2588 lines
136 KiB
C++
2588 lines
136 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
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//
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// validationESEXT_autogen.h:
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// Validation functions for the OpenGL ES extension entry points.
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#ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
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#define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
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#include "common/PackedEnums.h"
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#include "common/entry_points_enum_autogen.h"
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namespace gl
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{
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class Context;
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// GL_AMD_performance_monitor
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bool ValidateBeginPerfMonitorAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint monitor);
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bool ValidateDeletePerfMonitorsAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLsizei n,
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const GLuint *monitors);
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bool ValidateEndPerfMonitorAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint monitor);
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bool ValidateGenPerfMonitorsAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLsizei n,
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const GLuint *monitors);
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bool ValidateGetPerfMonitorCounterDataAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint monitor,
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GLenum pname,
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GLsizei dataSize,
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const GLuint *data,
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const GLint *bytesWritten);
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bool ValidateGetPerfMonitorCounterInfoAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint group,
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GLuint counter,
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GLenum pname,
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const void *data);
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bool ValidateGetPerfMonitorCounterStringAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint group,
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GLuint counter,
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GLsizei bufSize,
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const GLsizei *length,
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const GLchar *counterString);
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bool ValidateGetPerfMonitorCountersAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint group,
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const GLint *numCounters,
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const GLint *maxActiveCounters,
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GLsizei counterSize,
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const GLuint *counters);
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bool ValidateGetPerfMonitorGroupStringAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint group,
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GLsizei bufSize,
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const GLsizei *length,
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const GLchar *groupString);
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bool ValidateGetPerfMonitorGroupsAMD(const Context *context,
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angle::EntryPoint entryPoint,
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const GLint *numGroups,
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GLsizei groupsSize,
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const GLuint *groups);
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bool ValidateSelectPerfMonitorCountersAMD(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint monitor,
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GLboolean enable,
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GLuint group,
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GLint numCounters,
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const GLuint *counterList);
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// GL_ANDROID_extension_pack_es31a
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// GL_ANGLE_base_vertex_base_instance
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bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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GLint first,
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GLsizei count,
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GLsizei instanceCount,
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GLuint baseInstance);
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bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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GLsizei count,
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DrawElementsType typePacked,
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const GLvoid *indices,
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GLsizei instanceCount,
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GLint baseVertex,
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GLuint baseInstance);
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bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLint *firsts,
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const GLsizei *counts,
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const GLsizei *instanceCounts,
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const GLuint *baseInstances,
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GLsizei drawcount);
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bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLsizei *counts,
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DrawElementsType typePacked,
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const GLvoid *const *indices,
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const GLsizei *instanceCounts,
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const GLint *baseVertices,
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const GLuint *baseInstances,
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GLsizei drawcount);
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// GL_ANGLE_copy_texture_3d
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bool ValidateCopyTexture3DANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureID sourceIdPacked,
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GLint sourceLevel,
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TextureTarget destTargetPacked,
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TextureID destIdPacked,
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GLint destLevel,
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GLint internalFormat,
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GLenum destType,
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GLboolean unpackFlipY,
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GLboolean unpackPremultiplyAlpha,
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GLboolean unpackUnmultiplyAlpha);
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bool ValidateCopySubTexture3DANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureID sourceIdPacked,
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GLint sourceLevel,
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TextureTarget destTargetPacked,
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TextureID destIdPacked,
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GLint destLevel,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLint x,
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GLint y,
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GLint z,
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GLint width,
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GLint height,
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GLint depth,
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GLboolean unpackFlipY,
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GLboolean unpackPremultiplyAlpha,
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GLboolean unpackUnmultiplyAlpha);
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// GL_ANGLE_depth_texture
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// GL_ANGLE_framebuffer_blit
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bool ValidateBlitFramebufferANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLint srcX0,
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GLint srcY0,
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GLint srcX1,
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GLint srcY1,
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GLint dstX0,
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GLint dstY0,
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GLint dstX1,
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GLint dstY1,
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GLbitfield mask,
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GLenum filter);
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// GL_ANGLE_framebuffer_multisample
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bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height);
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// GL_ANGLE_get_image
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bool ValidateGetTexImageANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLenum format,
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GLenum type,
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const void *pixels);
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bool ValidateGetCompressedTexImageANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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const void *pixels);
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bool ValidateGetRenderbufferImageANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum target,
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GLenum format,
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GLenum type,
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const void *pixels);
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// GL_ANGLE_get_tex_level_parameter
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bool ValidateGetTexLevelParameterivANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLenum pname,
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const GLint *params);
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bool ValidateGetTexLevelParameterfvANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLenum pname,
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const GLfloat *params);
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// GL_ANGLE_instanced_arrays
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bool ValidateDrawArraysInstancedANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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GLint first,
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GLsizei count,
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GLsizei primcount);
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bool ValidateDrawElementsInstancedANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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GLsizei count,
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DrawElementsType typePacked,
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const void *indices,
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GLsizei primcount);
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bool ValidateVertexAttribDivisorANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint index,
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GLuint divisor);
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// GL_ANGLE_memory_object_flags
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bool ValidateTexStorageMemFlags2DANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLsizei levels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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MemoryObjectID memoryPacked,
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GLuint64 offset,
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GLbitfield createFlags,
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GLbitfield usageFlags,
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const void *imageCreateInfoPNext);
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bool ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLsizei samples,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLboolean fixedSampleLocations,
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MemoryObjectID memoryPacked,
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GLuint64 offset,
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GLbitfield createFlags,
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GLbitfield usageFlags,
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const void *imageCreateInfoPNext);
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bool ValidateTexStorageMemFlags3DANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLsizei levels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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MemoryObjectID memoryPacked,
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GLuint64 offset,
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GLbitfield createFlags,
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GLbitfield usageFlags,
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const void *imageCreateInfoPNext);
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bool ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLsizei samples,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLboolean fixedSampleLocations,
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MemoryObjectID memoryPacked,
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GLuint64 offset,
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GLbitfield createFlags,
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GLbitfield usageFlags,
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const void *imageCreateInfoPNext);
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// GL_ANGLE_memory_object_fuchsia
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bool ValidateImportMemoryZirconHandleANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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MemoryObjectID memoryPacked,
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GLuint64 size,
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HandleType handleTypePacked,
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GLuint handle);
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// GL_ANGLE_multi_draw
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bool ValidateMultiDrawArraysANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLint *firsts,
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const GLsizei *counts,
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GLsizei drawcount);
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bool ValidateMultiDrawArraysInstancedANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLint *firsts,
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const GLsizei *counts,
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const GLsizei *instanceCounts,
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GLsizei drawcount);
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bool ValidateMultiDrawElementsANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLsizei *counts,
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DrawElementsType typePacked,
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const GLvoid *const *indices,
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GLsizei drawcount);
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bool ValidateMultiDrawElementsInstancedANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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PrimitiveMode modePacked,
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const GLsizei *counts,
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DrawElementsType typePacked,
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const GLvoid *const *indices,
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const GLsizei *instanceCounts,
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GLsizei drawcount);
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// GL_ANGLE_pack_reverse_row_order
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// GL_ANGLE_program_binary
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// GL_ANGLE_provoking_vertex
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bool ValidateProvokingVertexANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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ProvokingVertexConvention modePacked);
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// GL_ANGLE_request_extension
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bool ValidateRequestExtensionANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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const GLchar *name);
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bool ValidateDisableExtensionANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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const GLchar *name);
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// GL_ANGLE_robust_client_memory
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bool ValidateGetBooleanvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLboolean *params);
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bool ValidateGetBufferParameterivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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BufferBinding targetPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetFloatvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLfloat *params);
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bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum target,
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GLenum attachment,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetIntegervRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *data);
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bool ValidateGetProgramivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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ShaderProgramID programPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLenum target,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetShaderivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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ShaderProgramID shaderPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetTexParameterfvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLfloat *params);
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bool ValidateGetTexParameterivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetUniformfvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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ShaderProgramID programPacked,
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UniformLocation locationPacked,
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GLsizei bufSize,
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const GLsizei *length,
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const GLfloat *params);
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bool ValidateGetUniformivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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ShaderProgramID programPacked,
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UniformLocation locationPacked,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetVertexAttribfvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint index,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLfloat *params);
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bool ValidateGetVertexAttribivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint index,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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const GLint *params);
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bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLuint index,
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GLenum pname,
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GLsizei bufSize,
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const GLsizei *length,
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void *const *pointer);
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bool ValidateReadPixelsRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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GLsizei bufSize,
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const GLsizei *length,
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const GLsizei *columns,
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const GLsizei *rows,
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const void *pixels);
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bool ValidateTexImage2DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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GLsizei bufSize,
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const void *pixels);
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bool ValidateTexParameterfvRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLfloat *params);
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bool ValidateTexParameterivRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureType targetPacked,
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GLenum pname,
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GLsizei bufSize,
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const GLint *params);
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bool ValidateTexSubImage2DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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GLsizei bufSize,
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const void *pixels);
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bool ValidateTexImage3DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border,
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GLenum format,
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GLenum type,
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GLsizei bufSize,
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const void *pixels);
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bool ValidateTexSubImage3DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLenum format,
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GLenum type,
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GLsizei bufSize,
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const void *pixels);
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bool ValidateCompressedTexImage2DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLsizei imageSize,
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GLsizei dataSize,
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const GLvoid *data);
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bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context,
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angle::EntryPoint entryPoint,
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TextureTarget targetPacked,
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GLint level,
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GLsizei xoffset,
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GLsizei yoffset,
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GLsizei width,
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GLsizei height,
|
|
GLenum format,
|
|
GLsizei imageSize,
|
|
GLsizei dataSize,
|
|
const GLvoid *data);
|
|
bool ValidateCompressedTexImage3DRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLint border,
|
|
GLsizei imageSize,
|
|
GLsizei dataSize,
|
|
const GLvoid *data);
|
|
bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint zoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLenum format,
|
|
GLsizei imageSize,
|
|
GLsizei dataSize,
|
|
const GLvoid *data);
|
|
bool ValidateGetQueryivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryType targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetQueryObjectuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateGetBufferPointervRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
void *const *params);
|
|
bool ValidateGetIntegeri_vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *data);
|
|
bool ValidateGetInternalformativRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum internalformat,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetVertexAttribIivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint index,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint index,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateGetUniformuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformBlockIndex uniformBlockIndexPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetInteger64vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint64 *data);
|
|
bool ValidateGetInteger64i_vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint64 *data);
|
|
bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint64 *params);
|
|
bool ValidateSamplerParameterivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLuint pname,
|
|
GLsizei bufSize,
|
|
const GLint *param);
|
|
bool ValidateSamplerParameterfvRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLfloat *param);
|
|
bool ValidateGetSamplerParameterivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLfloat *params);
|
|
bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLenum programInterface,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetBooleani_vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLboolean *data);
|
|
bool ValidateGetMultisamplefvRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
GLuint index,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLfloat *val);
|
|
bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLfloat *params);
|
|
bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
void *const *params);
|
|
bool ValidateReadnPixelsRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint x,
|
|
GLint y,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLenum type,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLsizei *columns,
|
|
const GLsizei *rows,
|
|
const void *data);
|
|
bool ValidateGetnUniformfvRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLfloat *params);
|
|
bool ValidateGetnUniformivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetnUniformuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateTexParameterIivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLint *params);
|
|
bool ValidateTexParameterIuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLuint *params);
|
|
bool ValidateGetTexParameterIivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetTexParameterIuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateSamplerParameterIivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLint *param);
|
|
bool ValidateSamplerParameterIuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLuint *param);
|
|
bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint *params);
|
|
bool ValidateGetQueryObjectivRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint *params);
|
|
bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLint64 *params);
|
|
bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLuint64 *params);
|
|
|
|
// GL_ANGLE_robust_resource_initialization
|
|
|
|
// GL_ANGLE_semaphore_fuchsia
|
|
bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
HandleType handleTypePacked,
|
|
GLuint handle);
|
|
|
|
// GL_ANGLE_texture_compression_dxt3
|
|
|
|
// GL_ANGLE_texture_compression_dxt5
|
|
|
|
// GL_ANGLE_texture_external_update
|
|
bool ValidateTexImage2DExternalANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLint internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type);
|
|
bool ValidateInvalidateTextureANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked);
|
|
|
|
// GL_ANGLE_texture_multisample
|
|
bool ValidateTexStorage2DMultisampleANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLboolean fixedsamplelocations);
|
|
bool ValidateGetMultisamplefvANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
GLuint index,
|
|
const GLfloat *val);
|
|
bool ValidateSampleMaskiANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint maskNumber,
|
|
GLbitfield mask);
|
|
|
|
// GL_ANGLE_texture_usage
|
|
|
|
// GL_ANGLE_translated_shader_source
|
|
bool ValidateGetTranslatedShaderSourceANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID shaderPacked,
|
|
GLsizei bufsize,
|
|
const GLsizei *length,
|
|
const GLchar *source);
|
|
|
|
// GL_ANGLE_vulkan_image
|
|
bool ValidateAcquireTexturesANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint numTextures,
|
|
const TextureID *texturesPacked,
|
|
const GLenum *layouts);
|
|
bool ValidateReleaseTexturesANGLE(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint numTextures,
|
|
const TextureID *texturesPacked,
|
|
const GLenum *layouts);
|
|
|
|
// GL_APPLE_clip_distance
|
|
|
|
// GL_ARB_sync
|
|
|
|
// GL_CHROMIUM_bind_uniform_location
|
|
bool ValidateBindUniformLocationCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
const GLchar *name);
|
|
|
|
// GL_CHROMIUM_copy_compressed_texture
|
|
bool ValidateCompressedCopyTextureCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureID sourceIdPacked,
|
|
TextureID destIdPacked);
|
|
|
|
// GL_CHROMIUM_copy_texture
|
|
bool ValidateCopyTextureCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureID sourceIdPacked,
|
|
GLint sourceLevel,
|
|
TextureTarget destTargetPacked,
|
|
TextureID destIdPacked,
|
|
GLint destLevel,
|
|
GLint internalFormat,
|
|
GLenum destType,
|
|
GLboolean unpackFlipY,
|
|
GLboolean unpackPremultiplyAlpha,
|
|
GLboolean unpackUnmultiplyAlpha);
|
|
bool ValidateCopySubTextureCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureID sourceIdPacked,
|
|
GLint sourceLevel,
|
|
TextureTarget destTargetPacked,
|
|
TextureID destIdPacked,
|
|
GLint destLevel,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint x,
|
|
GLint y,
|
|
GLint width,
|
|
GLint height,
|
|
GLboolean unpackFlipY,
|
|
GLboolean unpackPremultiplyAlpha,
|
|
GLboolean unpackUnmultiplyAlpha);
|
|
|
|
// GL_CHROMIUM_framebuffer_mixed_samples
|
|
bool ValidateCoverageModulationCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum components);
|
|
|
|
// GL_CHROMIUM_lose_context
|
|
bool ValidateLoseContextCHROMIUM(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GraphicsResetStatus currentPacked,
|
|
GraphicsResetStatus otherPacked);
|
|
|
|
// GL_EXT_EGL_image_array
|
|
|
|
// GL_EXT_EGL_image_storage
|
|
bool ValidateEGLImageTargetTexStorageEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLeglImageOES image,
|
|
const GLint *attrib_list);
|
|
bool ValidateEGLImageTargetTextureStorageEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint texture,
|
|
GLeglImageOES image,
|
|
const GLint *attrib_list);
|
|
|
|
// GL_EXT_YUV_target
|
|
|
|
// GL_EXT_blend_func_extended
|
|
bool ValidateBindFragDataLocationEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLuint color,
|
|
const GLchar *name);
|
|
bool ValidateBindFragDataLocationIndexedEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLuint colorNumber,
|
|
GLuint index,
|
|
const GLchar *name);
|
|
bool ValidateGetFragDataIndexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
const GLchar *name);
|
|
bool ValidateGetProgramResourceLocationIndexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLenum programInterface,
|
|
const GLchar *name);
|
|
|
|
// GL_EXT_blend_minmax
|
|
|
|
// GL_EXT_buffer_storage
|
|
bool ValidateBufferStorageEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLsizeiptr size,
|
|
const void *data,
|
|
GLbitfield flags);
|
|
|
|
// GL_EXT_clip_control
|
|
bool ValidateClipControlEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum origin,
|
|
GLenum depth);
|
|
|
|
// GL_EXT_clip_cull_distance
|
|
|
|
// GL_EXT_color_buffer_float
|
|
|
|
// GL_EXT_color_buffer_half_float
|
|
|
|
// GL_EXT_copy_image
|
|
bool ValidateCopyImageSubDataEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint srcName,
|
|
GLenum srcTarget,
|
|
GLint srcLevel,
|
|
GLint srcX,
|
|
GLint srcY,
|
|
GLint srcZ,
|
|
GLuint dstName,
|
|
GLenum dstTarget,
|
|
GLint dstLevel,
|
|
GLint dstX,
|
|
GLint dstY,
|
|
GLint dstZ,
|
|
GLsizei srcWidth,
|
|
GLsizei srcHeight,
|
|
GLsizei srcDepth);
|
|
|
|
// GL_EXT_debug_label
|
|
bool ValidateGetObjectLabelEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum type,
|
|
GLuint object,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLchar *label);
|
|
bool ValidateLabelObjectEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum type,
|
|
GLuint object,
|
|
GLsizei length,
|
|
const GLchar *label);
|
|
|
|
// GL_EXT_debug_marker
|
|
bool ValidateInsertEventMarkerEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei length,
|
|
const GLchar *marker);
|
|
bool ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint);
|
|
bool ValidatePushGroupMarkerEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei length,
|
|
const GLchar *marker);
|
|
|
|
// GL_EXT_discard_framebuffer
|
|
bool ValidateDiscardFramebufferEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLsizei numAttachments,
|
|
const GLenum *attachments);
|
|
|
|
// GL_EXT_disjoint_timer_query
|
|
bool ValidateBeginQueryEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryType targetPacked,
|
|
QueryID idPacked);
|
|
bool ValidateDeleteQueriesEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const QueryID *idsPacked);
|
|
bool ValidateEndQueryEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryType targetPacked);
|
|
bool ValidateGenQueriesEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const QueryID *idsPacked);
|
|
bool ValidateGetInteger64vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
const GLint64 *data);
|
|
bool ValidateGetQueryObjecti64vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
const GLint64 *params);
|
|
bool ValidateGetQueryObjectivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetQueryObjectui64vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
const GLuint64 *params);
|
|
bool ValidateGetQueryObjectuivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
bool ValidateGetQueryivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryType targetPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateIsQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked);
|
|
bool ValidateQueryCounterEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
QueryID idPacked,
|
|
QueryType targetPacked);
|
|
|
|
// GL_EXT_draw_buffers
|
|
bool ValidateDrawBuffersEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const GLenum *bufs);
|
|
|
|
// GL_EXT_draw_buffers_indexed
|
|
bool ValidateBlendEquationSeparateiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum modeRGB,
|
|
GLenum modeAlpha);
|
|
bool ValidateBlendEquationiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum mode);
|
|
bool ValidateBlendFuncSeparateiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum srcRGB,
|
|
GLenum dstRGB,
|
|
GLenum srcAlpha,
|
|
GLenum dstAlpha);
|
|
bool ValidateBlendFunciEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum src,
|
|
GLenum dst);
|
|
bool ValidateColorMaskiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint index,
|
|
GLboolean r,
|
|
GLboolean g,
|
|
GLboolean b,
|
|
GLboolean a);
|
|
bool ValidateDisableiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
bool ValidateEnableiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
bool ValidateIsEnablediEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
|
|
// GL_EXT_draw_elements_base_vertex
|
|
bool ValidateDrawElementsBaseVertexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLint basevertex);
|
|
bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLsizei instancecount,
|
|
GLint basevertex);
|
|
bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLuint start,
|
|
GLuint end,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLint basevertex);
|
|
bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
const GLsizei *count,
|
|
DrawElementsType typePacked,
|
|
const void *const *indices,
|
|
GLsizei primcount,
|
|
const GLint *basevertex);
|
|
|
|
// GL_EXT_external_buffer
|
|
bool ValidateBufferStorageExternalEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLeglClientBufferEXT clientBuffer,
|
|
GLbitfield flags);
|
|
bool ValidateNamedBufferStorageExternalEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buffer,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLeglClientBufferEXT clientBuffer,
|
|
GLbitfield flags);
|
|
|
|
// GL_EXT_float_blend
|
|
|
|
// GL_EXT_geometry_shader
|
|
bool ValidateFramebufferTextureEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureID texturePacked,
|
|
GLint level);
|
|
|
|
// GL_EXT_gpu_shader5
|
|
|
|
// GL_EXT_instanced_arrays
|
|
bool ValidateDrawArraysInstancedEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLint start,
|
|
GLsizei count,
|
|
GLsizei primcount);
|
|
bool ValidateDrawElementsInstancedEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLsizei primcount);
|
|
bool ValidateVertexAttribDivisorEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint index,
|
|
GLuint divisor);
|
|
|
|
// GL_EXT_map_buffer_range
|
|
bool ValidateFlushMappedBufferRangeEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLintptr offset,
|
|
GLsizeiptr length);
|
|
bool ValidateMapBufferRangeEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLintptr offset,
|
|
GLsizeiptr length,
|
|
GLbitfield access);
|
|
|
|
// GL_EXT_memory_object
|
|
bool ValidateBufferStorageMemEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizeiptr size,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 offset);
|
|
bool ValidateCreateMemoryObjectsEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const MemoryObjectID *memoryObjectsPacked);
|
|
bool ValidateDeleteMemoryObjectsEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const MemoryObjectID *memoryObjectsPacked);
|
|
bool ValidateGetMemoryObjectParameterivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
MemoryObjectID memoryObjectPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetUnsignedBytevEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
const GLubyte *data);
|
|
bool ValidateGetUnsignedBytei_vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index,
|
|
const GLubyte *data);
|
|
bool ValidateIsMemoryObjectEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
MemoryObjectID memoryObjectPacked);
|
|
bool ValidateMemoryObjectParameterivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
MemoryObjectID memoryObjectPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateTexStorageMem2DEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei levels,
|
|
GLenum internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 offset);
|
|
bool ValidateTexStorageMem2DMultisampleEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei samples,
|
|
GLenum internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLboolean fixedSampleLocations,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 offset);
|
|
bool ValidateTexStorageMem3DEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei levels,
|
|
GLenum internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 offset);
|
|
bool ValidateTexStorageMem3DMultisampleEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei samples,
|
|
GLenum internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLboolean fixedSampleLocations,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 offset);
|
|
|
|
// GL_EXT_memory_object_fd
|
|
bool ValidateImportMemoryFdEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
MemoryObjectID memoryPacked,
|
|
GLuint64 size,
|
|
HandleType handleTypePacked,
|
|
GLint fd);
|
|
|
|
// GL_EXT_multi_draw_indirect
|
|
bool ValidateMultiDrawArraysIndirectEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
const void *indirect,
|
|
GLsizei drawcount,
|
|
GLsizei stride);
|
|
bool ValidateMultiDrawElementsIndirectEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
DrawElementsType typePacked,
|
|
const void *indirect,
|
|
GLsizei drawcount,
|
|
GLsizei stride);
|
|
|
|
// GL_EXT_multisampled_render_to_texture
|
|
bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureTarget textargetPacked,
|
|
TextureID texturePacked,
|
|
GLint level,
|
|
GLsizei samples);
|
|
bool ValidateRenderbufferStorageMultisampleEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height);
|
|
|
|
// GL_EXT_occlusion_query_boolean
|
|
|
|
// GL_EXT_primitive_bounding_box
|
|
bool ValidatePrimitiveBoundingBoxEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLfloat minX,
|
|
GLfloat minY,
|
|
GLfloat minZ,
|
|
GLfloat minW,
|
|
GLfloat maxX,
|
|
GLfloat maxY,
|
|
GLfloat maxZ,
|
|
GLfloat maxW);
|
|
|
|
// GL_EXT_protected_textures
|
|
|
|
// GL_EXT_pvrtc_sRGB
|
|
|
|
// GL_EXT_read_format_bgra
|
|
|
|
// GL_EXT_robustness
|
|
bool ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint);
|
|
bool ValidateGetnUniformfvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLfloat *params);
|
|
bool ValidateGetnUniformivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei bufSize,
|
|
const GLint *params);
|
|
bool ValidateReadnPixelsEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint x,
|
|
GLint y,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLenum type,
|
|
GLsizei bufSize,
|
|
const void *data);
|
|
|
|
// GL_EXT_sRGB
|
|
|
|
// GL_EXT_sRGB_write_control
|
|
|
|
// GL_EXT_semaphore
|
|
bool ValidateDeleteSemaphoresEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const SemaphoreID *semaphoresPacked);
|
|
bool ValidateGenSemaphoresEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const SemaphoreID *semaphoresPacked);
|
|
bool ValidateGetSemaphoreParameterui64vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
GLenum pname,
|
|
const GLuint64 *params);
|
|
bool ValidateIsSemaphoreEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked);
|
|
bool ValidateSemaphoreParameterui64vEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
GLenum pname,
|
|
const GLuint64 *params);
|
|
bool ValidateSignalSemaphoreEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
GLuint numBufferBarriers,
|
|
const BufferID *buffersPacked,
|
|
GLuint numTextureBarriers,
|
|
const TextureID *texturesPacked,
|
|
const GLenum *dstLayouts);
|
|
bool ValidateWaitSemaphoreEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
GLuint numBufferBarriers,
|
|
const BufferID *buffersPacked,
|
|
GLuint numTextureBarriers,
|
|
const TextureID *texturesPacked,
|
|
const GLenum *srcLayouts);
|
|
|
|
// GL_EXT_semaphore_fd
|
|
bool ValidateImportSemaphoreFdEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SemaphoreID semaphorePacked,
|
|
HandleType handleTypePacked,
|
|
GLint fd);
|
|
|
|
// GL_EXT_separate_shader_objects
|
|
bool ValidateActiveShaderProgramEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked,
|
|
ShaderProgramID programPacked);
|
|
bool ValidateBindProgramPipelineEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked);
|
|
bool ValidateCreateShaderProgramvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderType typePacked,
|
|
GLsizei count,
|
|
const GLchar **strings);
|
|
bool ValidateDeleteProgramPipelinesEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const ProgramPipelineID *pipelinesPacked);
|
|
bool ValidateGenProgramPipelinesEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const ProgramPipelineID *pipelinesPacked);
|
|
bool ValidateGetProgramPipelineInfoLogEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLchar *infoLog);
|
|
bool ValidateGetProgramPipelineivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateIsProgramPipelineEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked);
|
|
bool ValidateProgramParameteriEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLenum pname,
|
|
GLint value);
|
|
bool ValidateProgramUniform1fEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLfloat v0);
|
|
bool ValidateProgramUniform1fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniform1iEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLint v0);
|
|
bool ValidateProgramUniform1ivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLint *value);
|
|
bool ValidateProgramUniform1uiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLuint v0);
|
|
bool ValidateProgramUniform1uivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLuint *value);
|
|
bool ValidateProgramUniform2fEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLfloat v0,
|
|
GLfloat v1);
|
|
bool ValidateProgramUniform2fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniform2iEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLint v0,
|
|
GLint v1);
|
|
bool ValidateProgramUniform2ivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLint *value);
|
|
bool ValidateProgramUniform2uiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLuint v0,
|
|
GLuint v1);
|
|
bool ValidateProgramUniform2uivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLuint *value);
|
|
bool ValidateProgramUniform3fEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLfloat v0,
|
|
GLfloat v1,
|
|
GLfloat v2);
|
|
bool ValidateProgramUniform3fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniform3iEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLint v0,
|
|
GLint v1,
|
|
GLint v2);
|
|
bool ValidateProgramUniform3ivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLint *value);
|
|
bool ValidateProgramUniform3uiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLuint v0,
|
|
GLuint v1,
|
|
GLuint v2);
|
|
bool ValidateProgramUniform3uivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLuint *value);
|
|
bool ValidateProgramUniform4fEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLfloat v0,
|
|
GLfloat v1,
|
|
GLfloat v2,
|
|
GLfloat v3);
|
|
bool ValidateProgramUniform4fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniform4iEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLint v0,
|
|
GLint v1,
|
|
GLint v2,
|
|
GLint v3);
|
|
bool ValidateProgramUniform4ivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLint *value);
|
|
bool ValidateProgramUniform4uiEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLuint v0,
|
|
GLuint v1,
|
|
GLuint v2,
|
|
GLuint v3);
|
|
bool ValidateProgramUniform4uivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
const GLuint *value);
|
|
bool ValidateProgramUniformMatrix2fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix2x3fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix2x4fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix3fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix3x2fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix3x4fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix4fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix4x2fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateProgramUniformMatrix4x3fvEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
UniformLocation locationPacked,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat *value);
|
|
bool ValidateUseProgramStagesEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked,
|
|
GLbitfield stages,
|
|
ShaderProgramID programPacked);
|
|
bool ValidateValidateProgramPipelineEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ProgramPipelineID pipelinePacked);
|
|
|
|
// GL_EXT_shader_framebuffer_fetch
|
|
|
|
// GL_EXT_shader_framebuffer_fetch_non_coherent
|
|
bool ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint);
|
|
|
|
// GL_EXT_shader_io_blocks
|
|
|
|
// GL_EXT_shader_non_constant_global_initializers
|
|
|
|
// GL_EXT_shader_texture_lod
|
|
|
|
// GL_EXT_shadow_samplers
|
|
|
|
// GL_EXT_tessellation_shader
|
|
bool ValidatePatchParameteriEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
GLint value);
|
|
|
|
// GL_EXT_texture_border_clamp
|
|
bool ValidateGetSamplerParameterIivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetSamplerParameterIuivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
bool ValidateGetTexParameterIivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetTexParameterIuivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
bool ValidateSamplerParameterIivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLint *param);
|
|
bool ValidateSamplerParameterIuivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLuint *param);
|
|
bool ValidateTexParameterIivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateTexParameterIuivEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
|
|
// GL_EXT_texture_buffer
|
|
bool ValidateTexBufferEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum internalformat,
|
|
BufferID bufferPacked);
|
|
bool ValidateTexBufferRangeEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum internalformat,
|
|
BufferID bufferPacked,
|
|
GLintptr offset,
|
|
GLsizeiptr size);
|
|
|
|
// GL_EXT_texture_compression_bptc
|
|
|
|
// GL_EXT_texture_compression_dxt1
|
|
|
|
// GL_EXT_texture_compression_rgtc
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
|
|
// GL_EXT_texture_compression_s3tc_srgb
|
|
|
|
// GL_EXT_texture_cube_map_array
|
|
|
|
// GL_EXT_texture_filter_anisotropic
|
|
|
|
// GL_EXT_texture_format_BGRA8888
|
|
|
|
// GL_EXT_texture_format_sRGB_override
|
|
|
|
// GL_EXT_texture_norm16
|
|
|
|
// GL_EXT_texture_rg
|
|
|
|
// GL_EXT_texture_sRGB_R8
|
|
|
|
// GL_EXT_texture_sRGB_RG8
|
|
|
|
// GL_EXT_texture_sRGB_decode
|
|
|
|
// GL_EXT_texture_storage
|
|
bool ValidateTexStorage1DEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLsizei levels,
|
|
GLenum internalformat,
|
|
GLsizei width);
|
|
bool ValidateTexStorage2DEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei levels,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height);
|
|
bool ValidateTexStorage3DEXT(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei levels,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth);
|
|
|
|
// GL_EXT_texture_type_2_10_10_10_REV
|
|
|
|
// GL_EXT_unpack_subimage
|
|
|
|
// GL_IMG_texture_compression_pvrtc
|
|
|
|
// GL_IMG_texture_compression_pvrtc2
|
|
|
|
// GL_KHR_blend_equation_advanced
|
|
bool ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint);
|
|
|
|
// GL_KHR_debug
|
|
bool ValidateDebugMessageCallbackKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLDEBUGPROCKHR callback,
|
|
const void *userParam);
|
|
bool ValidateDebugMessageControlKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum source,
|
|
GLenum type,
|
|
GLenum severity,
|
|
GLsizei count,
|
|
const GLuint *ids,
|
|
GLboolean enabled);
|
|
bool ValidateDebugMessageInsertKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum source,
|
|
GLenum type,
|
|
GLuint id,
|
|
GLenum severity,
|
|
GLsizei length,
|
|
const GLchar *buf);
|
|
bool ValidateGetDebugMessageLogKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint count,
|
|
GLsizei bufSize,
|
|
const GLenum *sources,
|
|
const GLenum *types,
|
|
const GLuint *ids,
|
|
const GLenum *severities,
|
|
const GLsizei *lengths,
|
|
const GLchar *messageLog);
|
|
bool ValidateGetObjectLabelKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum identifier,
|
|
GLuint name,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLchar *label);
|
|
bool ValidateGetObjectPtrLabelKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const void *ptr,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLchar *label);
|
|
bool ValidateGetPointervKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum pname,
|
|
void *const *params);
|
|
bool ValidateObjectLabelKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum identifier,
|
|
GLuint name,
|
|
GLsizei length,
|
|
const GLchar *label);
|
|
bool ValidateObjectPtrLabelKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const void *ptr,
|
|
GLsizei length,
|
|
const GLchar *label);
|
|
bool ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint);
|
|
bool ValidatePushDebugGroupKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum source,
|
|
GLuint id,
|
|
GLsizei length,
|
|
const GLchar *message);
|
|
|
|
// GL_KHR_no_error
|
|
|
|
// GL_KHR_parallel_shader_compile
|
|
bool ValidateMaxShaderCompilerThreadsKHR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint count);
|
|
|
|
// GL_KHR_robust_buffer_access_behavior
|
|
|
|
// GL_KHR_texture_compression_astc_hdr
|
|
|
|
// GL_KHR_texture_compression_astc_ldr
|
|
|
|
// GL_KHR_texture_compression_astc_sliced_3d
|
|
|
|
// GL_MESA_framebuffer_flip_y
|
|
bool ValidateFramebufferParameteriMESA(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum pname,
|
|
GLint param);
|
|
bool ValidateGetFramebufferParameterivMESA(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
|
|
// GL_NV_fence
|
|
bool ValidateDeleteFencesNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const FenceNVID *fencesPacked);
|
|
bool ValidateFinishFenceNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
FenceNVID fencePacked);
|
|
bool ValidateGenFencesNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const FenceNVID *fencesPacked);
|
|
bool ValidateGetFenceivNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
FenceNVID fencePacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fencePacked);
|
|
bool ValidateSetFenceNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
FenceNVID fencePacked,
|
|
GLenum condition);
|
|
bool ValidateTestFenceNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
FenceNVID fencePacked);
|
|
|
|
// GL_NV_framebuffer_blit
|
|
bool ValidateBlitFramebufferNV(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint srcX0,
|
|
GLint srcY0,
|
|
GLint srcX1,
|
|
GLint srcY1,
|
|
GLint dstX0,
|
|
GLint dstY0,
|
|
GLint dstX1,
|
|
GLint dstY1,
|
|
GLbitfield mask,
|
|
GLenum filter);
|
|
|
|
// GL_NV_pixel_buffer_object
|
|
|
|
// GL_NV_read_depth
|
|
|
|
// GL_NV_read_stencil
|
|
|
|
// GL_NV_robustness_video_memory_purge
|
|
|
|
// GL_NV_shader_noperspective_interpolation
|
|
|
|
// GL_OES_EGL_image
|
|
bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLeglImageOES image);
|
|
bool ValidateEGLImageTargetTexture2DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLeglImageOES image);
|
|
|
|
// GL_OES_EGL_image_external
|
|
|
|
// GL_OES_EGL_image_external_essl3
|
|
|
|
// GL_OES_compressed_ETC1_RGB8_texture
|
|
|
|
// GL_OES_copy_image
|
|
bool ValidateCopyImageSubDataOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint srcName,
|
|
GLenum srcTarget,
|
|
GLint srcLevel,
|
|
GLint srcX,
|
|
GLint srcY,
|
|
GLint srcZ,
|
|
GLuint dstName,
|
|
GLenum dstTarget,
|
|
GLint dstLevel,
|
|
GLint dstX,
|
|
GLint dstY,
|
|
GLint dstZ,
|
|
GLsizei srcWidth,
|
|
GLsizei srcHeight,
|
|
GLsizei srcDepth);
|
|
|
|
// GL_OES_depth24
|
|
|
|
// GL_OES_depth32
|
|
|
|
// GL_OES_depth_texture
|
|
|
|
// GL_OES_draw_buffers_indexed
|
|
bool ValidateBlendEquationSeparateiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum modeRGB,
|
|
GLenum modeAlpha);
|
|
bool ValidateBlendEquationiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum mode);
|
|
bool ValidateBlendFuncSeparateiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum srcRGB,
|
|
GLenum dstRGB,
|
|
GLenum srcAlpha,
|
|
GLenum dstAlpha);
|
|
bool ValidateBlendFunciOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint buf,
|
|
GLenum src,
|
|
GLenum dst);
|
|
bool ValidateColorMaskiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint index,
|
|
GLboolean r,
|
|
GLboolean g,
|
|
GLboolean b,
|
|
GLboolean a);
|
|
bool ValidateDisableiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
bool ValidateEnableiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
bool ValidateIsEnablediOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLuint index);
|
|
|
|
// GL_OES_draw_elements_base_vertex
|
|
bool ValidateDrawElementsBaseVertexOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLint basevertex);
|
|
bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLsizei instancecount,
|
|
GLint basevertex);
|
|
bool ValidateDrawRangeElementsBaseVertexOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
PrimitiveMode modePacked,
|
|
GLuint start,
|
|
GLuint end,
|
|
GLsizei count,
|
|
DrawElementsType typePacked,
|
|
const void *indices,
|
|
GLint basevertex);
|
|
|
|
// GL_OES_draw_texture
|
|
bool ValidateDrawTexfOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLfloat x,
|
|
GLfloat y,
|
|
GLfloat z,
|
|
GLfloat width,
|
|
GLfloat height);
|
|
bool ValidateDrawTexfvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const GLfloat *coords);
|
|
bool ValidateDrawTexiOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint x,
|
|
GLint y,
|
|
GLint z,
|
|
GLint width,
|
|
GLint height);
|
|
bool ValidateDrawTexivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const GLint *coords);
|
|
bool ValidateDrawTexsOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLshort x,
|
|
GLshort y,
|
|
GLshort z,
|
|
GLshort width,
|
|
GLshort height);
|
|
bool ValidateDrawTexsvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const GLshort *coords);
|
|
bool ValidateDrawTexxOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLfixed x,
|
|
GLfixed y,
|
|
GLfixed z,
|
|
GLfixed width,
|
|
GLfixed height);
|
|
bool ValidateDrawTexxvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const GLfixed *coords);
|
|
|
|
// GL_OES_element_index_uint
|
|
|
|
// GL_OES_fbo_render_mipmap
|
|
|
|
// GL_OES_framebuffer_object
|
|
bool ValidateBindFramebufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
FramebufferID framebufferPacked);
|
|
bool ValidateBindRenderbufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
RenderbufferID renderbufferPacked);
|
|
bool ValidateCheckFramebufferStatusOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target);
|
|
bool ValidateDeleteFramebuffersOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const FramebufferID *framebuffersPacked);
|
|
bool ValidateDeleteRenderbuffersOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const RenderbufferID *renderbuffersPacked);
|
|
bool ValidateFramebufferRenderbufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum renderbuffertarget,
|
|
RenderbufferID renderbufferPacked);
|
|
bool ValidateFramebufferTexture2DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureTarget textargetPacked,
|
|
TextureID texturePacked,
|
|
GLint level);
|
|
bool ValidateGenFramebuffersOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const FramebufferID *framebuffersPacked);
|
|
bool ValidateGenRenderbuffersOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const RenderbufferID *renderbuffersPacked);
|
|
bool ValidateGenerateMipmapOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked);
|
|
bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetRenderbufferParameterivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateIsFramebufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
FramebufferID framebufferPacked);
|
|
bool ValidateIsRenderbufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
RenderbufferID renderbufferPacked);
|
|
bool ValidateRenderbufferStorageOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height);
|
|
|
|
// GL_OES_geometry_shader
|
|
bool ValidateFramebufferTextureOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureID texturePacked,
|
|
GLint level);
|
|
|
|
// GL_OES_get_program_binary
|
|
bool ValidateGetProgramBinaryOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLsizei bufSize,
|
|
const GLsizei *length,
|
|
const GLenum *binaryFormat,
|
|
const void *binary);
|
|
bool ValidateProgramBinaryOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
ShaderProgramID programPacked,
|
|
GLenum binaryFormat,
|
|
const void *binary,
|
|
GLint length);
|
|
|
|
// GL_OES_mapbuffer
|
|
bool ValidateGetBufferPointervOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLenum pname,
|
|
void *const *params);
|
|
bool ValidateMapBufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked,
|
|
GLenum access);
|
|
bool ValidateUnmapBufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
BufferBinding targetPacked);
|
|
|
|
// GL_OES_matrix_palette
|
|
bool ValidateCurrentPaletteMatrixOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLuint matrixpaletteindex);
|
|
bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context,
|
|
angle::EntryPoint entryPoint);
|
|
bool ValidateMatrixIndexPointerOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint size,
|
|
GLenum type,
|
|
GLsizei stride,
|
|
const void *pointer);
|
|
bool ValidateWeightPointerOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLint size,
|
|
GLenum type,
|
|
GLsizei stride,
|
|
const void *pointer);
|
|
|
|
// GL_OES_packed_depth_stencil
|
|
|
|
// GL_OES_point_size_array
|
|
bool ValidatePointSizePointerOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
VertexAttribType typePacked,
|
|
GLsizei stride,
|
|
const void *pointer);
|
|
|
|
// GL_OES_point_sprite
|
|
|
|
// GL_OES_primitive_bounding_box
|
|
bool ValidatePrimitiveBoundingBoxOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLfloat minX,
|
|
GLfloat minY,
|
|
GLfloat minZ,
|
|
GLfloat minW,
|
|
GLfloat maxX,
|
|
GLfloat maxY,
|
|
GLfloat maxZ,
|
|
GLfloat maxW);
|
|
|
|
// GL_OES_query_matrix
|
|
bool ValidateQueryMatrixxOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
const GLfixed *mantissa,
|
|
const GLint *exponent);
|
|
|
|
// GL_OES_rgb8_rgba8
|
|
|
|
// GL_OES_sample_shading
|
|
bool ValidateMinSampleShadingOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLfloat value);
|
|
|
|
// GL_OES_sample_variables
|
|
|
|
// GL_OES_shader_image_atomic
|
|
|
|
// GL_OES_shader_io_blocks
|
|
|
|
// GL_OES_shader_multisample_interpolation
|
|
|
|
// GL_OES_standard_derivatives
|
|
|
|
// GL_OES_surfaceless_context
|
|
|
|
// GL_OES_texture_3D
|
|
bool ValidateCompressedTexImage3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLint border,
|
|
GLsizei imageSize,
|
|
const void *data);
|
|
bool ValidateCompressedTexSubImage3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint zoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLenum format,
|
|
GLsizei imageSize,
|
|
const void *data);
|
|
bool ValidateCopyTexSubImage3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint zoffset,
|
|
GLint x,
|
|
GLint y,
|
|
GLsizei width,
|
|
GLsizei height);
|
|
bool ValidateFramebufferTexture3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureTarget textargetPacked,
|
|
TextureID texturePacked,
|
|
GLint level,
|
|
GLint zoffset);
|
|
bool ValidateTexImage3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
|
|
const void *pixels);
|
|
bool ValidateTexSubImage3DOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureTarget targetPacked,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLint zoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLenum format,
|
|
GLenum type,
|
|
const void *pixels);
|
|
|
|
// GL_OES_texture_border_clamp
|
|
bool ValidateGetSamplerParameterIivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetSamplerParameterIuivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
bool ValidateGetTexParameterIivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetTexParameterIuivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
bool ValidateSamplerParameterIivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLint *param);
|
|
bool ValidateSamplerParameterIuivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
SamplerID samplerPacked,
|
|
GLenum pname,
|
|
const GLuint *param);
|
|
bool ValidateTexParameterIivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateTexParameterIuivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum pname,
|
|
const GLuint *params);
|
|
|
|
// GL_OES_texture_buffer
|
|
bool ValidateTexBufferOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum internalformat,
|
|
BufferID bufferPacked);
|
|
bool ValidateTexBufferRangeOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLenum internalformat,
|
|
BufferID bufferPacked,
|
|
GLintptr offset,
|
|
GLsizeiptr size);
|
|
|
|
// GL_OES_texture_compression_astc
|
|
|
|
// GL_OES_texture_cube_map
|
|
bool ValidateGetTexGenfvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLfloat *params);
|
|
bool ValidateGetTexGenivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateGetTexGenxvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLfixed *params);
|
|
bool ValidateTexGenfOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
GLfloat param);
|
|
bool ValidateTexGenfvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLfloat *params);
|
|
bool ValidateTexGeniOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
GLint param);
|
|
bool ValidateTexGenivOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLint *params);
|
|
bool ValidateTexGenxOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
GLfixed param);
|
|
bool ValidateTexGenxvOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum coord,
|
|
GLenum pname,
|
|
const GLfixed *params);
|
|
|
|
// GL_OES_texture_cube_map_array
|
|
|
|
// GL_OES_texture_float
|
|
|
|
// GL_OES_texture_float_linear
|
|
|
|
// GL_OES_texture_half_float
|
|
|
|
// GL_OES_texture_half_float_linear
|
|
|
|
// GL_OES_texture_npot
|
|
|
|
// GL_OES_texture_stencil8
|
|
|
|
// GL_OES_texture_storage_multisample_2d_array
|
|
bool ValidateTexStorage3DMultisampleOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
TextureType targetPacked,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLsizei depth,
|
|
GLboolean fixedsamplelocations);
|
|
|
|
// GL_OES_vertex_array_object
|
|
bool ValidateBindVertexArrayOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
VertexArrayID arrayPacked);
|
|
bool ValidateDeleteVertexArraysOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const VertexArrayID *arraysPacked);
|
|
bool ValidateGenVertexArraysOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLsizei n,
|
|
const VertexArrayID *arraysPacked);
|
|
bool ValidateIsVertexArrayOES(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
VertexArrayID arrayPacked);
|
|
|
|
// GL_OES_vertex_half_float
|
|
|
|
// GL_OES_vertex_type_10_10_10_2
|
|
|
|
// GL_OVR_multiview
|
|
bool ValidateFramebufferTextureMultiviewOVR(const Context *context,
|
|
angle::EntryPoint entryPoint,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
TextureID texturePacked,
|
|
GLint level,
|
|
GLint baseViewIndex,
|
|
GLsizei numViews);
|
|
|
|
// GL_OVR_multiview2
|
|
} // namespace gl
|
|
|
|
#endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
|