15 lines
490 B
Plaintext
15 lines
490 B
Plaintext
uniform float4x4 colorXform;
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layout(binding=0) uniform sampler2D s;
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void main() {
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float4 tmpColor;
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sk_FragColor =
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half4(1.0) *
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(tmpColor = sample(s, float2(1)),
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half4(colorXform != float4x4(1.0)
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? float4(clamp((float4x4(colorXform) * float4(tmpColor.xyz, 1.0)).xyz,
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0.0, tmpColor.w),
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tmpColor.w)
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: tmpColor));
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}
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