47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <RenderProperties.h>
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using namespace android;
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using namespace android::uirenderer;
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TEST(RenderProperties, layerValidity) {
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const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
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ASSERT_LE(2048, maxTextureSize);
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ASSERT_GT(100000, maxTextureSize);
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RenderProperties props;
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// simple cases that all should fit on layers
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props.setLeftTopRightBottom(0, 0, 100, 100);
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ASSERT_TRUE(props.fitsOnLayer());
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props.setLeftTopRightBottom(100, 2000, 300, 4000);
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ASSERT_TRUE(props.fitsOnLayer());
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props.setLeftTopRightBottom(-10, -10, 510, 512);
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ASSERT_TRUE(props.fitsOnLayer());
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// Too big - can't have layer bigger than max texture size
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props.setLeftTopRightBottom(0, 0, maxTextureSize + 1, maxTextureSize + 1);
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ASSERT_FALSE(props.fitsOnLayer());
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// Too small, but still 'fits'. Not fitting is an error case, so don't report empty as such.
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props.setLeftTopRightBottom(0, 0, 100, 0);
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ASSERT_TRUE(props.fitsOnLayer());
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}
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