96 lines
4.1 KiB
C++
96 lines
4.1 KiB
C++
/**
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* Copyright (c) 2021, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderEngineVts.h"
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#include "renderengine/impl/ExternalTexture.h"
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namespace aidl::android::hardware::graphics::composer3::vts {
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using ::android::hardware::graphics::mapper::V2_1::IMapper;
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using ::android::renderengine::DisplaySettings;
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using ::android::renderengine::LayerSettings;
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using ::android::renderengine::RenderEngineCreationArgs;
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TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
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mFormat = static_cast<common::PixelFormat>(args.pixelFormat);
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mRenderEngine = ::android::renderengine::RenderEngine::create(args);
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}
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TestRenderEngine::~TestRenderEngine() {
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mRenderEngine.release();
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}
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void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
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sort(layers.begin(), layers.end(),
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[](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
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return lhs->getZOrder() < rhs->getZOrder();
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});
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if (!mCompositionLayers.empty()) {
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mCompositionLayers.clear();
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}
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for (auto& layer : layers) {
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LayerSettings settings = layer->toRenderEngineLayerSettings();
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mCompositionLayers.push_back(settings);
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}
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}
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void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
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uint64_t usage) {
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mGraphicBuffer = ::android::sp<::android::GraphicBuffer>::make(
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width, height, static_cast<int32_t>(mFormat), layerCount, usage);
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}
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void TestRenderEngine::drawLayers() {
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::android::base::unique_fd bufferFence;
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std::vector<::android::renderengine::LayerSettings> compositionLayers;
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compositionLayers.reserve(mCompositionLayers.size());
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std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
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std::back_insert_iterator(compositionLayers),
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[](::android::renderengine::LayerSettings& settings)
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-> ::android::renderengine::LayerSettings { return settings; });
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auto texture = std::make_shared<::android::renderengine::impl::ExternalTexture>(
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mGraphicBuffer, *mRenderEngine,
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::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
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auto [status, readyFence] = mRenderEngine
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->drawLayers(mDisplaySettings, compositionLayers, texture,
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true, std::move(bufferFence))
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.get();
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int fd = readyFence.release();
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if (fd != -1) {
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ASSERT_EQ(0, sync_wait(fd, -1));
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ASSERT_EQ(0, close(fd));
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}
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}
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void TestRenderEngine::checkColorBuffer(const std::vector<Color>& expectedColors) {
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void* bufferData;
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int32_t bytesPerPixel = -1;
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int32_t bytesPerStride = -1;
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ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
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&bufferData, &bytesPerPixel, &bytesPerStride));
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const uint32_t stride = (bytesPerPixel > 0 && bytesPerStride > 0)
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? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
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: mGraphicBuffer->getStride();
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ReadbackHelper::compareColorBuffers(expectedColors, bufferData, stride,
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mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
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mFormat);
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ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
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}
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} // namespace aidl::android::hardware::graphics::composer3::vts
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