665 lines
24 KiB
C++
665 lines
24 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "gl_headers.h"
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#include "testBase.h"
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#include "setup.h"
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#include "harness/genericThread.h"
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#ifndef GLsync
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// For OpenGL before 3.2, we look for the ARB_sync extension and try to use that
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#if !defined(_WIN32)
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#include <inttypes.h>
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#endif // !_WIN32
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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typedef GLsync (*glFenceSyncPtr)(GLenum condition,GLbitfield flags);
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glFenceSyncPtr glFenceSyncFunc;
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typedef bool (*glIsSyncPtr)(GLsync sync);
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glIsSyncPtr glIsSyncFunc;
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typedef void (*glDeleteSyncPtr)(GLsync sync);
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glDeleteSyncPtr glDeleteSyncFunc;
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typedef GLenum (*glClientWaitSyncPtr)(GLsync sync,GLbitfield flags,GLuint64 timeout);
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glClientWaitSyncPtr glClientWaitSyncFunc;
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typedef void (*glWaitSyncPtr)(GLsync sync,GLbitfield flags,GLuint64 timeout);
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glWaitSyncPtr glWaitSyncFunc;
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typedef void (*glGetInteger64vPtr)(GLenum pname, GLint64 *params);
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glGetInteger64vPtr glGetInteger64vFunc;
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typedef void (*glGetSyncivPtr)(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei *length,
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GLint *values);
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glGetSyncivPtr glGetSyncivFunc;
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#define CHK_GL_ERR() printf("%s\n", gluErrorString(glGetError()))
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static void InitSyncFns( void )
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{
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glFenceSyncFunc = (glFenceSyncPtr)glutGetProcAddress( "glFenceSync" );
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glIsSyncFunc = (glIsSyncPtr)glutGetProcAddress( "glIsSync" );
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glDeleteSyncFunc = (glDeleteSyncPtr)glutGetProcAddress( "glDeleteSync" );
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glClientWaitSyncFunc = (glClientWaitSyncPtr)glutGetProcAddress( "glClientWaitSync" );
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glWaitSyncFunc = (glWaitSyncPtr)glutGetProcAddress( "glWaitSync" );
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glGetInteger64vFunc = (glGetInteger64vPtr)glutGetProcAddress( "glGetInteger64v" );
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glGetSyncivFunc = (glGetSyncivPtr)glutGetProcAddress( "glGetSynciv" );
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}
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#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
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#define GL_OBJECT_TYPE 0x9112
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#define GL_SYNC_CONDITION 0x9113
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#define GL_SYNC_STATUS 0x9114
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#define GL_SYNC_FLAGS 0x9115
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#define GL_SYNC_FENCE 0x9116
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#define GL_UNSIGNALED 0x9118
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#define GL_SIGNALED 0x9119
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_TIMEOUT_EXPIRED 0x911B
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_WAIT_FAILED 0x911D
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#define USING_ARB_sync 1
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#endif
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typedef cl_event (CL_API_CALL *clCreateEventFromGLsyncKHR_fn)( cl_context context, GLsync sync, cl_int *errCode_ret) ;
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clCreateEventFromGLsyncKHR_fn clCreateEventFromGLsyncKHR_ptr;
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static const char *updateBuffersKernel[] = {
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"__kernel void update( __global float4 * vertices, __global float4 *colors, int horizWrap, int rowIdx )\n"
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"{\n"
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" size_t tid = get_global_id(0);\n"
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"\n"
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" size_t xVal = ( tid & ( horizWrap - 1 ) );\n"
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" vertices[ tid * 2 + 0 ] = (float4)( xVal, rowIdx*16.f, 0.0f, 1.f );\n"
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" vertices[ tid * 2 + 1 ] = (float4)( xVal, rowIdx*16.f + 4.0f, 0.0f, 1.f );\n"
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"\n"
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" int rowV = rowIdx + 1;\n"
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" colors[ tid * 2 + 0 ] = (float4)( ( rowV & 1 ) / 255.f, ( ( rowV & 2 ) >> 1 ) / 255.f, ( ( rowV & 4 ) >> 2 ) / 255.f, 1.f );\n"
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" //colors[ tid * 2 + 0 ] = (float4)( (float)xVal/(float)horizWrap, 1.0f, 1.0f, 1.0f );\n"
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" colors[ tid * 2 + 1 ] = colors[ tid * 2 + 0 ];\n"
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"}\n" };
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//Passthrough VertexShader
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static const char vertexshader[] =
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"uniform mat4 projMatrix;\n"
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"attribute vec4 inPosition;\n"
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"attribute vec4 inColor;\n"
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"varying vec4 outColor;\n"
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"void main (void) {\n"
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" gl_Position = projMatrix*inPosition;\n"
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" outColor = inColor;\n"
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"}\n";
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//Passthrough FragmentShader
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static const char fragmentshader[] =
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"varying vec4 outColor;\n"
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"void main (void) {\n"
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" gl_FragColor = outColor;\n"
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"}\n";
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GLuint createShaderProgram(GLint *posLoc, GLint *colLoc)
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{
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GLint logLength, status;
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GLuint program = glCreateProgram();
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GLuint vpShader;
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char* vpstr = (char*)malloc(sizeof(vertexshader));
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strcpy(vpstr, vertexshader);
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vpShader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vpShader, 1, (const GLchar **)&vpstr, NULL);
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glCompileShader(vpShader);
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glGetShaderiv(vpShader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar*) malloc(logLength);
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glGetShaderInfoLog(vpShader, logLength, &logLength, log);
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log_info("Vtx Shader compile log:\n%s", log);
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free(log);
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}
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free(vpstr);
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vpstr = NULL;
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glGetShaderiv(vpShader, GL_COMPILE_STATUS, &status);
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if (status == 0)
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{
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log_error("Failed to compile vtx shader:\n");
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return 0;
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}
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glAttachShader(program, vpShader);
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GLuint fpShader;
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char *fpstr = (char *)malloc(sizeof(fragmentshader));
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strcpy(fpstr, fragmentshader);
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fpShader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fpShader, 1, (const GLchar **)&fpstr, NULL);
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glCompileShader(fpShader);
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free(fpstr);
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fpstr = NULL;
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glGetShaderiv(fpShader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar*)malloc(logLength);
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glGetShaderInfoLog(fpShader, logLength, &logLength, log);
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log_info("Frag Shader compile log:\n%s", log);
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free(log);
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}
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glAttachShader(program, fpShader);
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glGetShaderiv(fpShader, GL_COMPILE_STATUS, &status);
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if (status == 0)
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{
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log_error("Failed to compile frag shader:\n\n");
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return 0;
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}
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glLinkProgram(program);
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar*)malloc(logLength);
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glGetProgramInfoLog(program, logLength, &logLength, log);
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log_info("Program link log:\n%s", log);
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free(log);
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}
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (status == 0)
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{
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log_error("Failed to link program\n");
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return 0;
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}
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glValidateProgram(program);
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar*)malloc(logLength);
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glGetProgramInfoLog(program, logLength, &logLength, log);
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log_info("Program validate log:\n%s", log);
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free(log);
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}
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glGetProgramiv(program, GL_VALIDATE_STATUS, &status);
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if (status == 0)
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{
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log_error("Failed to validate program\n");
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return 0;
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}
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*posLoc = glGetAttribLocation(program, "inPosition");
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*colLoc = glGetAttribLocation(program, "inColor");
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return program;
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}
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void destroyShaderProgram(GLuint program)
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{
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GLuint shaders[2];
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GLsizei count;
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glUseProgram(0);
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glGetAttachedShaders(program, 2, &count, shaders);
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int i;
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for(i = 0; i < count; i++)
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{
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glDetachShader(program, shaders[i]);
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glDeleteShader(shaders[i]);
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}
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glDeleteProgram(program);
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}
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// This function queues up and runs the above CL kernel that writes the vertex data
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cl_int run_cl_kernel( cl_kernel kernel, cl_command_queue queue, cl_mem stream0, cl_mem stream1,
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cl_int rowIdx, cl_event fenceEvent, size_t numThreads )
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{
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cl_int error = clSetKernelArg( kernel, 3, sizeof( rowIdx ), &rowIdx );
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test_error( error, "Unable to set kernel arguments" );
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clEventWrapper acqEvent1, acqEvent2, kernEvent, relEvent1, relEvent2;
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int numEvents = ( fenceEvent != NULL ) ? 1 : 0;
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cl_event *fence_evt = ( fenceEvent != NULL ) ? &fenceEvent : NULL;
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error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &stream0, numEvents, fence_evt, &acqEvent1 );
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test_error( error, "Unable to acquire GL obejcts");
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error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &stream1, numEvents, fence_evt, &acqEvent2 );
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test_error( error, "Unable to acquire GL obejcts");
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cl_event evts[ 2 ] = { acqEvent1, acqEvent2 };
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error = clEnqueueNDRangeKernel( queue, kernel, 1, NULL, &numThreads, NULL, 2, evts, &kernEvent );
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test_error( error, "Unable to execute test kernel" );
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error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &stream0, 1, &kernEvent, &relEvent1 );
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test_error(error, "clEnqueueReleaseGLObjects failed");
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error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &stream1, 1, &kernEvent, &relEvent2 );
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test_error(error, "clEnqueueReleaseGLObjects failed");
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evts[ 0 ] = relEvent1;
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evts[ 1 ] = relEvent2;
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error = clWaitForEvents( 2, evts );
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test_error( error, "Unable to wait for release events" );
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return 0;
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}
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class RunThread : public genericThread
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{
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public:
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cl_kernel mKernel;
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cl_command_queue mQueue;
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cl_mem mStream0, mStream1;
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cl_int mRowIdx;
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cl_event mFenceEvent;
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size_t mNumThreads;
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RunThread( cl_kernel kernel, cl_command_queue queue, cl_mem stream0, cl_mem stream1, size_t numThreads )
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: mKernel( kernel ), mQueue( queue ), mStream0( stream0 ), mStream1( stream1 ), mNumThreads( numThreads )
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{
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}
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void SetRunData( cl_int rowIdx, cl_event fenceEvent )
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{
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mRowIdx = rowIdx;
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mFenceEvent = fenceEvent;
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}
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virtual void * IRun( void )
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{
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cl_int error = run_cl_kernel( mKernel, mQueue, mStream0, mStream1, mRowIdx, mFenceEvent, mNumThreads );
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return (void *)(intptr_t)error;
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}
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};
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int test_fence_sync_single( cl_device_id device, cl_context context, cl_command_queue queue, bool separateThreads, GLint rend_vs, GLint read_vs, cl_device_id rend_device )
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{
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int error;
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const int framebufferSize = 512;
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cl_platform_id platform_id = NULL;
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if( !is_extension_available( device, "cl_khr_gl_event" ) )
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{
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log_info( "NOTE: cl_khr_gl_event extension not present on this device; skipping fence sync test\n" );
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return 0;
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}
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error = clGetDeviceInfo(device,
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CL_DEVICE_PLATFORM,
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sizeof(platform_id),
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&platform_id,
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NULL);
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if(error)
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{
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return error;
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}
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clCreateEventFromGLsyncKHR_ptr = \
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(clCreateEventFromGLsyncKHR_fn)clGetExtensionFunctionAddressForPlatform(platform_id,"clCreateEventFromGLsyncKHR");
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if( clCreateEventFromGLsyncKHR_ptr == NULL )
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{
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log_error( "ERROR: Unable to run fence_sync test (clCreateEventFromGLsyncKHR function not discovered!)\n" );
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clCreateEventFromGLsyncKHR_ptr = \
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(clCreateEventFromGLsyncKHR_fn)clGetExtensionFunctionAddressForPlatform(platform_id, "clCreateEventFromGLsyncAPPLE");
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return -1;
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}
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#ifdef USING_ARB_sync
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char *gl_version_str = (char*)glGetString( GL_VERSION );
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float glCoreVersion;
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sscanf(gl_version_str, "%f", &glCoreVersion);
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if( glCoreVersion < 3.0f )
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{
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log_info( "OpenGL version %f does not support fence/sync! Skipping test.\n", glCoreVersion );
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return 0;
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}
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#ifdef __APPLE__
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CGLContextObj currCtx = CGLGetCurrentContext();
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CGLPixelFormatObj pixFmt = CGLGetPixelFormat(currCtx);
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GLint val, screen;
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CGLGetVirtualScreen(currCtx, &screen);
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CGLDescribePixelFormat(pixFmt, screen, kCGLPFAOpenGLProfile, &val);
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if(val != kCGLOGLPVersion_3_2_Core)
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{
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log_error( "OpenGL context was not created with OpenGL version >= 3.0 profile even though platform supports it"
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"OpenGL profile %f does not support fence/sync! Skipping test.\n", glCoreVersion );
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return -1;
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}
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#else
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// Need platform specific way to query if current GL context was created with 3.x profile
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log_error( "ERROR: not implemented\n\n" );
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return -1;
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#endif
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InitSyncFns();
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#endif
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#ifdef __APPLE__
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CGLSetVirtualScreen(CGLGetCurrentContext(), rend_vs);
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#else
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// Need platform specific way to set device with id rend_vs the current
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// rendering target
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log_error( "ERROR: not implemented\n\n" );
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return -1;
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#endif
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GLint posLoc, colLoc;
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GLuint shaderprogram = createShaderProgram(&posLoc, &colLoc);
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if(!shaderprogram)
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{
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log_error("Failed to create shader program\n");
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return -1;
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}
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float l = 0.0f; float r = framebufferSize;
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float b = 0.0f; float t = framebufferSize;
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float projMatrix[16] = { 2.0f/(r-l), 0.0f, 0.0f, 0.0f,
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0.0f, 2.0f/(t-b), 0.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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-(r+l)/(r-l), -(t+b)/(t-b), 0.0f, 1.0f
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};
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glUseProgram(shaderprogram);
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GLuint projMatLoc = glGetUniformLocation(shaderprogram, "projMatrix");
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glUniformMatrix4fv(projMatLoc, 1, 0, projMatrix);
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glUseProgram(0);
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// Note: the framebuffer is just the target to verify our results against, so we don't
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// really care to go through all the possible formats in this case
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glFramebufferWrapper glFramebuffer;
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glRenderbufferWrapper glRenderbuffer;
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error = CreateGLRenderbufferRaw( framebufferSize, 128, GL_COLOR_ATTACHMENT0_EXT,
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GL_RGBA, GL_UNSIGNED_BYTE,
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&glFramebuffer, &glRenderbuffer );
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if( error != 0 )
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return error;
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// GLuint vao;
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// glGenVertexArrays(1, &vao);
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// glBindVertexArray(vao);
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glBufferWrapper vtxBuffer, colorBuffer;
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glGenBuffers( 1, &vtxBuffer );
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glGenBuffers( 1, &colorBuffer );
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const int numHorizVertices = ( framebufferSize * 64 ) + 1;
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glBindBuffer( GL_ARRAY_BUFFER, vtxBuffer );
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glBufferData( GL_ARRAY_BUFFER, sizeof( GLfloat ) * numHorizVertices * 2 * 4, NULL, GL_STATIC_DRAW );
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glBindBuffer( GL_ARRAY_BUFFER, colorBuffer );
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glBufferData( GL_ARRAY_BUFFER, sizeof( GLfloat ) * numHorizVertices * 2 * 4, NULL, GL_STATIC_DRAW );
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clProgramWrapper program;
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clKernelWrapper kernel;
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clMemWrapper streams[ 2 ];
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if( create_single_kernel_helper( context, &program, &kernel, 1, updateBuffersKernel, "update" ) )
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return -1;
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streams[ 0 ] = (*clCreateFromGLBuffer_ptr)( context, CL_MEM_READ_WRITE, vtxBuffer, &error );
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test_error( error, "Unable to create CL buffer from GL vertex buffer" );
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streams[ 1 ] = (*clCreateFromGLBuffer_ptr)( context, CL_MEM_READ_WRITE, colorBuffer, &error );
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test_error( error, "Unable to create CL buffer from GL color buffer" );
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error = clSetKernelArg( kernel, 0, sizeof( streams[ 0 ] ), &streams[ 0 ] );
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test_error( error, "Unable to set kernel arguments" );
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error = clSetKernelArg( kernel, 1, sizeof( streams[ 1 ] ), &streams[ 1 ] );
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test_error( error, "Unable to set kernel arguments" );
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cl_int horizWrap = (cl_int)framebufferSize;
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error = clSetKernelArg( kernel, 2, sizeof( horizWrap ), &horizWrap );
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test_error( error, "Unable to set kernel arguments" );
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glViewport( 0, 0, framebufferSize, framebufferSize );
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glClearColor( 0, 0, 0, 0 );
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glClear( GL_COLOR_BUFFER_BIT );
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glClear( GL_DEPTH_BUFFER_BIT );
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glDisable( GL_DEPTH_TEST );
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glEnable( GL_BLEND );
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glBlendFunc( GL_ONE, GL_ONE );
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clEventWrapper fenceEvent;
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GLsync glFence = 0;
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// Do a loop through 8 different horizontal stripes against the framebuffer
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RunThread thread( kernel, queue, streams[ 0 ], streams[ 1 ], (size_t)numHorizVertices );
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for( int i = 0; i < 8; i++ )
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{
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// if current rendering device is not the compute device and
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// separateThreads == false which means compute is going on same
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// thread and we are using implicit synchronization (no GLSync obj used)
|
|
// then glFlush by clEnqueueAcquireGLObject is not sufficient ... we need
|
|
// to wait for rendering to finish on other device before CL can start
|
|
// writing to CL/GL shared mem objects. When separateThreads is true i.e.
|
|
// we are using GLSync obj to synchronize then we dont need to call glFinish
|
|
// here since CL should wait for rendering on other device before this
|
|
// GLSync object to finish before it starts writing to shared mem object.
|
|
// Also rend_device == compute_device no need to call glFinish
|
|
if(rend_device != device && !separateThreads)
|
|
glFinish();
|
|
|
|
if( separateThreads )
|
|
{
|
|
thread.SetRunData( (cl_int)i, fenceEvent );
|
|
thread.Start();
|
|
|
|
error = (cl_int)(size_t)thread.Join();
|
|
}
|
|
else
|
|
{
|
|
error = run_cl_kernel( kernel, queue, streams[ 0 ], streams[ 1 ], (cl_int)i, fenceEvent, (size_t)numHorizVertices );
|
|
}
|
|
test_error( error, "Unable to run CL kernel" );
|
|
|
|
glUseProgram(shaderprogram);
|
|
glEnableVertexAttribArray(posLoc);
|
|
glEnableVertexAttribArray(colLoc);
|
|
glBindBuffer( GL_ARRAY_BUFFER, vtxBuffer );
|
|
glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), 0);
|
|
glBindBuffer( GL_ARRAY_BUFFER, colorBuffer );
|
|
glVertexAttribPointer(colLoc, 4, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), 0);
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
|
|
|
glDrawArrays( GL_TRIANGLE_STRIP, 0, numHorizVertices * 2 );
|
|
|
|
glDisableVertexAttribArray(posLoc);
|
|
glDisableVertexAttribArray(colLoc);
|
|
glUseProgram(0);
|
|
|
|
if( separateThreads )
|
|
{
|
|
// If we're on the same thread, then we're testing implicit syncing, so we
|
|
// don't need the actual fence code
|
|
if( fenceEvent != NULL )
|
|
{
|
|
clReleaseEvent( fenceEvent );
|
|
glDeleteSyncFunc( glFence );
|
|
}
|
|
|
|
glFence = glFenceSyncFunc( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
|
|
fenceEvent = clCreateEventFromGLsyncKHR_ptr( context, glFence, &error );
|
|
test_error( error, "Unable to create CL event from GL fence" );
|
|
|
|
// in case of explicit synchronization, we just wait for the sync object to complete
|
|
// in clEnqueueAcquireGLObject but we dont flush. Its application's responsibility
|
|
// to flush on the context on which glSync is created
|
|
glFlush();
|
|
}
|
|
}
|
|
|
|
if( glFence != 0 )
|
|
// Don't need the final release for fenceEvent, because the wrapper will take care of that
|
|
glDeleteSyncFunc( glFence );
|
|
|
|
#ifdef __APPLE__
|
|
CGLSetVirtualScreen(CGLGetCurrentContext(), read_vs);
|
|
#else
|
|
// Need platform specific code to set the current rendering device (OpenGL target)
|
|
// to device with id read_vs so that next glReadPixels get submitted to that device
|
|
log_error( "ERROR: not implemented\n\n" );
|
|
return -1;
|
|
#endif
|
|
// Grab the contents of the final framebuffer
|
|
BufferOwningPtr<char> resultData( ReadGLRenderbuffer( glFramebuffer, glRenderbuffer,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_RGBA8_OES, GL_UNSIGNED_BYTE, GL_RGBA, GL_UNSIGNED_BYTE, kUChar,
|
|
framebufferSize, 128 ) );
|
|
|
|
// Check the contents now. We should end up with solid color bands 32 pixels high and the
|
|
// full width of the framebuffer, at values (128,128,128) due to the additive blending
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
for( int y = 0; y < 4; y++ )
|
|
{
|
|
// Note: coverage will be double because the 63-0 triangle overwrites again at the end of the pass
|
|
cl_uchar valA = ( ( ( i + 1 ) & 1 ) ) * numHorizVertices * 2 / framebufferSize;
|
|
cl_uchar valB = ( ( ( i + 1 ) & 2 ) >> 1 ) * numHorizVertices * 2 / framebufferSize;
|
|
cl_uchar valC = ( ( ( i + 1 ) & 4 ) >> 2 ) * numHorizVertices * 2 / framebufferSize;
|
|
|
|
cl_uchar *row = (cl_uchar *)&resultData[ ( i * 16 + y ) * framebufferSize * 4 ];
|
|
for( int x = 0; x < ( framebufferSize - 1 ) - 1; x++ )
|
|
{
|
|
if( ( row[ x * 4 ] != valA ) || ( row[ x * 4 + 1 ] != valB ) ||
|
|
( row[ x * 4 + 2 ] != valC ) )
|
|
{
|
|
log_error( "ERROR: Output framebuffer did not validate!\n" );
|
|
DumpGLBuffer( GL_UNSIGNED_BYTE, framebufferSize, 128, resultData );
|
|
log_error( "RUNS:\n" );
|
|
uint32_t *p = (uint32_t *)(char *)resultData;
|
|
size_t a = 0;
|
|
for( size_t t = 1; t < framebufferSize * framebufferSize; t++ )
|
|
{
|
|
if( p[ a ] != 0 )
|
|
{
|
|
if( p[ t ] == 0 )
|
|
{
|
|
log_error( "RUN: %ld to %ld (%d,%d to %d,%d) 0x%08x\n", a, t - 1,
|
|
(int)( a % framebufferSize ), (int)( a / framebufferSize ),
|
|
(int)( ( t - 1 ) % framebufferSize ), (int)( ( t - 1 ) / framebufferSize ),
|
|
p[ a ] );
|
|
a = t;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( p[ t ] != 0 )
|
|
{
|
|
a = t;
|
|
}
|
|
}
|
|
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glDeleteBuffers( 1, &vtxBuffer );
|
|
glDeleteBuffers( 1, &colorBuffer );
|
|
destroyShaderProgram(shaderprogram);
|
|
// glDeleteVertexArrays(1, &vao);
|
|
return 0;
|
|
}
|
|
|
|
int test_fence_sync( cl_device_id device, cl_context context, cl_command_queue queue, int numElements )
|
|
{
|
|
GLint vs_count = 0;
|
|
cl_device_id *device_list = NULL;
|
|
|
|
if( !is_extension_available( device, "cl_khr_gl_event" ) )
|
|
{
|
|
log_info( "NOTE: cl_khr_gl_event extension not present on this device; skipping fence sync test\n" );
|
|
return 0;
|
|
}
|
|
#ifdef __APPLE__
|
|
CGLContextObj ctx = CGLGetCurrentContext();
|
|
CGLPixelFormatObj pix = CGLGetPixelFormat(ctx);
|
|
CGLError err = CGLDescribePixelFormat(pix, 0, kCGLPFAVirtualScreenCount, &vs_count);
|
|
|
|
device_list = (cl_device_id *) malloc(sizeof(cl_device_id)*vs_count);
|
|
clGetGLContextInfoAPPLE(context, ctx, CL_CGL_DEVICES_FOR_SUPPORTED_VIRTUAL_SCREENS_APPLE, sizeof(cl_device_id)*vs_count, device_list, NULL);
|
|
#else
|
|
// Need platform specific way of getting devices from CL context to which OpenGL can render
|
|
// If not available it can be replaced with clGetContextInfo with CL_CONTEXT_DEVICES
|
|
log_error( "ERROR: not implemented\n\n" );
|
|
return -1;
|
|
#endif
|
|
|
|
GLint rend_vs, read_vs;
|
|
int error = 0;
|
|
int any_failed = 0;
|
|
|
|
// Loop through all the devices capable to OpenGL rendering
|
|
// and set them as current rendering target
|
|
for(rend_vs = 0; rend_vs < vs_count; rend_vs++)
|
|
{
|
|
// Loop through all the devices and set them as current
|
|
// compute target
|
|
for(read_vs = 0; read_vs < vs_count; read_vs++)
|
|
{
|
|
cl_device_id rend_device = device_list[rend_vs], read_device = device_list[read_vs];
|
|
char rend_name[200], read_name[200];
|
|
|
|
clGetDeviceInfo(rend_device, CL_DEVICE_NAME, sizeof(rend_name), rend_name, NULL);
|
|
clGetDeviceInfo(read_device, CL_DEVICE_NAME, sizeof(read_name), read_name, NULL);
|
|
|
|
log_info("Rendering on: %s, read back on: %s\n", rend_name, read_name);
|
|
error = test_fence_sync_single( device, context, queue, false, rend_vs, read_vs, rend_device );
|
|
any_failed |= error;
|
|
if( error != 0 )
|
|
log_error( "ERROR: Implicit syncing with GL sync events failed!\n\n" );
|
|
else
|
|
log_info("Implicit syncing Passed\n");
|
|
|
|
error = test_fence_sync_single( device, context, queue, true, rend_vs, read_vs, rend_device );
|
|
any_failed |= error;
|
|
if( error != 0 )
|
|
log_error( "ERROR: Explicit syncing with GL sync events failed!\n\n" );
|
|
else
|
|
log_info("Explicit syncing Passed\n");
|
|
}
|
|
}
|
|
|
|
free(device_list);
|
|
|
|
return any_failed;
|
|
}
|