480 lines
13 KiB
C
480 lines
13 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Armin Reese <armin.c.reese@intel.com>
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* Mika Kuoppala <mika.kuoppala@intel.com>
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*/
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#include "intel_renderstate.h"
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#include <lib/gen9_render.h>
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#include <lib/intel_reg.h>
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static void gen8_emit_wm(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
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OUT_BATCH(GEN8_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
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}
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static void gen8_emit_ps(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0); /* kernel hi */
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OUT_BATCH(GEN7_PS_SPF_MODE);
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OUT_BATCH(0); /* scratch space stuff */
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OUT_BATCH(0); /* scratch hi */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); // kernel 1
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OUT_BATCH(0); /* kernel 1 hi */
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OUT_BATCH(0); // kernel 2
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OUT_BATCH(0); /* kernel 2 hi */
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}
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static void gen8_emit_sf(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
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1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
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GEN8_SF_POINT_WIDTH_FROM_SOURCE |
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8);
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}
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static void gen8_emit_vs(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(GEN8_VS_FLOATING_POINT_MODE_ALTERNATE);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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static void gen8_emit_hs(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
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OUT_BATCH(0);
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}
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static void gen8_emit_raster(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0.0);
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OUT_BATCH(0.0);
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OUT_BATCH(0.0);
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}
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static void gen8_emit_urb(struct intel_batchbuffer *batch)
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{
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const int vs_entries = 64;
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const int vs_size = 2;
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const int vs_start = 4;
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OUT_BATCH(GEN7_3DSTATE_URB_VS);
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OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
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OUT_BATCH(GEN7_3DSTATE_URB_HS);
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OUT_BATCH(0x0f << 25);
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OUT_BATCH(GEN7_3DSTATE_URB_DS);
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OUT_BATCH(0x0f << 25);
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OUT_BATCH(GEN7_3DSTATE_URB_GS);
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OUT_BATCH(0x0f << 25);
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}
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static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
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OUT_BATCH(_3DPRIM_TRILIST);
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}
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static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
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{
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const int num_decls = 128;
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int i;
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OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST |
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(((2 * num_decls) + 3) - 2) /* DWORD count - 2 */);
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OUT_BATCH(0);
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OUT_BATCH(num_decls);
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for (i = 0; i < num_decls; i++) {
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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}
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static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index)
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{
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OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
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OUT_BATCH(index << 29);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index)
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{
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OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
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OUT_BATCH(index << 30);
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
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{
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const int buffers = 33;
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int i;
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OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS |
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(((4 * buffers) + 1)- 2) /* DWORD count - 2 */);
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for (i = 0; i < buffers; i++) {
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OUT_BATCH(i << GEN6_VB0_BUFFER_INDEX_SHIFT |
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GEN8_VB0_BUFFER_ADDR_MOD_EN);
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OUT_BATCH(0); /* Address */
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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}
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static void gen8_emit_vertex_elements(struct intel_batchbuffer *batch)
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{
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const int elements = 34;
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int i;
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OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS |
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(((2 * elements) + 1) - 2) /* DWORD count - 2 */);
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/* Element 0 */
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OUT_BATCH(GEN6_VE0_VALID);
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OUT_BATCH(
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
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/* Elements 1 -> 33 */
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for (i = 1; i < elements; i++) {
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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}
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static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
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{
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union {
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float fval;
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uint32_t uval;
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} u;
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unsigned offset;
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u.fval = 1.0f;
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offset = intel_batch_state_offset(batch, 64);
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OUT_STATE(0);
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OUT_STATE(0); /* Alpha reference value */
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OUT_STATE(u.uval); /* Blend constant color RED */
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OUT_STATE(u.uval); /* Blend constant color BLUE */
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OUT_STATE(u.uval); /* Blend constant color GREEN */
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OUT_STATE(u.uval); /* Blend constant color ALPHA */
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OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
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OUT_BATCH_STATE_OFFSET(offset | 1);
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}
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static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
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{
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unsigned offset;
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int i;
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offset = intel_batch_state_offset(batch, 64);
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for (i = 0; i < 17; i++)
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OUT_STATE(0);
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OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
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OUT_BATCH_STATE_OFFSET(offset | 1);
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}
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static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
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OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
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GEN8_PSX_ATTRIBUTE_ENABLE);
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}
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static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
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OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
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}
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static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch)
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{
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unsigned offset;
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offset = intel_batch_state_offset(batch, 32);
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OUT_STATE((uint32_t)0.0f); /* Minimum depth */
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OUT_STATE((uint32_t)0.0f); /* Maximum depth */
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OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
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OUT_BATCH_STATE_OFFSET(offset);
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}
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static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch)
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{
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unsigned offset;
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int i;
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offset = intel_batch_state_offset(batch, 64);
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for (i = 0; i < 16; i++)
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OUT_STATE(0);
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OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
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OUT_BATCH_STATE_OFFSET(offset);
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}
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static void gen8_emit_primitive(struct intel_batchbuffer *batch)
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{
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OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2));
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OUT_BATCH(4); /* gen8+ ignore the topology type field */
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OUT_BATCH(1); /* vertex count */
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OUT_BATCH(0);
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OUT_BATCH(1); /* single instance */
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OUT_BATCH(0); /* start instance location */
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OUT_BATCH(0); /* index buffer offset, ignored */
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}
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static void gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
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const unsigned offset = 0;
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OUT_BATCH(GEN4_STATE_BASE_ADDRESS |
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(19 - 2) /* DWORD count - 2 */);
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/* general state base address - requires BB address
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* added to state offset to be stored in this location
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*/
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OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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/* stateless data port */
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OUT_BATCH(0);
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/* surface state base address - requires BB address
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* added to state offset to be stored in this location
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*/
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OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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/* dynamic state base address - requires BB address
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* added to state offset to be stored in this location
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*/
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OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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/* indirect state base address */
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OUT_BATCH(BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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/* instruction state base address - requires BB address
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* added to state offset to be stored in this location
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*/
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OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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/* general state buffer size */
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OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
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/* dynamic state buffer size */
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OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
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/* indirect object buffer size */
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OUT_BATCH(0x0 | BUFFER_SIZE_MODIFY);
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/* intruction buffer size */
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OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
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/* bindless surface state base address */
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OUT_BATCH(0);
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OUT_BATCH(0);
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/* bindless surface state size */
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OUT_BATCH(0);
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}
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/*
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* Generate the batch buffer commands needed to initialize the 3D engine
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* to its "golden state".
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*/
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void gen9_setup_null_render_state(struct intel_batchbuffer *batch)
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{
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int i;
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#define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24)
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/* PIPE_CONTROL */
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OUT_BATCH(GEN6_PIPE_CONTROL |
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(6 - 2)); /* DWORD count - 2 */
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OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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/* PIPELINE_SELECT */
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OUT_BATCH(GEN9_PIPELINE_SELECT | PIPELINE_SELECT_3D);
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gen8_emit_wm(batch);
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gen8_emit_ps(batch);
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gen8_emit_sf(batch);
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OUT_CMD(GEN7_3DSTATE_SBE, 6); /* Check w/ Gen8 code */
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OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
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gen8_emit_vs(batch);
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gen8_emit_hs(batch);
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OUT_CMD(GEN6_3DSTATE_GS, 10);
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OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
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OUT_CMD(GEN7_3DSTATE_DS, 11); /* Check w/ Gen8 code */
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OUT_CMD(GEN6_3DSTATE_CLIP, 4);
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gen8_emit_raster(batch);
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OUT_CMD(GEN7_3DSTATE_TE, 4);
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OUT_CMD(GEN8_3DSTATE_VF, 2);
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OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
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/* URB States */
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gen8_emit_urb(batch);
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OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
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OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
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OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
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/* Push Constants */
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OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
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OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
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OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
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OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
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OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
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/* Constants */
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OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
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OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
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OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
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OUT_CMD(GEN6_3DSTATE_CONSTANT_GS, 11);
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OUT_CMD(GEN6_3DSTATE_CONSTANT_PS, 11);
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OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
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OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
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gen8_emit_vf_topology(batch);
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/* Streamer out declaration list */
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gen8_emit_so_decl_list(batch);
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/* Streamer out buffers */
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for (i = 0; i < 4; i++) {
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gen8_emit_so_buffer(batch, i);
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}
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/* State base addresses */
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gen9_emit_state_base_address(batch);
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OUT_CMD(GEN4_STATE_SIP, 3);
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OUT_CMD(GEN4_3DSTATE_DRAWING_RECTANGLE, 4);
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OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
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/* Chroma key */
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for (i = 0; i < 4; i++) {
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gen8_emit_chroma_key(batch, i);
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}
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OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
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OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
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OUT_CMD(GEN8_3DSTATE_STENCIL_BUFFER, 5);
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OUT_CMD(GEN8_3DSTATE_HIER_DEPTH_BUFFER, 5);
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OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
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OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
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OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
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OUT_CMD(GEN6_3DSTATE_POLY_STIPPLE_OFFSET, 2);
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OUT_CMD(GEN6_3DSTATE_POLY_STIPPLE_PATTERN, 1 + 32);
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OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 1 + 16);
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OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 1 + 16);
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OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
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/* Vertex buffers */
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gen8_emit_vertex_buffers(batch);
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gen8_emit_vertex_elements(batch);
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OUT_BATCH(GEN9_3DSTATE_COMPONENT_PACKING | 3);
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OUT_BATCH(0xf);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1 /* Enable */);
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gen8_emit_cc_state_pointers(batch);
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gen8_emit_blend_state_pointers(batch);
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gen8_emit_ps_extra(batch);
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gen8_emit_ps_blend(batch);
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/* 3D state sampler state pointers */
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OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
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OUT_CMD(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
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OUT_CMD(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
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OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
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OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
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OUT_CMD(GEN8_3DSTATE_SCISSOR_STATE_POINTERS, 2);
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gen8_emit_viewport_state_pointers_cc(batch);
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gen8_emit_viewport_state_pointers_sf_clip(batch);
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/* 3D state binding table pointers */
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OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
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OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
|
|
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
|
|
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
|
|
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
|
|
|
|
/* Launch 3D operation */
|
|
gen8_emit_primitive(batch);
|
|
|
|
OUT_BATCH(MI_BATCH_BUFFER_END);
|
|
}
|