53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Semaphore.h: Implements the gl::Semaphore class [EXT_external_objects]
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#include "libANGLE/Semaphore.h"
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#include "common/angleutils.h"
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#include "libANGLE/renderer/GLImplFactory.h"
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#include "libANGLE/renderer/SemaphoreImpl.h"
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namespace gl
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{
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Semaphore::Semaphore(rx::GLImplFactory *factory, SemaphoreID id)
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: RefCountObject(factory->generateSerial(), id), mImplementation(factory->createSemaphore())
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{}
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Semaphore::~Semaphore() {}
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void Semaphore::onDestroy(const Context *context)
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{
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mImplementation->onDestroy(context);
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}
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angle::Result Semaphore::importFd(Context *context, HandleType handleType, GLint fd)
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{
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return mImplementation->importFd(context, handleType, fd);
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}
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angle::Result Semaphore::importZirconHandle(Context *context, HandleType handleType, GLuint handle)
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{
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return mImplementation->importZirconHandle(context, handleType, handle);
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}
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angle::Result Semaphore::wait(Context *context,
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const BufferBarrierVector &bufferBarriers,
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const TextureBarrierVector &textureBarriers)
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{
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return mImplementation->wait(context, bufferBarriers, textureBarriers);
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}
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angle::Result Semaphore::signal(Context *context,
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const BufferBarrierVector &bufferBarriers,
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const TextureBarrierVector &textureBarriers)
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{
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return mImplementation->signal(context, bufferBarriers, textureBarriers);
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}
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} // namespace gl
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