912 lines
108 KiB
C++
912 lines
108 KiB
C++
/* WARNING: This is auto-generated file. Do not modify, since changes will
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* be lost! Modify the generating script instead.
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*
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* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
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*/
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void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
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void glActiveTexture (glw::GLenum texture);
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void glAttachShader (glw::GLuint program, glw::GLuint shader);
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void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
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void glBeginQuery (glw::GLenum target, glw::GLuint id);
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void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id);
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void glBeginTransformFeedback (glw::GLenum primitiveMode);
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void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name);
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void glBindBuffer (glw::GLenum target, glw::GLuint buffer);
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void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
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void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
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void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers);
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void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes);
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void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name);
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void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name);
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void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer);
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void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
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void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
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void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
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void glBindProgramPipeline (glw::GLuint pipeline);
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void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer);
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void glBindSampler (glw::GLuint unit, glw::GLuint sampler);
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void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers);
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void glBindTexture (glw::GLenum target, glw::GLuint texture);
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void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture);
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void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
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void glBindTransformFeedback (glw::GLenum target, glw::GLuint id);
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void glBindVertexArray (glw::GLuint array);
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void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
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void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
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void glBlendBarrier (void);
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void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
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void glBlendEquation (glw::GLenum mode);
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void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha);
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void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
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void glBlendEquationi (glw::GLuint buf, glw::GLenum mode);
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void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor);
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void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
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void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
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void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
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void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
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void glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
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void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
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void glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
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void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
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void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
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glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
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glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target);
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glw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target);
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void glClampColor (glw::GLenum target, glw::GLenum clamp);
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void glClear (glw::GLbitfield mask);
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void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
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void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
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void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
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void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
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void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
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void glClearDepth (glw::GLdouble depth);
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void glClearDepthf (glw::GLfloat d);
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void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
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void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
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void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
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void glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
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void glClearStencil (glw::GLint s);
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void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
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void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
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void glClientAttribDefaultEXT (glw::GLbitfield mask);
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glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
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void glClipControl (glw::GLenum origin, glw::GLenum depth);
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void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
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void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
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void glCompileShader (glw::GLuint shader);
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void glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
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void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
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void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
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void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
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void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
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void glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
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void glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
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void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
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void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
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void glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
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void glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
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void glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
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void glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
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void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
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void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
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void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
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void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
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void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
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void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
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void glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
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void glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers);
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void glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
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glw::GLuint glCreateProgram (void);
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void glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
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void glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids);
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void glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
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void glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers);
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glw::GLuint glCreateShader (glw::GLenum type);
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glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings);
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void glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures);
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void glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
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void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
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void glCullFace (glw::GLenum mode);
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void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam);
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void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled);
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void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf);
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void glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers);
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void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers);
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void glDeleteProgram (glw::GLuint program);
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void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines);
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void glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids);
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void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers);
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void glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers);
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void glDeleteShader (glw::GLuint shader);
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void glDeleteSync (glw::GLsync sync);
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void glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures);
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void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids);
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void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays);
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void glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax);
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void glDepthFunc (glw::GLenum func);
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void glDepthMask (glw::GLboolean flag);
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void glDepthRange (glw::GLdouble n, glw::GLdouble f);
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void glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
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void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v);
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void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
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void glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f);
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void glDepthRangef (glw::GLfloat n, glw::GLfloat f);
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void glDetachShader (glw::GLuint program, glw::GLuint shader);
|
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void glDisable (glw::GLenum cap);
|
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void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
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void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index);
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void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
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|
void glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
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void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
|
|
void glDisableVertexAttribArray (glw::GLuint index);
|
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void glDisablei (glw::GLenum target, glw::GLuint index);
|
|
void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
|
|
void glDispatchComputeIndirect (glw::GLintptr indirect);
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void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count);
|
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void glDrawArraysIndirect (glw::GLenum mode, const void *indirect);
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|
void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
|
|
void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
|
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void glDrawBuffer (glw::GLenum buf);
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void glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs);
|
|
void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices);
|
|
void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
|
|
void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect);
|
|
void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount);
|
|
void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
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|
void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex);
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void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
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void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices);
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|
void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
|
|
void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id);
|
|
void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
|
|
void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
|
|
void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
|
|
void glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image);
|
|
void glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image);
|
|
void glEnable (glw::GLenum cap);
|
|
void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
|
|
void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index);
|
|
void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
|
|
void glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
|
|
void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
|
|
void glEnableVertexAttribArray (glw::GLuint index);
|
|
void glEnablei (glw::GLenum target, glw::GLuint index);
|
|
void glEndConditionalRender (void);
|
|
void glEndQuery (glw::GLenum target);
|
|
void glEndQueryIndexed (glw::GLenum target, glw::GLuint index);
|
|
void glEndTransformFeedback (void);
|
|
glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags);
|
|
void glFinish (void);
|
|
void glFlush (void);
|
|
void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
|
|
void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
|
|
void glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
|
|
void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
|
|
void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
|
|
void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
|
|
void glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
|
|
void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
|
|
void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
|
|
void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
|
|
void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
|
|
void glFramebufferTexture2DMultisampleEXT (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLsizei samples);
|
|
void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
|
|
void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
|
|
void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
|
|
void glFramebufferTextureMultisampleMultiviewOVR (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLsizei samples, glw::GLint baseViewIndex, glw::GLsizei numViews);
|
|
void glFramebufferTextureMultiviewOVR (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint baseViewIndex, glw::GLsizei numViews);
|
|
void glFrontFace (glw::GLenum mode);
|
|
void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers);
|
|
void glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
|
|
void glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
|
|
void glGenQueries (glw::GLsizei n, glw::GLuint *ids);
|
|
void glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
|
|
void glGenSamplers (glw::GLsizei count, glw::GLuint *samplers);
|
|
void glGenTextures (glw::GLsizei n, glw::GLuint *textures);
|
|
void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
|
|
void glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
|
|
void glGenerateMipmap (glw::GLenum target);
|
|
void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target);
|
|
void glGenerateTextureMipmap (glw::GLuint texture);
|
|
void glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target);
|
|
void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
|
|
void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
|
|
void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
|
|
void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
|
|
void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values);
|
|
void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
|
|
void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName);
|
|
void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params);
|
|
void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
|
|
void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
|
|
void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
|
|
glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name);
|
|
void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
|
|
void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data);
|
|
void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
|
|
void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params);
|
|
void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
|
|
void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
|
|
void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img);
|
|
void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
|
|
void glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img);
|
|
void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
|
|
glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
|
|
void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
|
|
void glGetDoublev (glw::GLenum pname, glw::GLdouble *data);
|
|
glw::GLenum glGetError (void);
|
|
void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
|
|
void glGetFloatv (glw::GLenum pname, glw::GLfloat *data);
|
|
glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name);
|
|
glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name);
|
|
void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
|
|
void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
|
|
glw::GLenum glGetGraphicsResetStatus (void);
|
|
void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
|
|
void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data);
|
|
void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data);
|
|
void glGetIntegerv (glw::GLenum pname, glw::GLint *data);
|
|
void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
|
|
void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64 *params);
|
|
void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
|
|
void glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
|
|
void glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params);
|
|
void glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params);
|
|
void glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params);
|
|
void glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
|
|
void glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
|
|
void glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
|
|
void glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
|
|
void glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
|
|
void glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
|
|
void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
|
|
void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params);
|
|
void glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params);
|
|
void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
|
|
void glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
|
|
void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
|
|
void glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
|
|
void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
|
|
void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
|
|
void glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params);
|
|
void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
|
|
void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
|
|
void glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
|
|
void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
|
|
void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
|
|
void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data);
|
|
void glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params);
|
|
void glGetPointerv (glw::GLenum pname, void **params);
|
|
void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary);
|
|
void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
|
|
void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params);
|
|
void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
|
|
void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params);
|
|
glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
|
|
glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
|
|
glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
|
|
void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
|
|
void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *params);
|
|
void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values);
|
|
void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params);
|
|
void glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
|
|
void glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
|
|
void glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
|
|
void glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
|
|
void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params);
|
|
void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
|
|
void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params);
|
|
void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
|
|
void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
|
|
void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
|
|
void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
|
|
void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params);
|
|
void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params);
|
|
void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
|
|
void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
|
|
void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
|
|
void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source);
|
|
void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params);
|
|
const glw::GLubyte * glGetString (glw::GLenum name);
|
|
const glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index);
|
|
glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
|
|
glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
|
|
void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *values);
|
|
void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
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void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
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void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
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void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
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void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
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void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
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void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
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void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
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void glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
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void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
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void glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
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void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
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void glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
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void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
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void glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
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void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
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void glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
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void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
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void glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
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void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
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void glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
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void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
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void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
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void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
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void glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param);
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void glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param);
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glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName);
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void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices);
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glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name);
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void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params);
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void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params);
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void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params);
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void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params);
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void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params);
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void glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param);
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void glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
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void glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
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void glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
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void glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param);
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void glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param);
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void glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
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void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
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void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params);
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void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
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void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer);
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void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
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void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params);
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void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
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void glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels);
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void glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
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void glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params);
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void glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params);
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void glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params);
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void glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params);
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void glHint (glw::GLenum target, glw::GLenum mode);
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void glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
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void glInvalidateBufferData (glw::GLuint buffer);
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void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
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void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments);
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void glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments);
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|
void glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glInvalidateTexImage (glw::GLuint texture, glw::GLint level);
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void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
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glw::GLboolean glIsBuffer (glw::GLuint buffer);
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|
glw::GLboolean glIsEnabled (glw::GLenum cap);
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glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
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|
glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
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|
glw::GLboolean glIsProgram (glw::GLuint program);
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|
glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline);
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|
glw::GLboolean glIsQuery (glw::GLuint id);
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|
glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer);
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|
glw::GLboolean glIsSampler (glw::GLuint sampler);
|
|
glw::GLboolean glIsShader (glw::GLuint shader);
|
|
glw::GLboolean glIsSync (glw::GLsync sync);
|
|
glw::GLboolean glIsTexture (glw::GLuint texture);
|
|
glw::GLboolean glIsTransformFeedback (glw::GLuint id);
|
|
glw::GLboolean glIsVertexArray (glw::GLuint array);
|
|
void glLineWidth (glw::GLfloat width);
|
|
void glLinkProgram (glw::GLuint program);
|
|
void glLogicOp (glw::GLenum opcode);
|
|
void * glMapBuffer (glw::GLenum target, glw::GLenum access);
|
|
void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
|
|
void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access);
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|
void * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access);
|
|
void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
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|
void * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
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|
void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
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|
void glMatrixLoadIdentityEXT (glw::GLenum mode);
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|
void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
|
|
void glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
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|
void glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m);
|
|
void glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m);
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|
void glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
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|
void glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
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|
void glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m);
|
|
void glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m);
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|
void glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
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|
void glMatrixPopEXT (glw::GLenum mode);
|
|
void glMatrixPushEXT (glw::GLenum mode);
|
|
void glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
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|
void glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
|
|
void glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
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|
void glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
|
|
void glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
|
|
void glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
|
|
void glMaxShaderCompilerThreadsKHR (glw::GLuint count);
|
|
void glMemoryBarrier (glw::GLbitfield barriers);
|
|
void glMemoryBarrierByRegion (glw::GLbitfield barriers);
|
|
void glMinSampleShading (glw::GLfloat value);
|
|
void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
|
|
void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
|
|
void glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
|
|
void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
|
|
void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
|
|
void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
|
|
void glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
|
|
void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
|
|
void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
|
|
void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
|
|
void glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
|
|
void glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
|
|
void glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
|
|
void glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param);
|
|
void glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params);
|
|
void glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param);
|
|
void glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params);
|
|
void glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param);
|
|
void glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params);
|
|
void glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
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|
void glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
|
|
void glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
|
|
void glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
|
|
void glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
|
|
void glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
|
|
void glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
|
|
void glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer);
|
|
void glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
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|
void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
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|
void glMulticastBarrierNV (void);
|
|
void glMulticastBlitFramebufferNV (glw::GLuint srcGpu, glw::GLuint dstGpu, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
|
|
void glMulticastBufferSubDataNV (glw::GLbitfield gpuMask, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
|
|
void glMulticastCopyBufferSubDataNV (glw::GLuint readGpu, glw::GLbitfield writeGpuMask, glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
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|
void glMulticastCopyImageSubDataNV (glw::GLuint srcGpu, glw::GLbitfield dstGpuMask, glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
|
|
void glMulticastFramebufferSampleLocationsfvNV (glw::GLuint gpu, glw::GLuint framebuffer, glw::GLuint start, glw::GLsizei count, const glw::GLfloat *v);
|
|
void glMulticastGetQueryObjecti64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
|
|
void glMulticastGetQueryObjectivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint *params);
|
|
void glMulticastGetQueryObjectui64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
|
|
void glMulticastGetQueryObjectuivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
|
|
void glMulticastWaitSyncNV (glw::GLuint signalGpu, glw::GLbitfield waitGpuMask);
|
|
void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
|
|
void glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
|
|
void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
|
|
void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
|
|
void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
|
|
void glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
|
|
void glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
|
|
void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf);
|
|
void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
|
|
void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
|
|
void glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
|
|
void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src);
|
|
void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
|
|
void glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
|
|
void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
|
|
void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
|
|
void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
|
|
void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
|
|
void glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
|
|
void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
|
|
void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
|
|
void glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
|
|
void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
|
|
void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
|
|
void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
|
|
void glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params);
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void glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
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void glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params);
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void glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
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void glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params);
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void glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params);
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void glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params);
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void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
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void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
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void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
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void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label);
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void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values);
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void glPatchParameteri (glw::GLenum pname, glw::GLint value);
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void glPauseTransformFeedback (void);
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void glPixelStoref (glw::GLenum pname, glw::GLfloat param);
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void glPixelStorei (glw::GLenum pname, glw::GLint param);
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void glPointParameterf (glw::GLenum pname, glw::GLfloat param);
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void glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params);
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void glPointParameteri (glw::GLenum pname, glw::GLint param);
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void glPointParameteriv (glw::GLenum pname, const glw::GLint *params);
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void glPointSize (glw::GLfloat size);
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void glPolygonMode (glw::GLenum face, glw::GLenum mode);
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void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
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void glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
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void glPopDebugGroup (void);
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void glPopGroupMarkerEXT (void);
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void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
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void glPrimitiveRestartIndex (glw::GLuint index);
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void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
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void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
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void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
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void glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x);
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void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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void glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
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void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
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void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
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void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
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void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
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void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
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|
void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
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|
void glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y);
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|
void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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|
void glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
|
|
void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
|
|
void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
|
|
void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
|
|
void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
|
|
void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
|
|
void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
|
|
void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
|
|
void glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
|
|
void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
|
|
void glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
|
|
void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
|
|
void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
|
|
void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
|
|
void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
|
|
void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
|
|
void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
|
|
void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
|
|
void glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
|
|
void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
|
|
void glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
|
|
void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
|
|
void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
|
|
void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
|
|
void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
|
|
void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
|
|
void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
|
|
void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glProvokingVertex (glw::GLenum mode);
|
|
void glPushClientAttribDefaultEXT (glw::GLbitfield mask);
|
|
void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message);
|
|
void glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
|
|
void glQueryCounter (glw::GLuint id, glw::GLenum target);
|
|
void glReadBuffer (glw::GLenum src);
|
|
void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels);
|
|
void glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data);
|
|
void glReleaseShaderCompiler (void);
|
|
void glRenderGpuMaskNV (glw::GLbitfield mask);
|
|
void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
|
|
void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
|
|
void glRenderbufferStorageMultisampleEXT (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
|
|
void glResumeTransformFeedback (void);
|
|
void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert);
|
|
void glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask);
|
|
void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
|
|
void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param);
|
|
void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
|
|
void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param);
|
|
void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
|
|
void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
|
|
void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
|
|
void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v);
|
|
void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height);
|
|
void glScissorIndexedv (glw::GLuint index, const glw::GLint *v);
|
|
void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length);
|
|
void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
|
|
void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
|
|
void glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue);
|
|
void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
|
|
void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
|
|
void glStencilMask (glw::GLuint mask);
|
|
void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask);
|
|
void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
|
|
void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
|
|
void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
|
|
void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
|
|
void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
|
|
void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
|
|
void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
|
|
void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
|
|
void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
|
|
void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
|
|
void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
|
|
void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
|
|
void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
|
|
void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
|
|
void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
|
|
void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
|
|
void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
|
|
void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
|
|
void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTextureBarrier (void);
|
|
void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
|
|
void glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
|
|
void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
|
|
void glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
|
|
void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
|
|
void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
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void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
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void glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
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void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
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void glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
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void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
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void glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
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void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
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void glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
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void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param);
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void glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param);
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void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
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void glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
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void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
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void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
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void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
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void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
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void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
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void glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
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void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
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void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
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void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
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void glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
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void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
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void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
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void glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer);
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void glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
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void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode);
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void glUniform1d (glw::GLint location, glw::GLdouble x);
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void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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void glUniform1f (glw::GLint location, glw::GLfloat v0);
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void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
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void glUniform1i (glw::GLint location, glw::GLint v0);
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void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
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void glUniform1ui (glw::GLint location, glw::GLuint v0);
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void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
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void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
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void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
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void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
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void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1);
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void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
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void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1);
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void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
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|
void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
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|
void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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|
void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
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|
void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
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|
void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
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|
void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
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|
void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
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|
void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
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|
void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
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|
void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
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|
void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
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|
void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
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|
void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
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|
void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
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|
void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
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|
void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
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|
void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
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|
void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
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|
void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
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|
void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
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|
void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
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|
void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
|
|
void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
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|
void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
|
|
void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
|
|
glw::GLboolean glUnmapBuffer (glw::GLenum target);
|
|
glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer);
|
|
glw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer);
|
|
void glUseProgram (glw::GLuint program);
|
|
void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
|
|
void glValidateProgram (glw::GLuint program);
|
|
void glValidateProgramPipeline (glw::GLuint pipeline);
|
|
void glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
|
|
void glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
|
|
void glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
|
|
void glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
|
|
void glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
|
|
void glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
|
|
void glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer);
|
|
void glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
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|
void glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
|
|
void glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor);
|
|
void glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
|
|
void glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
|
|
void glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
|
|
void glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
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|
void glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset);
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|
void glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
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|
void glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
|
|
void glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
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|
void glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
|
|
void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x);
|
|
void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v);
|
|
void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x);
|
|
void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v);
|
|
void glVertexAttrib1s (glw::GLuint index, glw::GLshort x);
|
|
void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
|
|
void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v);
|
|
void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
|
|
void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v);
|
|
void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y);
|
|
void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
|
|
void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v);
|
|
void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
|
|
void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v);
|
|
void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
|
|
void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v);
|
|
void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
|
|
void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v);
|
|
void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v);
|
|
void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v);
|
|
void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
|
|
void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v);
|
|
void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
|
|
void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v);
|
|
void glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
|
|
void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v);
|
|
void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v);
|
|
void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex);
|
|
void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor);
|
|
void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
|
|
void glVertexAttribI1i (glw::GLuint index, glw::GLint x);
|
|
void glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x);
|
|
void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y);
|
|
void glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y);
|
|
void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
|
|
void glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
|
|
void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v);
|
|
void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
|
|
void glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v);
|
|
void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v);
|
|
void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v);
|
|
void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
|
|
void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v);
|
|
void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v);
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void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
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void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
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void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x);
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void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v);
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void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
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void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v);
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void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
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void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v);
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void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
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void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v);
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void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
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void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
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void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
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void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
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void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
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void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
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void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
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void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
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void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
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void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
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void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer);
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void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor);
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void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
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void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
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void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
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void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v);
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void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
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