135 lines
5.0 KiB
Markdown
135 lines
5.0 KiB
Markdown
# ExoPlayer FFmpeg module
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The FFmpeg module provides `FfmpegAudioRenderer`, which uses FFmpeg for decoding
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and can render audio encoded in a variety of formats.
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## License note
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Please note that whilst the code in this repository is licensed under
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[Apache 2.0][], using this module also requires building and including one or
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more external libraries as described below. These are licensed separately.
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[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE
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## Build instructions (Linux, macOS)
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To use the module you need to clone this GitHub project and depend on its
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modules locally. Instructions for doing this can be found in the
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[top level README][]. The module is not provided via Google's Maven repository
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(see [#2781][] for more information).
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In addition, it's necessary to manually build the FFmpeg library, so that gradle
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can bundle the FFmpeg binaries in the APK:
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* Set the following shell variable:
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```
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cd "<path to project checkout>"
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FFMPEG_MODULE_PATH="$(pwd)/extensions/ffmpeg/src/main"
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```
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* Download the [Android NDK][] and set its location in a shell variable.
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This build configuration has been tested on NDK r21.
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```
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NDK_PATH="<path to Android NDK>"
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```
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* Set the host platform (use "darwin-x86_64" for Mac OS X):
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```
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HOST_PLATFORM="linux-x86_64"
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```
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* Fetch FFmpeg and checkout an appropriate branch. We cannot guarantee
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compatibility with all versions of FFmpeg. We currently recommend version 4.2:
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```
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cd "<preferred location for ffmpeg>" && \
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git clone git://source.ffmpeg.org/ffmpeg && \
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cd ffmpeg && \
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git checkout release/4.2 && \
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FFMPEG_PATH="$(pwd)"
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```
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* Configure the decoders to include. See the [Supported formats][] page for
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details of the available decoders, and which formats they support.
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```
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ENABLED_DECODERS=(vorbis opus flac)
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```
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* Add a link to the FFmpeg source code in the FFmpeg module `jni` directory.
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```
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cd "${FFMPEG_MODULE_PATH}/jni" && \
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ln -s "$FFMPEG_PATH" ffmpeg
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```
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* Execute `build_ffmpeg.sh` to build FFmpeg for `armeabi-v7a`, `arm64-v8a`,
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`x86` and `x86_64`. The script can be edited if you need to build for
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different architectures:
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```
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cd "${FFMPEG_MODULE_PATH}/jni" && \
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./build_ffmpeg.sh \
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"${FFMPEG_MODULE_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}"
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```
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## Build instructions (Windows)
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We do not provide support for building this module on Windows, however it should
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be possible to follow the Linux instructions in [Windows PowerShell][].
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[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
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## Using the module
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Once you've followed the instructions above to check out, build and depend on
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the module, the next step is to tell ExoPlayer to use `FfmpegAudioRenderer`. How
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you do this depends on which player API you're using:
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* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
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can enable using the module by setting the `extensionRendererMode` parameter
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of the `DefaultRenderersFactory` constructor to
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`EXTENSION_RENDERER_MODE_ON`. This will use `FfmpegAudioRenderer` for
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playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
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`EXTENSION_RENDERER_MODE_PREFER` to give `FfmpegAudioRenderer` priority over
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`MediaCodecAudioRenderer`.
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* If you've subclassed `DefaultRenderersFactory`, add an `FfmpegAudioRenderer`
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to the output list in `buildAudioRenderers`. ExoPlayer will use the first
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`Renderer` in the list that supports the input media format.
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* If you've implemented your own `RenderersFactory`, return an
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`FfmpegAudioRenderer` instance from `createRenderers`. ExoPlayer will use
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the first `Renderer` in the returned array that supports the input media
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format.
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* If you're using `ExoPlayer.Builder`, pass an `FfmpegAudioRenderer` in the
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array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
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that supports the input media format.
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Note: These instructions assume you're using `DefaultTrackSelector`. If you have
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a custom track selector the choice of `Renderer` is up to your implementation,
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so you need to make sure you are passing an `FfmpegAudioRenderer` to the player,
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then implement your own logic to use the renderer for a given track.
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[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
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[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
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[#2781]: https://github.com/google/ExoPlayer/issues/2781
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[Supported formats]: https://exoplayer.dev/supported-formats.html#ffmpeg-extension
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## Using the module in the demo application
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To try out playback using the module in the [demo application][], see
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[enabling extension decoders][].
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[demo application]: https://exoplayer.dev/demo-application.html
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[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders
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## Links
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* [Troubleshooting using extensions][]
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* [Javadoc][]
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[Troubleshooting using extensions]: https://exoplayer.dev/troubleshooting.html#how-can-i-get-a-decoding-extension-to-load-and-be-used-for-playback
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[Javadoc]: https://exoplayer.dev/doc/reference/index.html
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