optional<nsecs_t> targetVsync() const;
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// This moves state from armed->disarmed.
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void disarm();
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// This moves the state from armed->running.
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// Store the timestamp that this was intended for as the last called timestamp.
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nsecs_t executing();
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// Adds a pending upload of the earliestVSync and workDuration that will be applied on the next
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// call to update()
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void addPendingWorkloadUpdate(VSyncDispatch::ScheduleTiming);
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// Checks if there is a pending update to the workload, returning true if so.
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bool hasPendingWorkloadUpdate() const;
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// End: functions that are not threadsafe.
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// Invoke the callback with the two given timestamps, moving the state from running->disarmed.
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void callback(nsecs_t vsyncTimestamp, nsecs_t wakeupTimestamp, nsecs_t deadlineTimestamp);
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// Block calling thread while the callback is executing.
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void ensureNotRunning();
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void dump(std::string& result) const;
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private:
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const std::string mName;
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const VSyncDispatch::Callback mCallback;
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VSyncDispatch::ScheduleTiming mScheduleTiming;
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const nsecs_t mMinVsyncDistance;
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struct ArmingInfo {
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nsecs_t mActualWakeupTime;
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nsecs_t mActualVsyncTime;
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nsecs_t mActualReadyTime;
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};
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std::optional<ArmingInfo> mArmedInfo;
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std::optional<nsecs_t> mLastDispatchTime;
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std::optional<VSyncDispatch::ScheduleTiming> mWorkloadUpdateInfo;
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mutable std::mutex mRunningMutex;
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std::condition_variable mCv;
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bool mRunning GUARDED_BY(mRunningMutex) = false;
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};
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/*
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* VSyncDispatchTimerQueue is a class that will dispatch callbacks as per VSyncDispatch interface
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* using a single timer queue.
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*/
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class VSyncDispatchTimerQueue : public VSyncDispatch {
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public:
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// Constructs a VSyncDispatchTimerQueue.
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// \param[in] tk A timekeeper.
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// \param[in] tracker A tracker.
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// \param[in] timerSlack The threshold at which different similarly timed callbacks
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// should be grouped into one wakeup.
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// \param[in] minVsyncDistance The minimum distance between two vsync estimates before the
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// vsyncs are considered the same vsync event.
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VSyncDispatchTimerQueue(std::unique_ptr<TimeKeeper>, VSyncTracker&, nsecs_t timerSlack,
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nsecs_t minVsyncDistance);
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~VSyncDispatchTimerQueue();
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CallbackToken registerCallback(Callback, std::string callbackName) final;
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void unregisterCallback(CallbackToken) final;
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ScheduleResult schedule(CallbackToken, ScheduleTiming) final;
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CancelResult cancel(CallbackToken) final;
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void dump(std::string&) const final;
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private:
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VSyncDispatchTimerQueue(const VSyncDispatchTimerQueue&) = delete;
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VSyncDispatchTimerQueue& operator=(const VSyncDispatchTimerQueue&) = delete;
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using CallbackMap =
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std::unordered_map<CallbackToken, std::shared_ptr<VSyncDispatchTimerQueueEntry>>;
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void timerCallback();
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void setTimer(nsecs_t, nsecs_t) REQUIRES(mMutex);
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void rearmTimer(nsecs_t now) REQUIRES(mMutex);
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void rearmTimerSkippingUpdateFor(nsecs_t now, CallbackMap::iterator const& skipUpdate)
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REQUIRES(mMutex);
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void cancelTimer() REQUIRES(mMutex);
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static constexpr nsecs_t kInvalidTime = std::numeric_limits<int64_t>::max();
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std::unique_ptr<TimeKeeper> const mTimeKeeper;
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VSyncTracker& mTracker;
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nsecs_t const mTimerSlack;
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nsecs_t const mMinVsyncDistance;
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std::mutex mutable mMutex;
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size_t mCallbackToken GUARDED_BY(mMutex) = 0;
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CallbackMap mCallbacks GUARDED_BY(mMutex);
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nsecs_t mIntendedWakeupTime GUARDED_BY(mMutex) = kInvalidTime;
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// For debugging purposes
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nsecs_t mLastTimerCallback GUARDED_BY(mMutex) = kInvalidTime;
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nsecs_t mLastTimerSchedule GUARDED_BY(mMutex) = kInvalidTime;
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};
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} // namespace android::scheduler
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