585 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			585 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
#ifndef __gl_h_
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#define __gl_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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** 
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** http://oss.sgi.com/projects/FreeB
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** 
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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** 
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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** 
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef void GLvoid;
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typedef int GLintptrARB;
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typedef int GLsizeiptrARB;
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typedef int GLfixed;
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typedef int GLclampx;
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/* Internal convenience typedefs */
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typedef void (*_GLfuncptr)();
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/*************************************************************/
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/* Extensions */
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#define GL_OES_VERSION_1_0                1
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#define GL_OES_read_format                1
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#define GL_OES_compressed_paletted_texture 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT               0x00000100
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#define GL_STENCIL_BUFFER_BIT             0x00000400
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#define GL_COLOR_BUFFER_BIT               0x00004000
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/* Boolean */
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#define GL_FALSE                          0
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#define GL_TRUE                           1
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/* BeginMode */
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#define GL_POINTS                         0x0000
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#define GL_LINES                          0x0001
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#define GL_LINE_LOOP                      0x0002
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#define GL_LINE_STRIP                     0x0003
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#define GL_TRIANGLES                      0x0004
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#define GL_TRIANGLE_STRIP                 0x0005
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#define GL_TRIANGLE_FAN                   0x0006
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/* AlphaFunction */
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#define GL_NEVER                          0x0200
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#define GL_LESS                           0x0201
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#define GL_EQUAL                          0x0202
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#define GL_LEQUAL                         0x0203
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#define GL_GREATER                        0x0204
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#define GL_NOTEQUAL                       0x0205
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#define GL_GEQUAL                         0x0206
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#define GL_ALWAYS                         0x0207
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/* BlendingFactorDest */
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#define GL_ZERO                           0
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#define GL_ONE                            1
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#define GL_SRC_COLOR                      0x0300
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#define GL_ONE_MINUS_SRC_COLOR            0x0301
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#define GL_SRC_ALPHA                      0x0302
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#define GL_ONE_MINUS_SRC_ALPHA            0x0303
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#define GL_DST_ALPHA                      0x0304
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#define GL_ONE_MINUS_DST_ALPHA            0x0305
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/* BlendingFactorSrc */
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/*      GL_ZERO */
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/*      GL_ONE */
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#define GL_DST_COLOR                      0x0306
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#define GL_ONE_MINUS_DST_COLOR            0x0307
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#define GL_SRC_ALPHA_SATURATE             0x0308
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/*      GL_SRC_ALPHA */
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/*      GL_ONE_MINUS_SRC_ALPHA */
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/*      GL_DST_ALPHA */
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/*      GL_ONE_MINUS_DST_ALPHA */
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/* ColorMaterialFace */
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/*      GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/*      GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/*      GL_UNSIGNED_BYTE */
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/*      GL_FLOAT */
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/*      GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT                          0x0404
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#define GL_BACK                           0x0405
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#define GL_FRONT_AND_BACK                 0x0408
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/* DepthFunction */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG                            0x0B60
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#define GL_LIGHTING                       0x0B50
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#define GL_TEXTURE_2D                     0x0DE1
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#define GL_CULL_FACE                      0x0B44
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#define GL_ALPHA_TEST                     0x0BC0
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#define GL_BLEND                          0x0BE2
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#define GL_COLOR_LOGIC_OP                 0x0BF2
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#define GL_DITHER                         0x0BD0
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#define GL_STENCIL_TEST                   0x0B90
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#define GL_DEPTH_TEST                     0x0B71
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/*      GL_LIGHT0 */
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/*      GL_LIGHT1 */
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/*      GL_LIGHT2 */
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/*      GL_LIGHT3 */
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/*      GL_LIGHT4 */
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/*      GL_LIGHT5 */
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/*      GL_LIGHT6 */
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/*      GL_LIGHT7 */
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#define GL_POINT_SMOOTH                   0x0B10
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#define GL_LINE_SMOOTH                    0x0B20
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_COLOR_MATERIAL                 0x0B57
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#define GL_NORMALIZE                      0x0BA1
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#define GL_RESCALE_NORMAL                 0x803A
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_VERTEX_ARRAY                   0x8074
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#define GL_NORMAL_ARRAY                   0x8075
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#define GL_COLOR_ARRAY                    0x8076
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#define GL_TEXTURE_COORD_ARRAY            0x8078
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#define GL_MULTISAMPLE                    0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
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#define GL_SAMPLE_COVERAGE                0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR                       0
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#define GL_INVALID_ENUM                   0x0500
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#define GL_INVALID_VALUE                  0x0501
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#define GL_INVALID_OPERATION              0x0502
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#define GL_STACK_OVERFLOW                 0x0503
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#define GL_STACK_UNDERFLOW                0x0504
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#define GL_OUT_OF_MEMORY                  0x0505
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/* FogMode */
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/*      GL_LINEAR */
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#define GL_EXP                            0x0800
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#define GL_EXP2                           0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY                    0x0B62
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#define GL_FOG_START                      0x0B63
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#define GL_FOG_END                        0x0B64
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#define GL_FOG_MODE                       0x0B65
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#define GL_FOG_COLOR                      0x0B66
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/* FrontFaceDirection */
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#define GL_CW                             0x0900
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#define GL_CCW                            0x0901
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/* GetPName */
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#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
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#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
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#define GL_MAX_LIGHTS                     0x0D31
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#define GL_MAX_TEXTURE_SIZE               0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
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#define GL_MAX_VIEWPORT_DIMS              0x0D3A
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#define GL_MAX_ELEMENTS_VERTICES          0x80E8
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#define GL_MAX_ELEMENTS_INDICES           0x80E9
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#define GL_MAX_TEXTURE_UNITS              0x84E2
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
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#define GL_SUBPIXEL_BITS                  0x0D50
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#define GL_RED_BITS                       0x0D52
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#define GL_GREEN_BITS                     0x0D53
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#define GL_BLUE_BITS                      0x0D54
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#define GL_ALPHA_BITS                     0x0D55
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#define GL_DEPTH_BITS                     0x0D56
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#define GL_STENCIL_BITS                   0x0D57
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/* HintMode */
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#define GL_DONT_CARE                      0x1100
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#define GL_FASTEST                        0x1101
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#define GL_NICEST                         0x1102
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/* HintTarget */
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#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
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#define GL_POINT_SMOOTH_HINT              0x0C51
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#define GL_LINE_SMOOTH_HINT               0x0C52
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#define GL_POLYGON_SMOOTH_HINT            0x0C53
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#define GL_FOG_HINT                       0x0C54
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/* LightModelParameter */
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#define GL_LIGHT_MODEL_AMBIENT            0x0B53
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#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
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/* LightParameter */
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#define GL_AMBIENT                        0x1200
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#define GL_DIFFUSE                        0x1201
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#define GL_SPECULAR                       0x1202
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#define GL_POSITION                       0x1203
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#define GL_SPOT_DIRECTION                 0x1204
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#define GL_SPOT_EXPONENT                  0x1205
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#define GL_SPOT_CUTOFF                    0x1206
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#define GL_CONSTANT_ATTENUATION           0x1207
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#define GL_LINEAR_ATTENUATION             0x1208
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#define GL_QUADRATIC_ATTENUATION          0x1209
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/* DataType */
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#define GL_BYTE                           0x1400
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#define GL_UNSIGNED_BYTE                  0x1401
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#define GL_SHORT                          0x1402
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#define GL_UNSIGNED_SHORT                 0x1403
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#define GL_FLOAT                          0x1406
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#define GL_FIXED                          0x140C
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/* LogicOp */
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#define GL_CLEAR                          0x1500
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#define GL_AND                            0x1501
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#define GL_AND_REVERSE                    0x1502
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#define GL_COPY                           0x1503
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#define GL_AND_INVERTED                   0x1504
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#define GL_NOOP                           0x1505
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#define GL_XOR                            0x1506
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#define GL_OR                             0x1507
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#define GL_NOR                            0x1508
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#define GL_EQUIV                          0x1509
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#define GL_INVERT                         0x150A
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#define GL_OR_REVERSE                     0x150B
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#define GL_COPY_INVERTED                  0x150C
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#define GL_OR_INVERTED                    0x150D
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#define GL_NAND                           0x150E
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#define GL_SET                            0x150F
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/* MaterialFace */
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/*      GL_FRONT_AND_BACK */
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/* MaterialParameter */
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#define GL_EMISSION                       0x1600
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#define GL_SHININESS                      0x1601
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#define GL_AMBIENT_AND_DIFFUSE            0x1602
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/*      GL_AMBIENT */
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/*      GL_DIFFUSE */
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/*      GL_SPECULAR */
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/* MatrixMode */
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#define GL_MODELVIEW                      0x1700
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#define GL_PROJECTION                     0x1701
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#define GL_TEXTURE                        0x1702
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/* NormalPointerType */
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/*      GL_BYTE */
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/*      GL_SHORT */
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/*      GL_FLOAT */
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/*      GL_FIXED */
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/* PixelFormat */
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#define GL_ALPHA                          0x1906
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#define GL_RGB                            0x1907
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#define GL_RGBA                           0x1908
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#define GL_LUMINANCE                      0x1909
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#define GL_LUMINANCE_ALPHA                0x190A
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/* PixelStoreParameter */
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#define GL_UNPACK_ALIGNMENT               0x0CF5
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#define GL_PACK_ALIGNMENT                 0x0D05
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/* PixelType */
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/*      GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
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#define GL_UNSIGNED_SHORT_5_6_5           0x8363
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/* ShadingModel */
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#define GL_FLAT                           0x1D00
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#define GL_SMOOTH                         0x1D01
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/* StencilFunction */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* StencilOp */
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/*      GL_ZERO */
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#define GL_KEEP                           0x1E00
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#define GL_REPLACE                        0x1E01
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#define GL_INCR                           0x1E02
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#define GL_DECR                           0x1E03
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/*      GL_INVERT */
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/* StringName */
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#define GL_VENDOR                         0x1F00
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#define GL_RENDERER                       0x1F01
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#define GL_VERSION                        0x1F02
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#define GL_EXTENSIONS                     0x1F03
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/* TexCoordPointerType */
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/*      GL_SHORT */
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/*      GL_FLOAT */
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/*      GL_FIXED */
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/*      GL_BYTE */
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/* TextureEnvMode */
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#define GL_MODULATE                       0x2100
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#define GL_DECAL                          0x2101
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/*      GL_BLEND */
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#define GL_ADD                            0x0104
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/*      GL_REPLACE */
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/* TextureEnvParameter */
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#define GL_TEXTURE_ENV_MODE               0x2200
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#define GL_TEXTURE_ENV_COLOR              0x2201
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/* TextureEnvTarget */
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#define GL_TEXTURE_ENV                    0x2300
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/* TextureMagFilter */
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#define GL_NEAREST                        0x2600
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#define GL_LINEAR                         0x2601
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/* TextureMinFilter */
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/*      GL_NEAREST */
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/*      GL_LINEAR */
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#define GL_NEAREST_MIPMAP_NEAREST         0x2700
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#define GL_LINEAR_MIPMAP_NEAREST          0x2701
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#define GL_NEAREST_MIPMAP_LINEAR          0x2702
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#define GL_LINEAR_MIPMAP_LINEAR           0x2703
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER             0x2800
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#define GL_TEXTURE_MIN_FILTER             0x2801
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#define GL_TEXTURE_WRAP_S                 0x2802
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#define GL_TEXTURE_WRAP_T                 0x2803
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/* TextureTarget */
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/*      GL_TEXTURE_2D */
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/* TextureUnit */
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#define GL_TEXTURE0                       0x84C0
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#define GL_TEXTURE1                       0x84C1
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#define GL_TEXTURE2                       0x84C2
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#define GL_TEXTURE3                       0x84C3
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#define GL_TEXTURE4                       0x84C4
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#define GL_TEXTURE5                       0x84C5
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#define GL_TEXTURE6                       0x84C6
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#define GL_TEXTURE7                       0x84C7
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#define GL_TEXTURE8                       0x84C8
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#define GL_TEXTURE9                       0x84C9
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#define GL_TEXTURE10                      0x84CA
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#define GL_TEXTURE11                      0x84CB
 | 
						|
#define GL_TEXTURE12                      0x84CC
 | 
						|
#define GL_TEXTURE13                      0x84CD
 | 
						|
#define GL_TEXTURE14                      0x84CE
 | 
						|
#define GL_TEXTURE15                      0x84CF
 | 
						|
#define GL_TEXTURE16                      0x84D0
 | 
						|
#define GL_TEXTURE17                      0x84D1
 | 
						|
#define GL_TEXTURE18                      0x84D2
 | 
						|
#define GL_TEXTURE19                      0x84D3
 | 
						|
#define GL_TEXTURE20                      0x84D4
 | 
						|
#define GL_TEXTURE21                      0x84D5
 | 
						|
#define GL_TEXTURE22                      0x84D6
 | 
						|
#define GL_TEXTURE23                      0x84D7
 | 
						|
#define GL_TEXTURE24                      0x84D8
 | 
						|
#define GL_TEXTURE25                      0x84D9
 | 
						|
#define GL_TEXTURE26                      0x84DA
 | 
						|
#define GL_TEXTURE27                      0x84DB
 | 
						|
#define GL_TEXTURE28                      0x84DC
 | 
						|
#define GL_TEXTURE29                      0x84DD
 | 
						|
#define GL_TEXTURE30                      0x84DE
 | 
						|
#define GL_TEXTURE31                      0x84DF
 | 
						|
 | 
						|
/* TextureWrapMode */
 | 
						|
#define GL_REPEAT                         0x2901
 | 
						|
#define GL_CLAMP_TO_EDGE                  0x812F
 | 
						|
 | 
						|
/* PixelInternalFormat */
 | 
						|
#define GL_PALETTE4_RGB8_OES              0x8B90
 | 
						|
#define GL_PALETTE4_RGBA8_OES             0x8B91
 | 
						|
#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
 | 
						|
#define GL_PALETTE4_RGBA4_OES             0x8B93
 | 
						|
#define GL_PALETTE4_RGB5_A1_OES           0x8B94
 | 
						|
#define GL_PALETTE8_RGB8_OES              0x8B95
 | 
						|
#define GL_PALETTE8_RGBA8_OES             0x8B96
 | 
						|
#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
 | 
						|
#define GL_PALETTE8_RGBA4_OES             0x8B98
 | 
						|
#define GL_PALETTE8_RGB5_A1_OES           0x8B99
 | 
						|
 | 
						|
/* VertexPointerType */
 | 
						|
/*      GL_SHORT */
 | 
						|
/*      GL_FLOAT */
 | 
						|
/*      GL_FIXED */
 | 
						|
/*      GL_BYTE */
 | 
						|
 | 
						|
/* LightName */
 | 
						|
#define GL_LIGHT0                         0x4000
 | 
						|
#define GL_LIGHT1                         0x4001
 | 
						|
#define GL_LIGHT2                         0x4002
 | 
						|
#define GL_LIGHT3                         0x4003
 | 
						|
#define GL_LIGHT4                         0x4004
 | 
						|
#define GL_LIGHT5                         0x4005
 | 
						|
#define GL_LIGHT6                         0x4006
 | 
						|
#define GL_LIGHT7                         0x4007
 | 
						|
 | 
						|
 | 
						|
/*************************************************************/
 | 
						|
 | 
						|
GLAPI void APIENTRY glActiveTexture (GLenum texture);
 | 
						|
GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
 | 
						|
GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
 | 
						|
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
 | 
						|
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 | 
						|
GLAPI void APIENTRY glClear (GLbitfield mask);
 | 
						|
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 | 
						|
GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
 | 
						|
GLAPI void APIENTRY glClearDepthf (GLclampf depth);
 | 
						|
GLAPI void APIENTRY glClearDepthx (GLclampx depth);
 | 
						|
GLAPI void APIENTRY glClearStencil (GLint s);
 | 
						|
GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
 | 
						|
GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 | 
						|
GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
 | 
						|
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 | 
						|
GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 | 
						|
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
 | 
						|
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
 | 
						|
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 | 
						|
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 | 
						|
GLAPI void APIENTRY glCullFace (GLenum mode);
 | 
						|
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
 | 
						|
GLAPI void APIENTRY glDepthFunc (GLenum func);
 | 
						|
GLAPI void APIENTRY glDepthMask (GLboolean flag);
 | 
						|
GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
 | 
						|
GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
 | 
						|
GLAPI void APIENTRY glDisable (GLenum cap);
 | 
						|
GLAPI void APIENTRY glDisableClientState (GLenum array);
 | 
						|
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
 | 
						|
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
 | 
						|
GLAPI void APIENTRY glEnable (GLenum cap);
 | 
						|
GLAPI void APIENTRY glEnableClientState (GLenum array);
 | 
						|
GLAPI void APIENTRY glFinish (void);
 | 
						|
GLAPI void APIENTRY glFlush (void);
 | 
						|
GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
 | 
						|
GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
 | 
						|
GLAPI void APIENTRY glFrontFace (GLenum mode);
 | 
						|
GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
 | 
						|
GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
 | 
						|
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
 | 
						|
GLAPI GLenum APIENTRY glGetError (void);
 | 
						|
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
 | 
						|
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
 | 
						|
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
 | 
						|
GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
 | 
						|
GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
 | 
						|
GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
 | 
						|
GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
 | 
						|
GLAPI void APIENTRY glLineWidth (GLfloat width);
 | 
						|
GLAPI void APIENTRY glLineWidthx (GLfixed width);
 | 
						|
GLAPI void APIENTRY glLoadIdentity (void);
 | 
						|
GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
 | 
						|
GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
 | 
						|
GLAPI void APIENTRY glLogicOp (GLenum opcode);
 | 
						|
GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
 | 
						|
GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
 | 
						|
GLAPI void APIENTRY glMatrixMode (GLenum mode);
 | 
						|
GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
 | 
						|
GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
 | 
						|
GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 | 
						|
GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
 | 
						|
GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
 | 
						|
GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
 | 
						|
GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
 | 
						|
GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
 | 
						|
GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
 | 
						|
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
 | 
						|
GLAPI void APIENTRY glPointSize (GLfloat size);
 | 
						|
GLAPI void APIENTRY glPointSizex (GLfixed size);
 | 
						|
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
 | 
						|
GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
 | 
						|
GLAPI void APIENTRY glPopMatrix (void);
 | 
						|
GLAPI void APIENTRY glPushMatrix (void);
 | 
						|
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
 | 
						|
GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 | 
						|
GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
 | 
						|
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
 | 
						|
GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
 | 
						|
GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
 | 
						|
GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
 | 
						|
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
						|
GLAPI void APIENTRY glShadeModel (GLenum mode);
 | 
						|
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 | 
						|
GLAPI void APIENTRY glStencilMask (GLuint mask);
 | 
						|
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 | 
						|
GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 | 
						|
GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
 | 
						|
GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
 | 
						|
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 | 
						|
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 | 
						|
GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
 | 
						|
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
 | 
						|
GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
 | 
						|
GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
 | 
						|
GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 | 
						|
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif /* __gl_h_ */
 |