96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <condition_variable>
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#include <deque>
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#include <mutex>
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#include <queue>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <android-base/thread_annotations.h>
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#include <binder/IBinder.h>
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#include <compositionengine/FenceResult.h>
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#include <ftl/future.h>
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#include <gui/ITransactionCompletedListener.h>
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#include <ui/Fence.h>
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namespace android {
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class CallbackHandle : public RefBase {
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public:
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CallbackHandle(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& ids,
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const sp<IBinder>& sc);
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sp<IBinder> listener;
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std::vector<CallbackId> callbackIds;
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wp<IBinder> surfaceControl;
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bool releasePreviousBuffer = false;
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std::string name;
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sp<Fence> previousReleaseFence;
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std::vector<ftl::SharedFuture<FenceResult>> previousReleaseFences;
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std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
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nsecs_t latchTime = -1;
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uint32_t transformHint = 0;
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uint32_t currentMaxAcquiredBufferCount = 0;
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std::shared_ptr<FenceTime> gpuCompositionDoneFence{FenceTime::NO_FENCE};
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CompositorTiming compositorTiming;
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nsecs_t refreshStartTime = 0;
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nsecs_t dequeueReadyTime = 0;
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uint64_t frameNumber = 0;
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ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
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};
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class TransactionCallbackInvoker {
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public:
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status_t addCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
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const std::vector<JankData>& jankData);
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status_t addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
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std::deque<sp<CallbackHandle>>& outRemainingHandles);
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// Adds the Transaction CallbackHandle from a layer that does not need to be relatched and
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// presented this frame.
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status_t registerUnpresentedCallbackHandle(const sp<CallbackHandle>& handle);
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void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks);
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void addPresentFence(const sp<Fence>& presentFence);
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void sendCallbacks(bool onCommitOnly);
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void clearCompletedTransactions() {
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mCompletedTransactions.clear();
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}
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status_t addCallbackHandle(const sp<CallbackHandle>& handle,
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const std::vector<JankData>& jankData);
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private:
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status_t findOrCreateTransactionStats(const sp<IBinder>& listener,
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const std::vector<CallbackId>& callbackIds,
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TransactionStats** outTransactionStats);
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std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash>
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mCompletedTransactions;
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sp<Fence> mPresentFence;
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};
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} // namespace android
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