104 lines
3.4 KiB
C++
Executable File
104 lines
3.4 KiB
C++
Executable File
/*
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* Copyright (C) 2018 Fuzhou Rockchip Electronics Co.Ltd.
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*
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* Modification based on code covered by the Apache License, Version 2.0 (the "License").
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* You may not use this software except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS TO YOU ON AN "AS IS" BASIS
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* AND ANY AND ALL WARRANTIES AND REPRESENTATIONS WITH RESPECT TO SUCH SOFTWARE, WHETHER EXPRESS,
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* IMPLIED, STATUTORY OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF TITLE,
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* NON-INFRINGEMENT, MERCHANTABILITY, SATISFACTROY QUALITY, ACCURACY OR FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED.
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*
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GL_WORKER_H_
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#define ANDROID_GL_WORKER_H_
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#include <vector>
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#define EGL_EGLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <ui/GraphicBuffer.h>
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#include "autogl.h"
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namespace android {
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struct DrmHwcLayer;
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struct DrmCompositionRegion;
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class GLWorkerCompositor {
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public:
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GLWorkerCompositor();
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~GLWorkerCompositor();
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int Init();
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int Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions,
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size_t num_regions, const sp<GraphicBuffer> &framebuffer);
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void Finish();
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private:
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struct CachedFramebuffer {
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// If the strong_framebuffer is non-NULL, we are holding a strong reference
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// until we are sure rendering is done. The weak reference will be equal in
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// that case.
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sp<GraphicBuffer> strong_framebuffer;
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wp<GraphicBuffer> weak_framebuffer;
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AutoEGLDisplayImage egl_fb_image;
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AutoGLTexture gl_fb_tex;
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AutoGLFramebuffer gl_fb;
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CachedFramebuffer(const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
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AutoGLTexture &&tex, AutoGLFramebuffer &&fb);
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bool Promote();
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};
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CachedFramebuffer *FindCachedFramebuffer(
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const sp<GraphicBuffer> &framebuffer);
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CachedFramebuffer *PrepareAndCacheFramebuffer(
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const sp<GraphicBuffer> &framebuffer);
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GLint PrepareAndCacheProgram(unsigned texture_count);
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EGLDisplay egl_display_;
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EGLContext egl_ctx_;
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std::vector<AutoGLProgram> blend_programs_;
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AutoGLBuffer vertex_buffer_;
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std::vector<CachedFramebuffer> cached_framebuffers_;
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};
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}
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#endif
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