275 lines
7.9 KiB
C++
275 lines
7.9 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/synchronization/waitable_event.h"
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#include <stddef.h>
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#include <algorithm>
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#include "base/compiler_specific.h"
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#include "base/threading/platform_thread.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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TEST(WaitableEventTest, ManualBasics) {
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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EXPECT_FALSE(event.IsSignaled());
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event.Signal();
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_TRUE(event.IsSignaled());
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event.Reset();
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EXPECT_FALSE(event.IsSignaled());
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EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10)));
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event.Signal();
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event.Wait();
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EXPECT_TRUE(event.TimedWait(TimeDelta::FromMilliseconds(10)));
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}
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TEST(WaitableEventTest, ManualInitiallySignaled) {
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::SIGNALED);
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_TRUE(event.IsSignaled());
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event.Reset();
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EXPECT_FALSE(event.IsSignaled());
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EXPECT_FALSE(event.IsSignaled());
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event.Signal();
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event.Wait();
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_TRUE(event.IsSignaled());
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}
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TEST(WaitableEventTest, AutoBasics) {
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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EXPECT_FALSE(event.IsSignaled());
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event.Signal();
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_FALSE(event.IsSignaled());
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event.Reset();
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EXPECT_FALSE(event.IsSignaled());
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EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10)));
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event.Signal();
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event.Wait();
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EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10)));
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event.Signal();
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EXPECT_TRUE(event.TimedWait(TimeDelta::FromMilliseconds(10)));
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}
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TEST(WaitableEventTest, AutoInitiallySignaled) {
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::SIGNALED);
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_FALSE(event.IsSignaled());
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event.Signal();
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EXPECT_TRUE(event.IsSignaled());
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EXPECT_FALSE(event.IsSignaled());
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}
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TEST(WaitableEventTest, WaitManyShortcut) {
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WaitableEvent* ev[5];
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for (unsigned i = 0; i < 5; ++i) {
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ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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}
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ev[3]->Signal();
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EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u);
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ev[3]->Signal();
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EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u);
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ev[4]->Signal();
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EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 4u);
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ev[0]->Signal();
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EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 0u);
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for (unsigned i = 0; i < 5; ++i)
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delete ev[i];
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}
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TEST(WaitableEventTest, WaitManyLeftToRight) {
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WaitableEvent* ev[5];
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for (size_t i = 0; i < 5; ++i) {
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ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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}
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// Test for consistent left-to-right return behavior across all permutations
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// of the input array. This is to verify that only the indices -- and not
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// the WaitableEvents' addresses -- are relevant in determining who wins when
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// multiple events are signaled.
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std::sort(ev, ev + 5);
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do {
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ev[0]->Signal();
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ev[1]->Signal();
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EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5));
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ev[2]->Signal();
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EXPECT_EQ(1u, WaitableEvent::WaitMany(ev, 5));
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EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5));
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ev[3]->Signal();
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ev[4]->Signal();
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ev[0]->Signal();
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EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5));
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EXPECT_EQ(3u, WaitableEvent::WaitMany(ev, 5));
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ev[2]->Signal();
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EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5));
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EXPECT_EQ(4u, WaitableEvent::WaitMany(ev, 5));
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} while (std::next_permutation(ev, ev + 5));
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for (size_t i = 0; i < 5; ++i)
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delete ev[i];
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}
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class WaitableEventSignaler : public PlatformThread::Delegate {
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public:
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WaitableEventSignaler(TimeDelta delay, WaitableEvent* event)
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: delay_(delay),
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event_(event) {
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}
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void ThreadMain() override {
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PlatformThread::Sleep(delay_);
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event_->Signal();
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}
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private:
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const TimeDelta delay_;
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WaitableEvent* event_;
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};
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// Tests that a WaitableEvent can be safely deleted when |Wait| is done without
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// additional synchronization.
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TEST(WaitableEventTest, WaitAndDelete) {
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WaitableEvent* ev =
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new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventSignaler signaler(TimeDelta::FromMilliseconds(10), ev);
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PlatformThreadHandle thread;
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PlatformThread::Create(0, &signaler, &thread);
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ev->Wait();
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delete ev;
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PlatformThread::Join(thread);
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}
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// Tests that a WaitableEvent can be safely deleted when |WaitMany| is done
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// without additional synchronization.
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TEST(WaitableEventTest, WaitMany) {
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WaitableEvent* ev[5];
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for (unsigned i = 0; i < 5; ++i) {
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ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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}
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WaitableEventSignaler signaler(TimeDelta::FromMilliseconds(10), ev[2]);
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PlatformThreadHandle thread;
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PlatformThread::Create(0, &signaler, &thread);
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size_t index = WaitableEvent::WaitMany(ev, 5);
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for (unsigned i = 0; i < 5; ++i)
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delete ev[i];
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PlatformThread::Join(thread);
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EXPECT_EQ(2u, index);
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}
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// Tests that using TimeDelta::Max() on TimedWait() is not the same as passing
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// a timeout of 0. (crbug.com/465948)
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TEST(WaitableEventTest, TimedWait) {
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WaitableEvent* ev =
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new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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TimeDelta thread_delay = TimeDelta::FromMilliseconds(10);
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WaitableEventSignaler signaler(thread_delay, ev);
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PlatformThreadHandle thread;
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TimeTicks start = TimeTicks::Now();
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PlatformThread::Create(0, &signaler, &thread);
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EXPECT_TRUE(ev->TimedWait(TimeDelta::Max()));
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EXPECT_GE(TimeTicks::Now() - start, thread_delay);
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delete ev;
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PlatformThread::Join(thread);
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}
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// Tests that a sub-ms TimedWait doesn't time out promptly.
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TEST(WaitableEventTest, SubMsTimedWait) {
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WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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TimeDelta delay = TimeDelta::FromMicroseconds(900);
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TimeTicks start_time = TimeTicks::Now();
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ev.TimedWait(delay);
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EXPECT_GE(TimeTicks::Now() - start_time, delay);
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}
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// Tests that TimedWaitUntil can be safely used with various end_time deadline
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// values.
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TEST(WaitableEventTest, TimedWaitUntil) {
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WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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TimeTicks start_time(TimeTicks::Now());
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TimeDelta delay = TimeDelta::FromMilliseconds(10);
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// Should be OK to wait for the current time or time in the past.
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// That should end promptly and be equivalent to IsSignalled.
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EXPECT_FALSE(ev.TimedWaitUntil(start_time));
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EXPECT_FALSE(ev.TimedWaitUntil(start_time - delay));
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// Should be OK to wait for zero TimeTicks().
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EXPECT_FALSE(ev.TimedWaitUntil(TimeTicks()));
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// Waiting for a time in the future shouldn't end before the deadline
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// if the event isn't signalled.
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EXPECT_FALSE(ev.TimedWaitUntil(start_time + delay));
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EXPECT_GE(TimeTicks::Now() - start_time, delay);
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// Test that passing TimeTicks::Max to TimedWaitUntil is valid and isn't
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// the same as passing TimeTicks(). Also verifies that signaling event
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// ends the wait promptly.
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WaitableEventSignaler signaler(delay, &ev);
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PlatformThreadHandle thread;
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start_time = TimeTicks::Now();
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PlatformThread::Create(0, &signaler, &thread);
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EXPECT_TRUE(ev.TimedWaitUntil(TimeTicks::Max()));
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EXPECT_GE(TimeTicks::Now() - start_time, delay);
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PlatformThread::Join(thread);
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}
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} // namespace base
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