142 lines
5.2 KiB
Java
142 lines
5.2 KiB
Java
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.dialer.contactphoto;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.PorterDuff.Mode;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.Rect;
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import android.graphics.RectF;
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/** Provides static functions to decode bitmaps at the optimal size */
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public class BitmapUtil {
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private BitmapUtil() {}
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/**
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* Returns Width or Height of the picture, depending on which size is smaller. Doesn't actually
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* decode the picture, so it is pretty efficient to run.
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*/
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public static int getSmallerExtentFromBytes(byte[] bytes) {
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final BitmapFactory.Options options = new BitmapFactory.Options();
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// don't actually decode the picture, just return its bounds
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options.inJustDecodeBounds = true;
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BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
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// test what the best sample size is
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return Math.min(options.outWidth, options.outHeight);
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}
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/**
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* Finds the optimal sampleSize for loading the picture
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*
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* @param originalSmallerExtent Width or height of the picture, whichever is smaller
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* @param targetExtent Width or height of the target view, whichever is bigger.
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* <p>If either one of the parameters is 0 or smaller, no sampling is applied
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*/
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public static int findOptimalSampleSize(int originalSmallerExtent, int targetExtent) {
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// If we don't know sizes, we can't do sampling.
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if (targetExtent < 1) {
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return 1;
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}
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if (originalSmallerExtent < 1) {
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return 1;
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}
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// Test what the best sample size is. To do that, we find the sample size that gives us
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// the best trade-off between resulting image size and memory requirement. We allow
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// the down-sampled image to be 20% smaller than the target size. That way we can get around
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// unfortunate cases where e.g. a 720 picture is requested for 362 and not down-sampled at
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// all. Why 20%? Why not. Prove me wrong.
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int extent = originalSmallerExtent;
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int sampleSize = 1;
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while ((extent >> 1) >= targetExtent * 0.8f) {
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sampleSize <<= 1;
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extent >>= 1;
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}
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return sampleSize;
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}
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/** Decodes the bitmap with the given sample size */
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public static Bitmap decodeBitmapFromBytes(byte[] bytes, int sampleSize) {
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final BitmapFactory.Options options;
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if (sampleSize <= 1) {
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options = null;
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} else {
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options = new BitmapFactory.Options();
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options.inSampleSize = sampleSize;
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}
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return BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
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}
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/**
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* Given an input bitmap, scales it to the given width/height and makes it round.
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*
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* @param input {@link Bitmap} to scale and crop
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* @param targetWidth desired output width
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* @param targetHeight desired output height
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* @return output bitmap scaled to the target width/height and cropped to an oval. The cropping
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* algorithm will try to fit as much of the input into the output as possible, while
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* preserving the target width/height ratio.
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*/
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public static Bitmap getRoundedBitmap(Bitmap input, int targetWidth, int targetHeight) {
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if (input == null) {
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return null;
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}
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final Bitmap.Config inputConfig = input.getConfig();
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final Bitmap result =
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Bitmap.createBitmap(
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targetWidth, targetHeight, inputConfig != null ? inputConfig : Bitmap.Config.ARGB_8888);
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final Canvas canvas = new Canvas(result);
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final Paint paint = new Paint();
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canvas.drawARGB(0, 0, 0, 0);
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paint.setAntiAlias(true);
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final RectF dst = new RectF(0, 0, targetWidth, targetHeight);
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canvas.drawOval(dst, paint);
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// Specifies that only pixels present in the destination (i.e. the drawn oval) should
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// be overwritten with pixels from the input bitmap.
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paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
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final int inputWidth = input.getWidth();
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final int inputHeight = input.getHeight();
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// Choose the largest scale factor that will fit inside the dimensions of the
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// input bitmap.
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final float scaleBy =
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Math.min((float) inputWidth / targetWidth, (float) inputHeight / targetHeight);
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final int xCropAmountHalved = (int) (scaleBy * targetWidth / 2);
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final int yCropAmountHalved = (int) (scaleBy * targetHeight / 2);
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final Rect src =
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new Rect(
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inputWidth / 2 - xCropAmountHalved,
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inputHeight / 2 - yCropAmountHalved,
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inputWidth / 2 + xCropAmountHalved,
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inputHeight / 2 + yCropAmountHalved);
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canvas.drawBitmap(input, src, dst, paint);
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return result;
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}
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}
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