235 lines
6.2 KiB
C++
235 lines
6.2 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <memory>
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#include "base/atomic_sequence_num.h"
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#include "base/memory/ptr_util.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/test/gtest_util.h"
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#include "base/threading/simple_thread.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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class SetIntRunner : public DelegateSimpleThread::Delegate {
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public:
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SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { }
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~SetIntRunner() override = default;
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private:
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void Run() override { *ptr_ = val_; }
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int* ptr_;
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int val_;
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DISALLOW_COPY_AND_ASSIGN(SetIntRunner);
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};
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// Signals |started_| when Run() is invoked and waits until |released_| is
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// signaled to return, signaling |done_| before doing so. Useful for tests that
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// care to control Run()'s flow.
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class ControlledRunner : public DelegateSimpleThread::Delegate {
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public:
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ControlledRunner()
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: started_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED),
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released_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED),
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done_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED) {}
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~ControlledRunner() override { ReleaseAndWaitUntilDone(); }
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void WaitUntilStarted() { started_.Wait(); }
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void ReleaseAndWaitUntilDone() {
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released_.Signal();
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done_.Wait();
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}
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private:
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void Run() override {
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started_.Signal();
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released_.Wait();
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done_.Signal();
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}
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WaitableEvent started_;
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WaitableEvent released_;
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WaitableEvent done_;
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DISALLOW_COPY_AND_ASSIGN(ControlledRunner);
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};
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class WaitEventRunner : public DelegateSimpleThread::Delegate {
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public:
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explicit WaitEventRunner(WaitableEvent* event) : event_(event) { }
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~WaitEventRunner() override = default;
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private:
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void Run() override {
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EXPECT_FALSE(event_->IsSignaled());
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event_->Signal();
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EXPECT_TRUE(event_->IsSignaled());
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}
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WaitableEvent* event_;
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DISALLOW_COPY_AND_ASSIGN(WaitEventRunner);
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};
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class SeqRunner : public DelegateSimpleThread::Delegate {
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public:
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explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) { }
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private:
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void Run() override { seq_->GetNext(); }
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AtomicSequenceNumber* seq_;
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DISALLOW_COPY_AND_ASSIGN(SeqRunner);
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};
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// We count up on a sequence number, firing on the event when we've hit our
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// expected amount, otherwise we wait on the event. This will ensure that we
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// have all threads outstanding until we hit our expected thread pool size.
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class VerifyPoolRunner : public DelegateSimpleThread::Delegate {
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public:
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VerifyPoolRunner(AtomicSequenceNumber* seq,
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int total, WaitableEvent* event)
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: seq_(seq), total_(total), event_(event) { }
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private:
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void Run() override {
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if (seq_->GetNext() == total_) {
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event_->Signal();
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} else {
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event_->Wait();
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}
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}
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AtomicSequenceNumber* seq_;
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int total_;
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WaitableEvent* event_;
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DISALLOW_COPY_AND_ASSIGN(VerifyPoolRunner);
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};
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} // namespace
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TEST(SimpleThreadTest, CreateAndJoin) {
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int stack_int = 0;
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SetIntRunner runner(&stack_int, 7);
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EXPECT_EQ(0, stack_int);
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DelegateSimpleThread thread(&runner, "int_setter");
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EXPECT_FALSE(thread.HasBeenStarted());
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EXPECT_FALSE(thread.HasBeenJoined());
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EXPECT_EQ(0, stack_int);
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thread.Start();
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EXPECT_TRUE(thread.HasBeenStarted());
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EXPECT_FALSE(thread.HasBeenJoined());
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thread.Join();
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EXPECT_TRUE(thread.HasBeenStarted());
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EXPECT_TRUE(thread.HasBeenJoined());
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EXPECT_EQ(7, stack_int);
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}
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TEST(SimpleThreadTest, WaitForEvent) {
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// Create a thread, and wait for it to signal us.
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitEventRunner runner(&event);
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DelegateSimpleThread thread(&runner, "event_waiter");
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EXPECT_FALSE(event.IsSignaled());
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thread.Start();
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event.Wait();
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EXPECT_TRUE(event.IsSignaled());
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thread.Join();
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}
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TEST(SimpleThreadTest, NonJoinableStartAndDieOnJoin) {
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ControlledRunner runner;
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SimpleThread::Options options;
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options.joinable = false;
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DelegateSimpleThread thread(&runner, "non_joinable", options);
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EXPECT_FALSE(thread.HasBeenStarted());
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thread.Start();
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EXPECT_TRUE(thread.HasBeenStarted());
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// Note: this is not quite the same as |thread.HasBeenStarted()| which
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// represents ThreadMain() getting ready to invoke Run() whereas
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// |runner.WaitUntilStarted()| ensures Run() was actually invoked.
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runner.WaitUntilStarted();
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EXPECT_FALSE(thread.HasBeenJoined());
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EXPECT_DCHECK_DEATH({ thread.Join(); });
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}
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TEST(SimpleThreadTest, NonJoinableInactiveDelegateDestructionIsOkay) {
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std::unique_ptr<ControlledRunner> runner(new ControlledRunner);
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SimpleThread::Options options;
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options.joinable = false;
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std::unique_ptr<DelegateSimpleThread> thread(
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new DelegateSimpleThread(runner.get(), "non_joinable", options));
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thread->Start();
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runner->WaitUntilStarted();
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// Deleting a non-joinable SimpleThread after Run() was invoked is okay.
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thread.reset();
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runner->WaitUntilStarted();
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runner->ReleaseAndWaitUntilDone();
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// It should be safe to destroy a Delegate after its Run() method completed.
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runner.reset();
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}
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TEST(SimpleThreadTest, ThreadPool) {
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AtomicSequenceNumber seq;
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SeqRunner runner(&seq);
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DelegateSimpleThreadPool pool("seq_runner", 10);
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// Add work before we're running.
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pool.AddWork(&runner, 300);
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EXPECT_EQ(seq.GetNext(), 0);
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pool.Start();
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// Add work while we're running.
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pool.AddWork(&runner, 300);
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pool.JoinAll();
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EXPECT_EQ(seq.GetNext(), 601);
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// We can reuse our pool. Verify that all 10 threads can actually run in
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// parallel, so this test will only pass if there are actually 10 threads.
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AtomicSequenceNumber seq2;
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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// Changing 9 to 10, for example, would cause us JoinAll() to never return.
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VerifyPoolRunner verifier(&seq2, 9, &event);
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pool.Start();
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pool.AddWork(&verifier, 10);
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pool.JoinAll();
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EXPECT_EQ(seq2.GetNext(), 10);
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}
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} // namespace base
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