59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef VIDEOTEX_H
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#define VIDEOTEX_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#include <android/hardware/automotive/evs/1.0/IEvsEnumerator.h>
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#include "BaseRenderCallback.h"
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#include "StreamHandler.h"
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#include "TexWrapper.h"
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namespace android {
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namespace automotive {
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namespace evs {
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namespace support {
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using namespace ::android::hardware::automotive::evs::V1_0;
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class VideoTex: public TexWrapper {
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public:
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VideoTex() = delete;
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VideoTex(EGLDisplay glDisplay);
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virtual ~VideoTex();
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// returns true if the texture contents were updated
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bool refresh(const BufferDesc& imageBuffer);
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private:
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EGLDisplay mDisplay;
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EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR;
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};
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} // namespace support
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} // namespace evs
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} // namespace automotive
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} // namespace android
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#endif // VIDEOTEX_H
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