880 lines
29 KiB
C++
880 lines
29 KiB
C++
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rs.h"
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#include "rsFont.h"
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#include "rsProgramFragment.h"
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#include "rsMesh.h"
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#ifndef ANDROID_RS_SERIALIZE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_BITMAP_H
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#endif //ANDROID_RS_SERIALIZE
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#include <string.h>
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namespace android {
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namespace renderscript {
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Font::Font(Context *rsc) : ObjectBase(rsc), mCachedGlyphs(NULL) {
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mInitialized = false;
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mHasKerning = false;
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mFace = nullptr;
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}
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bool Font::init(const char *name, float fontSize, uint32_t dpi, const void *data, uint32_t dataLen) {
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#ifndef ANDROID_RS_SERIALIZE
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if (mInitialized) {
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ALOGE("Reinitialization of fonts not supported");
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return false;
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}
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FT_Error error = 0;
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if (data != nullptr && dataLen > 0) {
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error = FT_New_Memory_Face(mRSC->mStateFont.getLib(), (const FT_Byte*)data, dataLen, 0, &mFace);
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} else {
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error = FT_New_Face(mRSC->mStateFont.getLib(), name, 0, &mFace);
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}
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if (error) {
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ALOGE("Unable to initialize font %s", name);
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return false;
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}
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mFontName = rsuCopyString(name);
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mFontSize = fontSize;
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mDpi = dpi;
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error = FT_Set_Char_Size(mFace, (FT_F26Dot6)(fontSize * 64.0f), 0, dpi, 0);
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if (error) {
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ALOGE("Unable to set font size on %s", name);
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return false;
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}
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mHasKerning = FT_HAS_KERNING(mFace);
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mInitialized = true;
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#endif //ANDROID_RS_SERIALIZE
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return true;
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}
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void Font::preDestroy() const {
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auto& activeFonts = mRSC->mStateFont.mActiveFonts;
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for (uint32_t ct = 0; ct < activeFonts.size(); ct++) {
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if (activeFonts[ct] == this) {
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activeFonts.erase(activeFonts.begin() + ct);
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break;
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}
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}
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}
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void Font::invalidateTextureCache() {
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for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
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mCachedGlyphs.valueAt(i)->mIsValid = false;
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}
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}
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void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y) {
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FontState *state = &mRSC->mStateFont;
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int32_t nPenX = x + glyph->mBitmapLeft;
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int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight;
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float u1 = glyph->mBitmapMinU;
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float u2 = glyph->mBitmapMaxU;
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float v1 = glyph->mBitmapMinV;
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float v2 = glyph->mBitmapMaxV;
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int32_t width = (int32_t) glyph->mBitmapWidth;
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int32_t height = (int32_t) glyph->mBitmapHeight;
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state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
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nPenX + width, nPenY, 0, u2, v2,
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nPenX + width, nPenY - height, 0, u2, v1,
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nPenX, nPenY - height, 0, u1, v1);
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}
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void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int32_t x, int32_t y,
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uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) {
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int32_t nPenX = x + glyph->mBitmapLeft;
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int32_t nPenY = y + glyph->mBitmapTop;
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uint32_t endX = glyph->mBitmapMinX + glyph->mBitmapWidth;
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uint32_t endY = glyph->mBitmapMinY + glyph->mBitmapHeight;
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FontState *state = &mRSC->mStateFont;
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uint32_t cacheWidth = state->getCacheTextureType()->getDimX();
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const uint8_t* cacheBuffer = state->mCacheBuffer;
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uint32_t cacheX = 0, cacheY = 0;
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int32_t bX = 0, bY = 0;
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for (cacheX = glyph->mBitmapMinX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
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for (cacheY = glyph->mBitmapMinY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
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if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
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ALOGE("Skipping invalid index");
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continue;
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}
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uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
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bitmap[bY * bitmapW + bX] = tempCol;
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}
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}
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}
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void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds) {
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int32_t nPenX = x + glyph->mBitmapLeft;
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int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight;
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int32_t width = (int32_t) glyph->mBitmapWidth;
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int32_t height = (int32_t) glyph->mBitmapHeight;
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// 0, 0 is top left, so bottom is a positive number
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if (bounds->bottom < nPenY) {
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bounds->bottom = nPenY;
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}
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if (bounds->left > nPenX) {
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bounds->left = nPenX;
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}
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if (bounds->right < nPenX + width) {
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bounds->right = nPenX + width;
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}
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if (bounds->top > nPenY - height) {
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bounds->top = nPenY - height;
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}
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}
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void Font::renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
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uint32_t start, int32_t numGlyphs,
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RenderMode mode, Rect *bounds,
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uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
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if (!mInitialized || numGlyphs == 0 || text == nullptr || len == 0) {
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return;
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}
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if (mode == Font::MEASURE) {
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if (bounds == nullptr) {
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ALOGE("No return rectangle provided to measure text");
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return;
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}
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// Reset min and max of the bounding box to something large
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bounds->set(1e6, -1e6, 1e6, -1e6);
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}
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int32_t penX = x, penY = y;
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int32_t glyphsLeft = 1;
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if (numGlyphs > 0) {
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glyphsLeft = numGlyphs;
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}
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size_t index = start;
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size_t nextIndex = 0;
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while (glyphsLeft > 0) {
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int32_t utfChar = utf32_from_utf8_at(text, len, index, &nextIndex);
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// Reached the end of the string or encountered
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if (utfChar < 0) {
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break;
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}
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// Move to the next character in the array
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index = nextIndex;
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CachedGlyphInfo *cachedGlyph = getCachedUTFChar(utfChar);
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// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
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if (cachedGlyph->mIsValid) {
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switch (mode) {
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case FRAMEBUFFER:
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drawCachedGlyph(cachedGlyph, penX, penY);
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break;
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case BITMAP:
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drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH);
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break;
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case MEASURE:
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measureCachedGlyph(cachedGlyph, penX, penY, bounds);
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break;
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}
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}
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penX += (cachedGlyph->mAdvanceX >> 6);
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// If we were given a specific number of glyphs, decrement
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if (numGlyphs > 0) {
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glyphsLeft --;
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}
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}
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}
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Font::CachedGlyphInfo* Font::getCachedUTFChar(int32_t utfChar) {
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CachedGlyphInfo *cachedGlyph = mCachedGlyphs.valueFor((uint32_t)utfChar);
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if (cachedGlyph == nullptr) {
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cachedGlyph = cacheGlyph((uint32_t)utfChar);
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}
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// Is the glyph still in texture cache?
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if (!cachedGlyph->mIsValid) {
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updateGlyphCache(cachedGlyph);
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}
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return cachedGlyph;
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}
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void Font::updateGlyphCache(CachedGlyphInfo *glyph) {
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#ifndef ANDROID_RS_SERIALIZE
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FT_Error error = FT_Load_Glyph( mFace, glyph->mGlyphIndex, FT_LOAD_RENDER );
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if (error) {
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ALOGE("Couldn't load glyph.");
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return;
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}
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glyph->mAdvanceX = mFace->glyph->advance.x;
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glyph->mAdvanceY = mFace->glyph->advance.y;
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glyph->mBitmapLeft = mFace->glyph->bitmap_left;
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glyph->mBitmapTop = mFace->glyph->bitmap_top;
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FT_Bitmap *bitmap = &mFace->glyph->bitmap;
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// Now copy the bitmap into the cache texture
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uint32_t startX = 0;
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uint32_t startY = 0;
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// Let the font state figure out where to put the bitmap
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FontState *state = &mRSC->mStateFont;
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glyph->mIsValid = state->cacheBitmap(bitmap, &startX, &startY);
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if (!glyph->mIsValid) {
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return;
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}
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uint32_t endX = startX + bitmap->width;
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uint32_t endY = startY + bitmap->rows;
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glyph->mBitmapMinX = startX;
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glyph->mBitmapMinY = startY;
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glyph->mBitmapWidth = bitmap->width;
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glyph->mBitmapHeight = bitmap->rows;
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uint32_t cacheWidth = state->getCacheTextureType()->getDimX();
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uint32_t cacheHeight = state->getCacheTextureType()->getDimY();
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glyph->mBitmapMinU = (float)startX / (float)cacheWidth;
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glyph->mBitmapMinV = (float)startY / (float)cacheHeight;
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glyph->mBitmapMaxU = (float)endX / (float)cacheWidth;
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glyph->mBitmapMaxV = (float)endY / (float)cacheHeight;
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#endif //ANDROID_RS_SERIALIZE
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}
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Font::CachedGlyphInfo *Font::cacheGlyph(uint32_t glyph) {
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CachedGlyphInfo *newGlyph = new CachedGlyphInfo();
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mCachedGlyphs.add(glyph, newGlyph);
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#ifndef ANDROID_RS_SERIALIZE
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newGlyph->mGlyphIndex = FT_Get_Char_Index(mFace, glyph);
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newGlyph->mIsValid = false;
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#endif //ANDROID_RS_SERIALIZE
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updateGlyphCache(newGlyph);
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return newGlyph;
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}
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Font * Font::create(Context *rsc, const char *name, float fontSize, uint32_t dpi,
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const void *data, uint32_t dataLen) {
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rsc->mStateFont.checkInit();
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auto& activeFonts = rsc->mStateFont.mActiveFonts;
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for (uint32_t i = 0; i < activeFonts.size(); i ++) {
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Font *ithFont = activeFonts[i];
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if (ithFont->mFontName == name && ithFont->mFontSize == fontSize && ithFont->mDpi == dpi) {
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return ithFont;
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}
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}
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Font *newFont = new Font(rsc);
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bool isInitialized = newFont->init(name, fontSize, dpi, data, dataLen);
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if (isInitialized) {
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activeFonts.push_back(newFont);
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rsc->mStateFont.precacheLatin(newFont);
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return newFont;
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}
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ObjectBase::checkDelete(newFont);
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return nullptr;
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}
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Font::~Font() {
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#ifndef ANDROID_RS_SERIALIZE
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if (mFace) {
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FT_Done_Face(mFace);
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}
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#endif
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for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
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CachedGlyphInfo *glyph = mCachedGlyphs.valueAt(i);
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delete glyph;
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}
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}
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FontState::FontState() {
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mInitialized = false;
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mMaxNumberOfQuads = 1024;
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mCurrentQuadIndex = 0;
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mRSC = nullptr;
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#ifndef ANDROID_RS_SERIALIZE
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mLibrary = nullptr;
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#endif //ANDROID_RS_SERIALIZE
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float gamma = DEFAULT_TEXT_GAMMA;
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int32_t blackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
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int32_t whiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
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#ifdef __ANDROID__
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// Get the renderer properties
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char property[PROP_VALUE_MAX];
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// Get the gamma
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if (property_get(PROPERTY_TEXT_GAMMA, property, nullptr) > 0) {
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gamma = atof(property);
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}
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// Get the black gamma threshold
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if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, nullptr) > 0) {
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blackThreshold = atoi(property);
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}
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// Get the white gamma threshold
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if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, nullptr) > 0) {
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whiteThreshold = atoi(property);
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}
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#endif
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mBlackThreshold = (float)(blackThreshold) / 255.0f;
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mWhiteThreshold = (float)(whiteThreshold) / 255.0f;
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// Compute the gamma tables
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mBlackGamma = gamma;
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mWhiteGamma = 1.0f / gamma;
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setFontColor(0.1f, 0.1f, 0.1f, 1.0f);
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}
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FontState::~FontState() {
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for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
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delete mCacheLines[i];
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}
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rsAssert(!mActiveFonts.size());
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}
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#ifndef ANDROID_RS_SERIALIZE
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FT_Library FontState::getLib() {
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if (!mLibrary) {
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FT_Error error = FT_Init_FreeType(&mLibrary);
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if (error) {
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ALOGE("Unable to initialize freetype");
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return nullptr;
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}
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}
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return mLibrary;
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}
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#endif //ANDROID_RS_SERIALIZE
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void FontState::init(Context *rsc) {
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mRSC = rsc;
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}
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void FontState::flushAllAndInvalidate() {
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if (mCurrentQuadIndex != 0) {
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issueDrawCommand();
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mCurrentQuadIndex = 0;
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}
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for (uint32_t i = 0; i < mActiveFonts.size(); i ++) {
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mActiveFonts[i]->invalidateTextureCache();
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}
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for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
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mCacheLines[i]->mCurrentCol = 0;
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}
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}
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#ifndef ANDROID_RS_SERIALIZE
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bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
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// If the glyph is too tall, don't cache it
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if ((uint32_t)bitmap->rows > mCacheLines[mCacheLines.size()-1]->mMaxHeight) {
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ALOGE("Font size to large to fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
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return false;
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}
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// Now copy the bitmap into the cache texture
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uint32_t startX = 0;
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uint32_t startY = 0;
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bool bitmapFit = false;
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for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
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bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
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if (bitmapFit) {
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break;
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}
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}
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// If the new glyph didn't fit, flush the state so far and invalidate everything
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if (!bitmapFit) {
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flushAllAndInvalidate();
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// Try to fit it again
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for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
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bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
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if (bitmapFit) {
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break;
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}
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}
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// if we still don't fit, something is wrong and we shouldn't draw
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if (!bitmapFit) {
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ALOGE("Bitmap doesn't fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
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return false;
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}
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}
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*retOriginX = startX;
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*retOriginY = startY;
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uint32_t endX = startX + bitmap->width;
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uint32_t endY = startY + bitmap->rows;
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uint32_t cacheWidth = getCacheTextureType()->getDimX();
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uint8_t *cacheBuffer = mCacheBuffer;
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uint8_t *bitmapBuffer = bitmap->buffer;
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uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
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for (cacheX = startX, bX = 0; cacheX < endX; cacheX ++, bX ++) {
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for (cacheY = startY, bY = 0; cacheY < endY; cacheY ++, bY ++) {
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uint8_t tempCol = bitmapBuffer[bY * bitmap->width + bX];
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cacheBuffer[cacheY*cacheWidth + cacheX] = tempCol;
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}
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}
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// This will dirty the texture and the shader so next time
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// we draw it will upload the data
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mRSC->mHal.funcs.allocation.data2D(mRSC, mTextTexture.get(), 0, 0, 0,
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RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X, mCacheWidth, mCacheHeight,
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mCacheBuffer, mCacheWidth*mCacheHeight, mCacheWidth);
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mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
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// Some debug code
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/*for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
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ALOGE("Cache Line: H: %u Empty Space: %f",
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mCacheLines[i]->mMaxHeight,
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(1.0f - (float)mCacheLines[i]->mCurrentCol/(float)mCacheLines[i]->mMaxWidth)*100.0f);
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}*/
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return true;
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}
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#endif //ANDROID_RS_SERIALIZE
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void FontState::initRenderState() {
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const char *shaderString = "varying vec2 varTex0;\n"
|
|
"void main() {\n"
|
|
" lowp vec4 col = UNI_Color;\n"
|
|
" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n"
|
|
" col.a = pow(col.a, UNI_Gamma);\n"
|
|
" gl_FragColor = col;\n"
|
|
"}\n";
|
|
|
|
const char *textureNames[] = { "Tex0" };
|
|
const size_t textureNamesLengths[] = { 4 };
|
|
size_t numTextures = sizeof(textureNamesLengths)/sizeof(*textureNamesLengths);
|
|
|
|
ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
|
|
RS_KIND_USER, false, 4);
|
|
ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
|
|
RS_KIND_USER, false, 1);
|
|
|
|
const char *ebn1[] = { "Color", "Gamma" };
|
|
const Element *ebe1[] = {colorElem.get(), gammaElem.get()};
|
|
ObjectBaseRef<const Element> constInput = Element::create(mRSC, 2, ebe1, ebn1);
|
|
ObjectBaseRef<Type> inputType = Type::getTypeRef(mRSC, constInput.get(), 1);
|
|
|
|
uintptr_t tmp[4];
|
|
tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
|
|
tmp[1] = (uintptr_t)inputType.get();
|
|
tmp[2] = RS_PROGRAM_PARAM_TEXTURE_TYPE;
|
|
tmp[3] = RS_TEXTURE_2D;
|
|
|
|
mFontShaderFConstant.set(Allocation::createAllocation(mRSC, inputType.get(),
|
|
RS_ALLOCATION_USAGE_SCRIPT |
|
|
RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS));
|
|
ProgramFragment *pf = new ProgramFragment(mRSC, shaderString, strlen(shaderString),
|
|
textureNames, numTextures, textureNamesLengths,
|
|
tmp, 4);
|
|
mFontShaderF.set(pf);
|
|
mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0);
|
|
|
|
mFontSampler.set(Sampler::getSampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
|
|
RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP,
|
|
RS_SAMPLER_CLAMP).get());
|
|
mFontShaderF->bindSampler(mRSC, 0, mFontSampler.get());
|
|
|
|
mFontProgramStore.set(ProgramStore::getProgramStore(mRSC, true, true, true, true,
|
|
false, false,
|
|
RS_BLEND_SRC_SRC_ALPHA,
|
|
RS_BLEND_DST_ONE_MINUS_SRC_ALPHA,
|
|
RS_DEPTH_FUNC_ALWAYS).get());
|
|
mFontProgramStore->init();
|
|
}
|
|
|
|
void FontState::initTextTexture() {
|
|
ObjectBaseRef<const Element> alphaElem = Element::createRef(mRSC, RS_TYPE_UNSIGNED_8,
|
|
RS_KIND_PIXEL_A, true, 1);
|
|
|
|
// We will allocate a texture to initially hold 32 character bitmaps
|
|
mCacheHeight = 256;
|
|
mCacheWidth = 1024;
|
|
ObjectBaseRef<Type> texType = Type::getTypeRef(mRSC, alphaElem.get(), mCacheWidth, mCacheHeight);
|
|
|
|
mCacheBuffer = new uint8_t[mCacheWidth * mCacheHeight];
|
|
|
|
|
|
Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType.get(),
|
|
RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
|
|
mTextTexture.set(cacheAlloc);
|
|
|
|
// Split up our cache texture into lines of certain widths
|
|
int32_t nextLine = 0;
|
|
mCacheLines.push_back(new CacheTextureLine(16, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(24, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(24, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(40, texType->getDimX(), nextLine, 0));
|
|
nextLine += mCacheLines.back()->mMaxHeight;
|
|
mCacheLines.push_back(new CacheTextureLine(texType->getDimY() - nextLine, texType->getDimX(), nextLine, 0));
|
|
}
|
|
|
|
// Avoid having to reallocate memory and render quad by quad
|
|
void FontState::initVertexArrayBuffers() {
|
|
// Now lets write index data
|
|
ObjectBaseRef<const Element> indexElem = Element::createRef(mRSC, RS_TYPE_UNSIGNED_16, RS_KIND_USER, false, 1);
|
|
ObjectBaseRef<Type> indexType = Type::getTypeRef(mRSC, indexElem.get(), mMaxNumberOfQuads * 6);
|
|
|
|
Allocation *indexAlloc = Allocation::createAllocation(mRSC, indexType.get(),
|
|
RS_ALLOCATION_USAGE_SCRIPT |
|
|
RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
|
|
uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc);
|
|
|
|
// Four verts, two triangles , six indices per quad
|
|
for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) {
|
|
int32_t i6 = i * 6;
|
|
int32_t i4 = i * 4;
|
|
|
|
indexPtr[i6 + 0] = i4 + 0;
|
|
indexPtr[i6 + 1] = i4 + 1;
|
|
indexPtr[i6 + 2] = i4 + 2;
|
|
|
|
indexPtr[i6 + 3] = i4 + 0;
|
|
indexPtr[i6 + 4] = i4 + 2;
|
|
indexPtr[i6 + 5] = i4 + 3;
|
|
}
|
|
|
|
indexAlloc->sendDirty(mRSC);
|
|
|
|
ObjectBaseRef<const Element> posElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
|
|
ObjectBaseRef<const Element> texElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
|
|
|
|
const char *ebn1[] = { "position", "texture0" };
|
|
const Element *ebe1[] = {posElem.get(), texElem.get()};
|
|
ObjectBaseRef<const Element> vertexDataElem = Element::create(mRSC, 2, ebe1, ebn1);
|
|
|
|
ObjectBaseRef<Type> vertexDataType = Type::getTypeRef(mRSC, vertexDataElem.get(), mMaxNumberOfQuads * 4);
|
|
|
|
Allocation *vertexAlloc = Allocation::createAllocation(mRSC, vertexDataType.get(),
|
|
RS_ALLOCATION_USAGE_SCRIPT);
|
|
mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc);
|
|
|
|
mMesh.set(new Mesh(mRSC, 1, 1));
|
|
mMesh->setVertexBuffer(vertexAlloc, 0);
|
|
mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0);
|
|
mMesh->init();
|
|
mRSC->mHal.funcs.allocation.unlock1D(mRSC, indexAlloc);
|
|
mRSC->mHal.funcs.allocation.unlock1D(mRSC, vertexAlloc);
|
|
}
|
|
|
|
// We don't want to allocate anything unless we actually draw text
|
|
void FontState::checkInit() {
|
|
if (mInitialized) {
|
|
return;
|
|
}
|
|
|
|
initTextTexture();
|
|
initRenderState();
|
|
|
|
initVertexArrayBuffers();
|
|
|
|
// We store a string with letters in a rough frequency of occurrence
|
|
mLatinPrecache = " eisarntolcdugpmhbyfvkwzxjq"
|
|
"EISARNTOLCDUGPMHBYFVKWZXJQ"
|
|
",.?!()-+@;:`'0123456789";
|
|
mInitialized = true;
|
|
}
|
|
|
|
void FontState::issueDrawCommand() {
|
|
Context::PushState ps(mRSC);
|
|
|
|
mRSC->setProgramVertex(mRSC->getDefaultProgramVertex());
|
|
mRSC->setProgramRaster(mRSC->getDefaultProgramRaster());
|
|
mRSC->setProgramFragment(mFontShaderF.get());
|
|
mRSC->setProgramStore(mFontProgramStore.get());
|
|
|
|
if (mConstantsDirty) {
|
|
mFontShaderFConstant->data(mRSC, 0, 0, 1, &mConstants, sizeof(mConstants));
|
|
mConstantsDirty = false;
|
|
}
|
|
|
|
if (!mRSC->setupCheck()) {
|
|
return;
|
|
}
|
|
|
|
mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
|
|
}
|
|
|
|
void FontState::appendMeshQuad(float x1, float y1, float z1,
|
|
float u1, float v1,
|
|
float x2, float y2, float z2,
|
|
float u2, float v2,
|
|
float x3, float y3, float z3,
|
|
float u3, float v3,
|
|
float x4, float y4, float z4,
|
|
float u4, float v4) {
|
|
const uint32_t vertsPerQuad = 4;
|
|
const uint32_t floatsPerVert = 6;
|
|
float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
|
|
|
|
if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
|
|
return;
|
|
}
|
|
|
|
/*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1);
|
|
ALOGE("V1 x: %f y: %f z: %f", x2, y2, z2);
|
|
ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
|
|
ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
|
|
|
|
(*currentPos++) = x1;
|
|
(*currentPos++) = y1;
|
|
(*currentPos++) = z1;
|
|
(*currentPos++) = 0;
|
|
(*currentPos++) = u1;
|
|
(*currentPos++) = v1;
|
|
|
|
(*currentPos++) = x2;
|
|
(*currentPos++) = y2;
|
|
(*currentPos++) = z2;
|
|
(*currentPos++) = 0;
|
|
(*currentPos++) = u2;
|
|
(*currentPos++) = v2;
|
|
|
|
(*currentPos++) = x3;
|
|
(*currentPos++) = y3;
|
|
(*currentPos++) = z3;
|
|
(*currentPos++) = 0;
|
|
(*currentPos++) = u3;
|
|
(*currentPos++) = v3;
|
|
|
|
(*currentPos++) = x4;
|
|
(*currentPos++) = y4;
|
|
(*currentPos++) = z4;
|
|
(*currentPos++) = 0;
|
|
(*currentPos++) = u4;
|
|
(*currentPos++) = v4;
|
|
|
|
mCurrentQuadIndex ++;
|
|
|
|
if (mCurrentQuadIndex == mMaxNumberOfQuads) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
}
|
|
|
|
uint32_t FontState::getRemainingCacheCapacity() {
|
|
uint32_t remainingCapacity = 0;
|
|
uint32_t totalPixels = 0;
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
|
|
remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol);
|
|
totalPixels += mCacheLines[i]->mMaxWidth;
|
|
}
|
|
remainingCapacity = (remainingCapacity * 100) / totalPixels;
|
|
return remainingCapacity;
|
|
}
|
|
|
|
void FontState::precacheLatin(Font *font) {
|
|
// Remaining capacity is measured in %
|
|
uint32_t remainingCapacity = getRemainingCacheCapacity();
|
|
uint32_t precacheIdx = 0;
|
|
const size_t l = strlen(mLatinPrecache);
|
|
while ((remainingCapacity > 25) && (precacheIdx < l)) {
|
|
font->getCachedUTFChar((int32_t)mLatinPrecache[precacheIdx]);
|
|
remainingCapacity = getRemainingCacheCapacity();
|
|
precacheIdx ++;
|
|
}
|
|
}
|
|
|
|
|
|
void FontState::renderText(const char *text, uint32_t len, int32_t x, int32_t y,
|
|
uint32_t startIndex, int32_t numGlyphs,
|
|
Font::RenderMode mode,
|
|
Font::Rect *bounds,
|
|
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
|
|
checkInit();
|
|
|
|
// Render code here
|
|
Font *currentFont = mRSC->getFont();
|
|
if (!currentFont) {
|
|
if (!mDefault.get()) {
|
|
char fullPath[1024];
|
|
const char * root = getenv("ANDROID_ROOT");
|
|
rsAssert(strlen(root) < 256);
|
|
strlcpy(fullPath, root, sizeof(fullPath));
|
|
strlcat(fullPath, "/fonts/Roboto-Regular.ttf", sizeof(fullPath));
|
|
fullPath[sizeof(fullPath)-1] = '\0';
|
|
mDefault.set(Font::create(mRSC, fullPath, 8, mRSC->getDPI()));
|
|
}
|
|
currentFont = mDefault.get();
|
|
}
|
|
if (!currentFont) {
|
|
ALOGE("Unable to initialize any fonts");
|
|
return;
|
|
}
|
|
|
|
// Cull things that are off the screen
|
|
mSurfaceWidth = (float)mRSC->getCurrentSurfaceWidth();
|
|
mSurfaceHeight = (float)mRSC->getCurrentSurfaceHeight();
|
|
|
|
currentFont->renderUTF(text, len, x, y, startIndex, numGlyphs,
|
|
mode, bounds, bitmap, bitmapW, bitmapH);
|
|
|
|
if (mCurrentQuadIndex != 0) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
}
|
|
|
|
void FontState::measureText(const char *text, uint32_t len, Font::Rect *bounds) {
|
|
renderText(text, len, 0, 0, 0, -1, Font::MEASURE, bounds);
|
|
bounds->bottom = - bounds->bottom;
|
|
bounds->top = - bounds->top;
|
|
}
|
|
|
|
void FontState::setFontColor(float r, float g, float b, float a) {
|
|
mConstants.mFontColor[0] = r;
|
|
mConstants.mFontColor[1] = g;
|
|
mConstants.mFontColor[2] = b;
|
|
mConstants.mFontColor[3] = a;
|
|
|
|
mConstants.mGamma = 1.0f;
|
|
const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f;
|
|
if (luminance <= mBlackThreshold) {
|
|
mConstants.mGamma = mBlackGamma;
|
|
} else if (luminance >= mWhiteThreshold) {
|
|
mConstants.mGamma = mWhiteGamma;
|
|
}
|
|
|
|
mConstantsDirty = true;
|
|
}
|
|
|
|
void FontState::getFontColor(float *r, float *g, float *b, float *a) const {
|
|
*r = mConstants.mFontColor[0];
|
|
*g = mConstants.mFontColor[1];
|
|
*b = mConstants.mFontColor[2];
|
|
*a = mConstants.mFontColor[3];
|
|
}
|
|
|
|
void FontState::deinit(Context *rsc) {
|
|
mInitialized = false;
|
|
|
|
mFontShaderFConstant.clear();
|
|
|
|
mMesh.clear();
|
|
|
|
mFontShaderF.clear();
|
|
mFontSampler.clear();
|
|
mFontProgramStore.clear();
|
|
|
|
mTextTexture.clear();
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i ++) {
|
|
delete mCacheLines[i];
|
|
}
|
|
mCacheLines.clear();
|
|
|
|
mDefault.clear();
|
|
#ifndef ANDROID_RS_SERIALIZE
|
|
if (mLibrary) {
|
|
FT_Done_FreeType( mLibrary );
|
|
mLibrary = nullptr;
|
|
}
|
|
#endif //ANDROID_RS_SERIALIZE
|
|
}
|
|
|
|
#ifndef ANDROID_RS_SERIALIZE
|
|
bool FontState::CacheTextureLine::fitBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
|
|
if ((uint32_t)bitmap->rows > mMaxHeight) {
|
|
return false;
|
|
}
|
|
|
|
if (mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) {
|
|
*retOriginX = mCurrentCol;
|
|
*retOriginY = mCurrentRow;
|
|
mCurrentCol += bitmap->width;
|
|
mDirty = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif //ANDROID_RS_SERIALIZE
|
|
|
|
RsFont rsi_FontCreateFromFile(Context *rsc,
|
|
char const *name, size_t name_length,
|
|
float fontSize, uint32_t dpi) {
|
|
Font *newFont = Font::create(rsc, name, fontSize, dpi);
|
|
if (newFont) {
|
|
newFont->incUserRef();
|
|
}
|
|
return newFont;
|
|
}
|
|
|
|
RsFont rsi_FontCreateFromMemory(Context *rsc,
|
|
char const *name, size_t name_length,
|
|
float fontSize, uint32_t dpi,
|
|
const void *data, size_t data_length) {
|
|
Font *newFont = Font::create(rsc, name, fontSize, dpi, data, data_length);
|
|
if (newFont) {
|
|
newFont->incUserRef();
|
|
}
|
|
return newFont;
|
|
}
|
|
|
|
} // namespace renderscript
|
|
} // namespace android
|