150 lines
3.4 KiB
C++
150 lines
3.4 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements C++ Base Library
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* -----------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief deSocket C++ wrapper.
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*//*--------------------------------------------------------------------*/
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#include "deSocket.hpp"
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#include <new>
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#include <exception>
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namespace de
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{
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// SocketAddress
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SocketAddress::SocketAddress (void)
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{
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m_address = deSocketAddress_create();
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if (!m_address)
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throw std::bad_alloc();
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}
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SocketAddress::~SocketAddress (void)
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{
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deSocketAddress_destroy(m_address);
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}
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void SocketAddress::setHost (const char* host)
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{
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if (!deSocketAddress_setHost(m_address, host))
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throw std::runtime_error("SocketAddress::setHost()");
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}
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void SocketAddress::setPort (int port)
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{
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if (!deSocketAddress_setPort(m_address, port))
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throw std::runtime_error("SocketAddress::setPort()");
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}
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void SocketAddress::setFamily (deSocketFamily family)
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{
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if (!deSocketAddress_setFamily(m_address, family))
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throw std::runtime_error("SocketAddress::setFamily()");
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}
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void SocketAddress::setType (deSocketType type)
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{
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if (!deSocketAddress_setType(m_address, type))
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throw std::runtime_error("SocketAddress::setType()");
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}
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void SocketAddress::setProtocol (deSocketProtocol protocol)
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{
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if (!deSocketAddress_setProtocol(m_address, protocol))
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throw std::runtime_error("SocketAddress::setProtocol()");
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}
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// Socket
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Socket::Socket (void)
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{
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m_socket = deSocket_create();
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if (!m_socket)
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throw std::bad_alloc();
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}
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Socket::~Socket (void)
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{
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deSocket_destroy(m_socket);
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}
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void Socket::setFlags (deUint32 flags)
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{
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if (!deSocket_setFlags(m_socket, flags))
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throw SocketError("Setting socket flags failed");
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}
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void Socket::listen (const SocketAddress& address)
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{
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if (!deSocket_listen(m_socket, address))
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throw SocketError("Listening on socket failed");
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}
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void Socket::connect (const SocketAddress& address)
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{
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if (!deSocket_connect(m_socket, address))
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throw SocketError("Connecting socket failed");
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}
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void Socket::shutdown (void)
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{
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if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_BOTH))
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throw SocketError("Socket shutdown failed");
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}
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void Socket::shutdownSend (void)
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{
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if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_SEND))
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throw SocketError("Socket send channel shutdown failed");
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}
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void Socket::shutdownReceive (void)
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{
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if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_RECEIVE))
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throw SocketError("Socket receive channel shutdown failed");
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}
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void Socket::close (void)
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{
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if (!deSocket_close(m_socket))
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throw SocketError("Closing socket failed");
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}
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Socket* Socket::accept (deSocketAddress* clientAddress)
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{
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deSocket* clientSocket = deSocket_accept(m_socket, clientAddress);
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if (!clientSocket)
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throw SocketError("Accepting connection to socket failed");
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try
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{
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return new Socket(clientSocket);
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}
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catch (...)
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{
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deSocket_destroy(clientSocket);
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throw;
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}
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}
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} // de
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