170 lines
6.0 KiB
C++
170 lines
6.0 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef EVS_VTS_STREAMHANDLER_H
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#define EVS_VTS_STREAMHANDLER_H
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#include <condition_variable>
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#include <queue>
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#include <thread>
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#include <shared_mutex>
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#include <ui/GraphicBuffer.h>
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#include <android/hardware/automotive/evs/1.0/IEvsCameraStream.h>
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#include <android/hardware/automotive/evs/1.0/IEvsCamera.h>
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#include <android/hardware/automotive/evs/1.0/IEvsDisplay.h>
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#include "BaseRenderCallback.h"
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#include "BaseAnalyzeCallback.h"
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namespace android {
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namespace automotive {
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namespace evs {
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namespace support {
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using namespace ::android::hardware::automotive::evs::V1_0;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::hidl_handle;
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using ::android::sp;
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/*
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* StreamHandler:
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* This class can be used to receive camera imagery from an IEvsCamera implementation. It will
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* hold onto the most recent image buffer, returning older ones.
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* Note that the video frames are delivered on a background thread, while the control interface
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* is actuated from the applications foreground thread.
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*/
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class StreamHandler : public IEvsCameraStream {
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public:
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virtual ~StreamHandler() {
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// The shutdown logic is supposed to be handled by ResourceManager
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// class. But if something goes wrong, we want to make sure that the
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// related resources are still released properly.
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if (mCamera != nullptr) {
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shutdown();
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}
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};
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StreamHandler(android::sp <IEvsCamera> pCamera);
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void shutdown();
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bool startStream();
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bool newDisplayFrameAvailable();
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const BufferDesc& getNewDisplayFrame();
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void doneWithFrame(const BufferDesc& buffer);
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/*
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* Attaches a render callback to the StreamHandler.
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*
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* Every frame will be processed by the attached render callback before it
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* is delivered to the client by method getNewDisplayFrame().
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*
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* Since there is only one DisplayUseCase allowed at the same time, at most
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* only one render callback can be attached. The current render callback
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* needs to be detached first (by method detachRenderCallback()), before a
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* new callback can be attached. In other words, the call will be ignored
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* if the current render callback is not null.
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*
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* @see detachRenderCallback()
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* @see getNewDisplayFrame()
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*/
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void attachRenderCallback(BaseRenderCallback*);
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/*
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* Detaches the current render callback.
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*
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* If no render callback is attached, this call will be ignored.
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*
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* @see attachRenderCallback(BaseRenderCallback*)
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*/
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void detachRenderCallback();
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/*
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* Attaches an analyze callback to the StreamHandler.
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*
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* When there is a valid analyze callback attached, a thread dedicated for
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* the analyze callback will be allocated. When the thread is not busy, the
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* next available evs frame will be copied (now happens in binder thread).
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* And the copy will be passed into the analyze thread, and be processed by
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* the analyze callback.
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*
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* Since there is only one AnalyzeUseCase allowed at the same time, at most
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* only one analyze callback can be attached. The current analyze callback
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* needs to be detached first (by method detachAnalyzeCallback()), before a
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* new callback can be attached. In other words, the call will be ignored
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* if the current analyze callback is not null.
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*
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* @see detachAnalyzeCallback()
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*/
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// TODO(b/130246434): now only one analyze use case is supported, so one
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// analyze thread id good enough. But we should be able to support several
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// analyze use cases running at the same time, so we should probably use a
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// thread pool to handle the cases.
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void attachAnalyzeCallback(BaseAnalyzeCallback*);
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/*
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* Detaches the current analyze callback.
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*
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* If no analyze callback is attached, this call will be ignored.
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*
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* @see attachAnalyzeCallback(BaseAnalyzeCallback*)
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*/
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void detachAnalyzeCallback();
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private:
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// Implementation for ::android::hardware::automotive::evs::V1_0::ICarCameraStream
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Return<void> deliverFrame(const BufferDesc& buffer) override;
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bool processFrame(const BufferDesc&, BufferDesc&);
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bool copyAndAnalyzeFrame(const BufferDesc&);
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// Values initialized as startup
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android::sp <IEvsCamera> mCamera;
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// Since we get frames delivered to us asnchronously via the ICarCameraStream interface,
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// we need to protect all member variables that may be modified while we're streaming
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// (ie: those below)
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std::mutex mLock;
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std::condition_variable mSignal;
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bool mRunning = false;
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BufferDesc mOriginalBuffers[2];
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int mHeldBuffer = -1; // Index of the one currently held by the client
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int mReadyBuffer = -1; // Index of the newest available buffer
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BufferDesc mProcessedBuffers[2];
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BufferDesc mAnalyzeBuffer GUARDED_BY(mAnalyzerLock);
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BaseRenderCallback* mRenderCallback = nullptr;
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BaseAnalyzeCallback* mAnalyzeCallback GUARDED_BY(mAnalyzerLock);
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std::atomic<bool> mAnalyzerRunning;
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std::shared_mutex mAnalyzerLock;
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std::condition_variable_any mAnalyzerSignal;
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};
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} // namespace support
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} // namespace evs
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} // namespace automotive
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} // namespace android
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#endif //EVS_VTS_STREAMHANDLER_H
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