77 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
/*
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 * Copyright (C) 2016 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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package android.hardware.audio.effect@2.0;
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import android.hardware.audio.common@2.0;
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import IEffect;
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interface IVirtualizerEffect extends IEffect {
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    /**
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     * Returns whether setting virtualization strength is supported.
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     */
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    isStrengthSupported() generates (bool strengthSupported);
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    enum StrengthRange : uint16_t {
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        MIN = 0,
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        MAX = 1000
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    };
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    /**
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     * Sets virtualization strength.
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     *
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     * @param strength strength of the effect. The valid range for strength
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     *                 strength is [0, 1000], where 0 per mille designates the
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     *                 mildest effect and 1000 per mille designates the
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     *                 strongest.
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     * @return retval operation completion status.
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     */
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    setStrength(uint16_t strength) generates (Result retval);
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    /**
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     * Gets virtualization strength.
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     */
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    getStrength() generates (Result retval, uint16_t strength);
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    struct SpeakerAngle {
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        AudioChannelMask mask; // speaker channel mask (1 bit set).
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        // all angles are expressed in degrees and
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        // are relative to the listener.
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        int16_t azimuth; // 0 is the direction the listener faces
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                         // 180 is behind the listener
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                         // -90 is to their left
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        int16_t elevation; // 0 is the horizontal plane
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                           // +90 is above the listener, -90 is below
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    };
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    /**
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     * Retrieves virtual speaker angles for the given channel mask on the
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     * specified device.
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     */
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    getVirtualSpeakerAngles(AudioChannelMask mask, AudioDevice device)
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            generates (Result retval, vec<SpeakerAngle> speakerAngles);
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    /**
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     * Forces the virtualizer effect for the given output device.
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     */
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    forceVirtualizationMode(AudioDevice device) generates (Result retval);
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    /**
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     * Returns audio device reflecting the current virtualization mode,
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     * AUDIO_DEVICE_NONE when not virtualizing.
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     */
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    getVirtualizationMode() generates (Result retval, AudioDevice device);
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};
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