65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <SkImagePriv.h>
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#include "hwui/Paint.h"
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#include "TestSceneBase.h"
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#include "tests/common/BitmapAllocationTestUtils.h"
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#include "utils/Color.h"
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class BitmapShaders;
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static bool _BitmapShaders(BitmapAllocationTestUtils::registerBitmapAllocationScene<BitmapShaders>(
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"bitmapShader", "Draws bitmap shaders with repeat and mirror modes."));
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class BitmapShaders : public TestScene {
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public:
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explicit BitmapShaders(BitmapAllocationTestUtils::BitmapAllocator allocator)
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: TestScene(), mAllocator(allocator) {}
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sp<RenderNode> card;
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void createContent(int width, int height, Canvas& canvas) override {
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canvas.drawColor(Color::Grey_200, SkBlendMode::kSrcOver);
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sk_sp<Bitmap> hwuiBitmap =
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mAllocator(200, 200, kRGBA_8888_SkColorType, [](SkBitmap& skBitmap) {
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skBitmap.eraseColor(Color::White);
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SkCanvas skCanvas(skBitmap);
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SkPaint skPaint;
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skPaint.setColor(Color::Red_500);
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skCanvas.drawRect(SkRect::MakeWH(100, 100), skPaint);
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skPaint.setColor(Color::Blue_500);
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skCanvas.drawRect(SkRect::MakeXYWH(100, 100, 100, 100), skPaint);
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});
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SkSamplingOptions sampling;
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Paint paint;
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sk_sp<SkImage> image = hwuiBitmap->makeImage();
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sk_sp<SkShader> repeatShader =
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image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, sampling);
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paint.setShader(std::move(repeatShader));
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canvas.drawRoundRect(0, 0, 500, 500, 50.0f, 50.0f, paint);
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sk_sp<SkShader> mirrorShader =
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image->makeShader(SkTileMode::kMirror, SkTileMode::kMirror, sampling);
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paint.setShader(std::move(mirrorShader));
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canvas.drawRoundRect(0, 600, 500, 1100, 50.0f, 50.0f, paint);
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}
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void doFrame(int frameNr) override {}
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BitmapAllocationTestUtils::BitmapAllocator mAllocator;
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};
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